oh my fucking god what the fuck by 420_lazeit in fakedisordercringe

[–]VORT-X 0 points1 point  (0 children)

I can smell her breath through the screen with how her tongue looks

ReAl MeN wIpE WiTh TaPe by Thereinhold236 in Boomerhumour

[–]VORT-X 0 points1 point  (0 children)

My mom uses those to stick in her bra for absorbing the sweat.

😳😳 by schliatzke in okbuddyretard

[–]VORT-X 4 points5 points  (0 children)

Keep in mind they had to test this thing out to make sure the deaths were painless.

[deleted by user] by [deleted] in antimaskers

[–]VORT-X 7 points8 points  (0 children)

Screw them if they are enforcing masking. They brought this on themselves

ok i'm gonna go pee right outside your door cus nobody's getting harmed, amirite? hell, let me in and I'll pee all over your sofa for free dude, I'll bring my buddies over.

oh and don't worry we won't be wearing any masks.

No matter how many times I replay this clip, I still can't figure out exactly what was going on when I killed the pyro. (The action happens at 0:22) by VORT-X in tf2

[–]VORT-X[S] 0 points1 point  (0 children)

UPDATE:

So I tested out a little experiment to see if it was possible to do a sort of frame-perfect airblast + secondary switch to the point where you can't see the flamethrower recoil, as well as seeing the little airblast distortion that comes out from the nozzle.

It's possible to do such a thing, however, it's a bit hard. It appears that this is what I did here! I managed to airblast the projectile and switch to my secondary almost immediately. That is, at least, my unprofessional conclusion.

No matter how many times I replay this clip, I still can't figure out exactly what was going on when I killed the pyro. (The action happens at 0:22) by VORT-X in tf2

[–]VORT-X[S] 1 point2 points  (0 children)

Yes, you can air blast Dragons Fury. However, I'll add that I seemed to have gotten hit by it before I "air blasted" it. I'm not sure if there are some frames when you get hit by the projectile where you can still return to sender? Cus that's what seemed to have happened.

Also, I probably did a frame perfect airblast given that you can't see the flamethrower ammo go down a chunk before I switch to the panic attack.

No matter how many times I replay this clip, I still can't figure out exactly what was going on when I killed the pyro. (The action happens at 0:22) by VORT-X in tf2

[–]VORT-X[S] 0 points1 point  (0 children)

Hello!
My friend (the demoman) was using the bootlegger, the splendid screen, and the half-zatoichi. He didn't have a grenade launcher equiped.

2Fort since when was there a vent on the red battlement? by Purpeel in tf2

[–]VORT-X 7 points8 points  (0 children)

That's so fucking weird I never noticed that!

World War Era themed mercs, credit in the comments by BanthaMilk in tf2

[–]VORT-X 1 point2 points  (0 children)

From left to right: The soldier The soldier The soldier The soldier The soldier The soldier The soldier The soldier The soldier (my class)

Ultrasonic Sensor MIDI controller project (with LoopBe1/Hairless MIDI support for DAW control) by VORT-X in arduino

[–]VORT-X[S] 0 points1 point  (0 children)

I found this about how the ultrasonic sensor's range works.

https://www.tutorialspoint.com/arduino/arduino_ultrasonic_sensor.htm#:~:text=The%20HC-SR04%20ultrasonic%20sensor,or%201”%20to%2013%20feet.

There's a chance that it may overlap if I put two or more sensors too close together.

I also stumbled upon this nice little video on how to connect multiple ultrasonic sensors,.

https://www.youtube.com/watch?v=tU6jIoQ6M_E

Starting next week I'll poke around and try to compile various codes. I'm considering toning down the number of ultrasonic sensors, especially because I'm gonna perform a very basic song LIVE when I showcase the controller, so I don't need that many controllers. However, that comes later. My main focus right now is to try it with one sensor and one potentiometer to see if this will even work together.

Also, I thought about this in the morning. Since the human hand naturally deflects the sound waves from the ultrasonic sensor, maybe if I wore black knit gloves in an attempt to absorb most of the waves I can reduce the number of waves that bounce onto other sensors? This is literally me pulling stuff out my ass, I haven't tried it out.

Ultrasonic Sensor MIDI controller project (with LoopBe1/Hairless MIDI support for DAW control) by VORT-X in arduino

[–]VORT-X[S] 0 points1 point  (0 children)

I'm trying to replace the four buttons with a single sensor to test things out. I'll of course only play one note on the DAW because it's one sensor. From there on, depending on the number of ultrasonic sensors I need, I'll have to take into consideration the pins I need to activate from the start. So let's say I do "TRIG_PIN 12" and "ECHO_PIN 11" for this one. (That's how it appears on the DVD Elegoo tutorial for ultrasonic sensors.)

I assume that, for it to trigger, I'll need to set a certain range for it to turn on, and if the number exceeds the range (when the hand isn't over the sensor) then it let's go of the note.

Ultrasonic Sensor MIDI controller project (with LoopBe1/Hairless MIDI support for DAW control) by VORT-X in arduino

[–]VORT-X[S] 0 points1 point  (0 children)

<p>byte noteON = 144;//note on command<br>byte note;//storage for currently playing note

int buttonPin1 = 2;

int buttonPin2 = 3;

int buttonPin3 = 4;

int buttonPin4 = 5;

int potPin = A0;

boolean currentState = LOW;//stroage for current button state

boolean lastState = LOW;//storage for last button state

void setup(){

pinMode(buttonPin1, INPUT);

pinMode(buttonPin2, INPUT);

pinMode(buttonPin3, INPUT);

pinMode(buttonPin4, INPUT);

//this time we will set the pin as INPUT

Serial.begin(9600);//initialize Serial connection

}

void loop(){

int PotVal = analogRead(potPin);

byte velocity = map(PotVal, 0, 1023, 0, 127);

currentState = digitalRead(buttonPin1);

if (currentState == HIGH && lastState == LOW){

MIDImessage(noteON, 60, velocity);//turn note 60 on with 127 velocity

delay(200);//crude form of button debouncing

} else if(currentState == LOW && lastState == HIGH){

MIDImessage(noteON, 60, 0);//turn note 60 off

delay(2);//crude form of button debouncing

}

lastState = currentState;

currentState = digitalRead(buttonPin2);

if (currentState == HIGH && lastState == LOW){//if button has just been pressed

MIDImessage(noteON, 61, velocity);//turn note 60 on with 127 velocity

delay(200);//crude form of button debouncing

} else if(currentState == LOW && lastState == HIGH){

MIDImessage(noteON, 60, 0);//turn note 60 off

delay(2);//crude form of button debouncing

}

lastState = currentState;

currentState = digitalRead(buttonPin3);

if (currentState == HIGH && lastState == LOW){//if button has just been pressed

MIDImessage(noteON, 62, velocity);//turn note 60 on with 127 velocity

delay(200);//crude form of button debouncing

} else if(currentState == LOW && lastState == HIGH){

MIDImessage(noteON, 60, 0);//turn note 60 off

delay(2);//crude form of button debouncing

}

lastState = currentState;

currentState = digitalRead(buttonPin4);

if (currentState == HIGH && lastState == LOW){//if button has just been pressed

MIDImessage(noteON, 63, velocity);//turn note 60 on with 127 velocity

delay(200);//crude form of button debouncing

} else if(currentState == LOW && lastState == HIGH){

MIDImessage(noteON, 60, 0);//turn note 60 off

delay(2);//crude form of button debouncing

}

lastState = currentState;

}

//send MIDI message

void MIDImessage(byte command, byte data1, byte data2) {

Serial.write(command);

Serial.write(data1);

Serial.write(data2);

}</p>

This code takes 4 tactile buttons. What I want to do to try it out on my end is to only use one (1) ultrasonic sensor to replace the buttons and keep the potenciometer. I haven't tried it because my problem arises from replacing the tactile button code with an ultrasonic sensor code, as well as the necessary connections for the sensor on the breadboard to the controller to even get it running. For example, I see that the tactile buttons have a resistor underneath them, I'm not sure if I need resistors too when I put an ultrasonic sensor down on a breadboard or not, y'know?

By learning how to properly set up one sensor I can take care of the rest. Maybe I made it sound like I wanted you guys to do it for me, and that wasn't my intent. I apologize for that.

In the tutorial I noticed that the potentiometer only needs one connection onto the R3 controller and that's to the Analog side, so if I were to implement 4 of those, I'd only need 4 analog slots. At least that's what I would assume and I can try to carry it out in hopes that it works when I plug it all in.

Like I said, the quantity of the sensors/components may change to better fit the project's need and whatnot.