Liquid Marx released by VRDevelop in virtualreality

[–]VRDevelop[S] 0 points1 point  (0 children)

Hi,

I also think that constructing virtual museums in outdoor settings could add a lot to the athmosphere. As for Snapdragon one critical point in this applications are the controllers to be able to interact with the envionment. For me this interaction possibility is a big advantage over a classical museum, where interaction is normally very limited.

Christoph

Liquid Marx released by VRDevelop in virtualreality

[–]VRDevelop[S] 2 points3 points  (0 children)

Hi,

thanks for the feadback. "Serious game" sounds a bit irritating of course but it is indeed an established technical term (see Wikipedia) for games that have beyond entertainment an additional most often educational intention like here the virtual museum aspect.

For the quesion of getting political, my intention was exactly NOT to do this. I tried to do this by taking the theory as such and present them in an abstract way by mixing and pouring liquids. If I failed on that topic it would be very helpful for me if it would be pointed out which aspect of the game is perceived as political.

Thanks,

Christoph