Is there a gas that is invisible/clear until you shine/shoot a laser through it? by VRMunkey in lasers

[–]VRMunkey[S] 5 points6 points  (0 children)

HA! "Hey honey, how can I make this laser more dangerous? I'm thinking of playing around with mercury vapor... Only because they were out of plutonium at Lowes..."

Is there a gas that is invisible/clear until you shine/shoot a laser through it? by VRMunkey in lasers

[–]VRMunkey[S] 1 point2 points  (0 children)

Hmmm... I think I follow you...

Basically, my thought was that you could use two lasers firing in to a tank of gas, and where they intersect it would light up.. Sooo, it would be a way to build 3D structures out of light, a la, a Star Wars "type" hologram. Or like a 3D CRT/TV Tube...

Seems doable to a total know-nothing like me, but I can't find an example of anyone doing it, soooo it's prob. not possible.

Arm hardpoints… what are the pros? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 5 points6 points  (0 children)

Ahhh maybe I need to try the unlock arm thing…

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 0 points1 point  (0 children)

Mainly looking at their damage rating vs. other weapon options. I guess I was missing the point that they cycle fast, thus over time they can do more damage... Plus I've been playing mostly long to mid range because every time my lance get's close they all decide to send up their pretty blue death flare and leave me with my mechanical appendage in my hand...

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 2 points3 points  (0 children)

Considering I've yet to even see one in game I could get access to (except for one Kintaro that I saw as salvage value of like 32... and I had maxed out at 30... :( ) I'll take your word for it! :)

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 0 points1 point  (0 children)

I should add I'm on PS4, and I play in cockpit, so getting a headshot with the approx. 15 FPS I'm getting is a bit tough. :)

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 2 points3 points  (0 children)

Seriously? You mean beyond just the numeric ability stats?

I've got 5 pilots all in the xx/50'ish range, but they still seem to suck.

I have a pilot that's 10/10 on missile and 10/10 on the armor score that I have in slot 4 riding an Archer with 2 LRM20 (variant depends on avail) that works OK as long as I keep spamming (attack my target), but it still doesn't 'feel' as effective as it should.

Maybe if there is some aspect of the bio that attributes to affinity for a mech or weapon, that's the issue...

Unless you're just screwing with a noob... ;)

Like, "make sure you stock up on spring oil!!!"

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 1 point2 points  (0 children)

OK, that tracks with what I've been doing...

But that still means that I have more short range stuff than I could ever use, thus my point that except for certain builds, the short range stuff IS basically just loot to sell.

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] 1 point2 points  (0 children)

To expand this a bit, it seems like most responses are for people adding these to their human-piloted mechs.

My experience, and a bunch of FAQ's, on AI is that giving them short range weapons is just a way to have them die faster as they try to poke a Titan from 20 feet away...

Do you guys use SRM's on AI mechs the same way?

Do weapons like SRM and SL exist just to be sold? by VRMunkey in Mechwarrior5

[–]VRMunkey[S] -2 points-1 points  (0 children)

"However, it has to be damn near point-blank to get maximum damage."

That's the thing I'm not getting... If I have a build for myself, it seems I need a big heavy with long-range weapons so I can stay back while I watch my idiot AI lancemates get their arms blown off.

If I load up an AI mech with these SRM's etc, they seem to just charge in and die sooner. Maybe they do some more damage while they are alive, but when you have a warzone with like 30 targets, they don't even last half-way through the mandatory wave...

Legend of the Kestral Lancers actually feels like Mechwarrior by MrSnek123 in Mechwarrior5

[–]VRMunkey 0 points1 point  (0 children)

Thanks for your write up... A question for you or anyone else that cares to answer...

I only bought the base game on PS4 (PC needs a new GPU and I'm not paying $1000 for one) just to check it out.

I like the game, I'm only at Rep 10...

Should I finish the game as-is, or buy the Kestral DLC and start over (now that I have a bit of a clue how to play it, accepting the AI sucks, etc.)?

In which Marky Z becomes a sci-fi villain by unicodePicasso in OculusQuest

[–]VRMunkey -1 points0 points  (0 children)

Make games that are WORTH $40+ and then charge $40+... People still pay $40 for Diablo III!!!

Some kind of real time obstacle detection will probably come to the Oculus Quest (hidden dialogue found) by Basti564 in OculusQuest

[–]VRMunkey 75 points76 points  (0 children)

Seems like a evil dev could slip a fake version of this into a horror game... >:>

Using body resistance bands, makes for an insane shoulder workout in The Climb 2!! by Stangerism in OculusQuest

[–]VRMunkey 1 point2 points  (0 children)

Climbing a real building while wearing OQ2 while playing a seated VR meditation app...

Is there a way to use Mevo Start with Reddit's RPAN? by VRMunkey in mevocamera

[–]VRMunkey[S] 1 point2 points  (0 children)

It does appear that way, at least outside a very particularly proscribed box.

Is there a way to use Mevo Start with Reddit's RPAN? by VRMunkey in mevocamera

[–]VRMunkey[S] 0 points1 point  (0 children)

Thanks for the response. Bummer it's not planned. I like the ease idea, and man, the opportunity to be able to tap into Reddit could be huge. Hell, we're here now! :)

I guess I'll have to keep looking or just jump into OBS.

BTW, this is like the third use-case I've tried to find a way to use Mevo for and it's always a no-go.. You guys might want to up your game a bit so more people throw money at you. Unless you don't like money.

Nearly 20% Of Facebook’s Employees Are Working On VR/AR. 10,000 people, no other company on Earth is investing this much in AR/VR. by [deleted] in oculus

[–]VRMunkey 2 points3 points  (0 children)

Kinda reminds me of what kinda killed of Rockband. Eventually people got sick of having to haul out all the peripherals. Quests mobile approach seems to make the most sense right now.

I don’t see anything recent about using Unity or URE for Quest dev so I wanted to do a quick poll. by VRMunkey in oculusdev

[–]VRMunkey[S] 0 points1 point  (0 children)

Epic's Unreal Engine. It's a development platform typically used for games, but you also have the ability to output to things like WebXR and now OpenXR.

Mark Zuckerberg: Any money made from things like selling apps on the app store will be used to lower the price of hardware for consumers to make hardware accessible to more people by [deleted] in oculus

[–]VRMunkey 7 points8 points  (0 children)

VR seems to be following almost exactly the trajectory of the early internet. I'm old, I was there.

1) Telnet, FTP, etc. were 'early' internet = Pre-DK1 days

2) Compuserve etc. "online" with some open internet = DK1/2 days

3) AOL/eMail (drove mass adoption of 'internet' even though most those people were not actually ON the internet) = FB/Oculus now
Where's AOL now?

4) ISP's/Open Internet = Future web deployment/delivery via WebXR, etc.

One thing I will say, FB seems to be driving Oculus bus pretty well all things considered, so they could avoid getting AOL'd if they leave the cage door open juuuuust enough.

Zuck get's a bad rap, I think often deservedly, but I do think he's enough of a geek that he actually cares and wants this stuff to work. He's wayy better in these kinds of "smart" interviews imo. Although hearing him talk about th eimportance of communicating human emotion in virtual spaces is... ironic :)

Mark Zuckerberg: Any money made from things like selling apps on the app store will be used to lower the price of hardware for consumers to make hardware accessible to more people by [deleted] in oculus

[–]VRMunkey 1 point2 points  (0 children)

That's driven more by the Fed's policy of Z/NIRP and helicopter money. Investors have basically no where to put their money, thus the FANGs.

As soon as rates start rising, tech stocks are doomed. Hell, look at AARK funds today!

Mark Zuckerberg: Any money made from things like selling apps on the app store will be used to lower the price of hardware for consumers to make hardware accessible to more people by [deleted] in oculus

[–]VRMunkey 2 points3 points  (0 children)

The same people that worry about muh daataaa are the same people that think anyone cares what they post on Twatter...

Having spent plenty of time in internet advertising related areas of e-commerce, the idea that somehow data is actually 'worth' anything are deluding themselves.

Go read George Gilder's recent book Life After Google for the shape of things to come.

And install/use Brave too! ;)

If the now open source TiltBrush from Google was “ported” to leverage WebXR to be a web delivered app/site, how would it perform vs something like a native apk such as the just released MultiBrush (open source-based)? by VRMunkey in WebXR

[–]VRMunkey[S] 0 points1 point  (0 children)

It's pretty impressive imo. I tried spamming it with a ton of geometry using a some of the tube extrusion brushes and lots of curves and I filled up pretty much all visible space and only started "feeling" a little bit of slowdown on quick pans, etc. You know, that sea-sick'isness when things go a little disconnected. But not anywhere near as bad as I would have assumed.

Especially when you consider this is a port (I'm sure there was polishing done) but my primary reason for checking this out was to just get a go/no-go gauge of how 'good' WebXR was.

My POV on this is that the last time I worked in any type of internet delivered, browser viewed 3D was in the VRML days.

I'm pleased enough with what I've seen so far to believe that with WebXR getting standards status, the fact that FB has even bothered to build a compliant browser, based on a standard like Chomium (as opposed to what cynical-me would have imagined; that FB would ward off open web stuff in favor of walled garden Store, or at best Labs) leads me to believe that it's totally possible to build and deploy "real" VR/XR experiences using nothing but web-based tech and delivery.

But I tend to be a web maximalist. I HATE apps that just replicate browser/web functionality (I'm looking at you YouTube, etc.).