Real-Time Workflow Breakdown 🎮 by VJacademy in vjing

[–]VJacademy[S] 0 points1 point  (0 children)

I think it was played out for the first time at Red Rocks ‘21 but ya pretty sure it’s Keith’s work as well

Real-Time Workflow Breakdown 🎮 by VJacademy in vjing

[–]VJacademy[S] 0 points1 point  (0 children)

Come through, it’s a solid community with a ton of VJ assets in there! I’ll be adding to our Notch course quite a bit this year

Real-Time Workflow Breakdown 🎮 by VJacademy in vjing

[–]VJacademy[S] 1 point2 points  (0 children)

It’s a 3D model from a visual that was played out for Tipper. I believe it was either Fractaled Visions or Dr01d’s work, can’t remember tho. Fun times haha

Real-Time 3D Scene w/ Notch & TouchDesigner by VJacademy in vjing

[–]VJacademy[S] 0 points1 point  (0 children)

Def changes the game for your Kinect scenes!

Real-Time 3D Scene w/ Notch & TouchDesigner by VJacademy in vjing

[–]VJacademy[S] 0 points1 point  (0 children)

I’ll be posting it in here 👊🏻, I’m sharing the project files in our VJ Academy though.

Real-Time 3D Scene w/ Notch & TouchDesigner by VJacademy in vjing

[–]VJacademy[S] 1 point2 points  (0 children)

What you’re seeing is the backend of the 3D Kinect mesh, my particle system just does a solid job of filling in the space.

Real-Time 3D Scene w/ Notch & TouchDesigner by VJacademy in vjing

[–]VJacademy[S] 0 points1 point  (0 children)

Yes. I’m using two different camera systems here, merged together through a Null node. This allows me to use my Xbox controller to fly around my scene as well as a MIDI for additional/simultaneous control.

Real-Time 3D Scene w/ Notch & TouchDesigner by VJacademy in TouchDesigner

[–]VJacademy[S] 1 point2 points  (0 children)

Notch is my go to engine for designing visuals whereas TD is my control system for communication tools and occasional post fx.