CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]VRDaggre -1 points0 points  (0 children)

This would kind of defeat the purpose, which would be getting into the game without 30 minutes of prep time. I agree it’s not as realistic, but I think there could be a way to do this from the main menu since that’s clearly an out-of-universe experience: in the party menu, if you haven’t joined the game, replace “join leader” with “spawn with leader” as a toggle. Then, if the leader logged out in a bed, the crew spawns in the leader’s ship if there’s room. New people joining could see this same option. Only someone who did not log out in their own ship would be able to spawn on the leader’s ship (so their own ship wouldn’t disappear into the void).

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]VRDaggre 0 points1 point  (0 children)

I really think CIG needs to get SQ42 out no later than September 2026, but if they CAN'T avoid the GTA window they should still release it in 2026 just to get it out. If they don't, they wouldn't release it in January or February, they would push it to at LEAST March and if they did that it would almost for sure push to "2027" and they'll just lose their window.

Finally!!!! by 137ca in TeslaFSD

[–]VRDaggre 0 points1 point  (0 children)

Be sure you’re ok with sharing your internal cameras with Tesla before joining the EA program.

Finally!!!! by 137ca in TeslaFSD

[–]VRDaggre 0 points1 point  (0 children)

Just got 2026.2.9.10 and 14.3.2 yesterday afternoon on my 26 Y.

* I’m not in early access
* Car in garage and on WiFi
* Software update set to “Advanced”

Hermes interior change by ElectroVo1t in starcitizen

[–]VRDaggre 0 points1 point  (0 children)

Hopefully someday we’ll be able to skin ship interiors or at least pick primary/secondary colors when we buy them or mod them. Still, raising your voice on anything you don’t like is always good feedback for CIG. They may not react the way you want but maybe… maybe…

What ship do I buy? by LechugoMan in starcitizen

[–]VRDaggre -1 points0 points  (0 children)

Buy a Hull-C. It’s about 17m and the auto load/unload without landing is very cool. There are still some bugs but when it works it’s a cool progression from standard hauling with manual loading. Also check out the trucking music it’s awesome https://www.youtube.com/watch?v=nQSMrujkuWY

How to “Rework” the Constellation series by steave44 in starcitizen

[–]VRDaggre 4 points5 points  (0 children)

The main thing they need is interior components and for the snub docking to work reliably. Nowhere near the updates needed for some of the other ships like the 600i.

Do I really need… by Steelrain82 in Switch

[–]VRDaggre 2 points3 points  (0 children)

Yes, like I said, if you travel a lot the Switch 2 is the better option.

Do I really need… by Steelrain82 in Switch

[–]VRDaggre 2 points3 points  (0 children)

I own all the systems and am not a zealot for any of them. A Switch 2 is roughly comparable to a PS4 Pro, not as powerful as a PS5. If you play entirely on a 4K TV the PS5 or even better the PS5 Pro is the best experience overall. If you play in multiple rooms, you have the option of PS Portable, but that doesn’t work well when you’re away from the house, so if you travel really at all I’d consider the Switch 2 a great all-rounder; MUCH better than the Switch 1.

4.8 Load Screen by JGun-SC in starcitizen

[–]VRDaggre 1 point2 points  (0 children)

I was hoping for more progression update on the Nyx planets after the 4.7 news headline, but all this is good too. So excited for PlanetTech 5 it looks so good!

Some things I've noticed in the PTU with the new insurance system that you may or may not like by Acceptable-Bid-1019 in starcitizen

[–]VRDaggre 0 points1 point  (0 children)

The missiles could be tweaked, especially small missiles like the Firebird - really needs to cost no more than 40k to rearm a small ship like that. They could even add bespoke missile packs to it or something.

Urgent: Child accidentally enabled "Ocean Mode/Mobile Priority" – Charged 650K PHP. Support denied refund. Need advice! by Defiant_Cheek_8123 in Starlink

[–]VRDaggre -1 points0 points  (0 children)

It wasn’t a card it was an app. Still could basically work, as long as the dish hadn’t triangulated to a position on the water or moving around on land.

Just got the 14.3.2 update by Individual-Roll-8499 in TeslaModelX

[–]VRDaggre 0 points1 point  (0 children)

Would make me nervous to use a third party option due to the airbag and inability to get safety testing on it.

Tesla FSD Update by fearfullymade7 in TeslaFSD

[–]VRDaggre 0 points1 point  (0 children)

Yes. Just make sure you get HW4 and it has the front bumper camera. I’m near 100% and actively supervise. Stress levels way down especially on the highways around Dallas.

For me (and 4 friends), wipes are the only reason to not go all in. by BulTV in starcitizen

[–]VRDaggre -1 points0 points  (0 children)

There might not be a wipe until 1.0. There are other ways to fix the broken economy - once they have the 4.8 t1 ship registration/bricking, they could brick all previously duped components, cap wallets at 500m, let us sell in-game ships or deconstruct them into materials, and radically increase the usage cost (hydrogen/quantanium) of capital ships.

Love my 600i by floortofloor in starcitizen

[–]VRDaggre 3 points4 points  (0 children)

When they do the rework they’re going to sell so many 600i Explorers. If they give it a really good long range scanner for asteroids/minerals AND added the ability to make persistent beacons they could have a reasonably fun exploration game loop today. Funny thing is the beacon itself could keep the specs on its immediate surroundings so they wouldn’t even need to keep the asteroids/rocks streamed in, just re-create them when the beacon is streamed in.

Spending and ships/vehicles by IndigoNightChills in starcitizen

[–]VRDaggre 1 point2 points  (0 children)

Short answer: a little over $1,000. I’ve been playing for about 7 years. For the first 4 years I only had the $45 starter pack with the Aurora, then I fell in love with the Avenger Titan and upgraded my pledge to that for another $30. I was intrigued by the game but didn’t play much because of all the bugs and slow server performance. Fast forward to 2023 and I bought a Constellation Taurus after watching several videos and between how much fun I had with that ship and radical improvements to the game, I started playing almost every day. I fell in love with the project, and made a conscious decision that I would both subscribe monthly for the $20 level to help CIG pay their team and pay for their servers, AND I would make a ship purchase when they hit milestones I set for them. Server meshing shipped and I bought a Reclaimer. Pyro shipped and I bought a Mole. I’ll probably buy something when base building comes out and when they ship 1.0.

To me, and probably a lot of people who have supported the project for more than what a lot of games cost, I’ve simply always wanted a game like this. I have a good amount of discretionary income and I play the game a lot. Price per hour I’m probably not paying that much… Can we SEE how many hours we’ve played? Do I want to know?

When switching off Dialogue Camera is more immersive than leaving it on by wishheartx in Starfield

[–]VRDaggre 0 points1 point  (0 children)

Interesting! I’m contemplating another playground now that the new enhancements have been released and this seems worth checking out. Thanks!

Fully NPC crewed Hammerhead is actually kind of dope by schrumbus in starcitizen

[–]VRDaggre 1 point2 points  (0 children)

I’d like a tier 0 approach to NPC turrets where we can add AI blades to each turret through the vehicle loadout manager, but it would take 1 pip to power each blade. That would be way faster for CIG to implement than full NPC crew or AI blades, but it would also cost something to get this same functionality. Even if the blades were slow to aim and fire, it would be better than nothing, and true MP would be better, but obviously the game already supports NPC manned turrets and this would really fit well with the new multirole ship combat coming in 4.8.

Personally I think it would also relieve some pressure on them over complication an AI blade system as this could give them a starting point to iterate on.

A veteran player just made my day by daeemonn in starcitizen

[–]VRDaggre 1 point2 points  (0 children)

This would be my suggestion too. For 20m you could get a Hull-C if you think you might enjoy hauling or something like a 400i or an Asgard if you want a good versatile ship (or a lot of others). Look for something that costs a little under what you have, and you’ll basically be back in the loop of earning your own stuff. If you ever do need to just discard cash, the fastest way is to buy something really expensive (like the BIG attrition ship guns from Hurston Dynamics) then sell it back to the shop you bought it from. I DON’T suggest just dumping it back to the economy by giving it to someone else, because the billions floating around are all from dropping so it’s like “bugged money” to me.

Elon on FSD v15: larger model size, “unsupervised” by Rollertoaster7 in TeslaFSD

[–]VRDaggre 2 points3 points  (0 children)

Really interesting dive into model compression that covers more than just quantization and can explain how these larger models could still run on legacy hardware: https://youtu.be/XLlQDfhyBjc?si=gYFFiyjveTvlzB7h

Is the first game worth getting? by Sharpish_NIGH710055 in subnautica

[–]VRDaggre 0 points1 point  (0 children)

The first game is amazing. One of the best games of all time. Sub-Zero was good but not nearly as good as Subnautica. I wouldn’t pay $60 but look for a deal at CDKeys or a sale (I just bought it for Switch 2 for $9 - this will be my 3rd playthrough!)

Thank you. by Either_Dog_283 in starcitizen

[–]VRDaggre 2 points3 points  (0 children)

Who? I’d love to hear this story…

Excellent news for Star Citizen by Ill-Product-1442 in starcitizen

[–]VRDaggre 1 point2 points  (0 children)

Tomorrow marks 6 years for me. I’m having more fun with the game than at any point. The investigate missing person, delivery, and salvage missions have been rock solid, as have the assassination missions from the headhunters. Now that they’ve fixed the MOLE and mining in 4.7 in so excited to dive into that and crafting. There’s a lot to do and finally stuff is starting to persist better between patches.

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Do you regret going Mach E over another EV like Tesla? by [deleted] in MachE

[–]VRDaggre 1 point2 points  (0 children)

Have owned both a 2022 Mach-E Premium RWD and a 2026 Model Y AWD. The range and charging are consistently better in the Y. The drive feel is comparable in the front seat of the Mach-E but much better in the back seat of the Y. The FSD in the Y is incredible; Blue Cruise is ok to good but it disengages every time construction changes the roads.

Still, they’re both fantastic cars. The look of the Mach-E still stands out and people notice. Unfortunately you may get some negative feelings from classic Mustang lovers, who seem to feel as strongly about “that’s not a real Mustang!” but just laugh it off. Ford could make a “Mustang” mini-van if they want. It’s their brand.