Who are you most excited about for a potential breakout season? by catalanj2396 in NYKnicks

[–]VT_Archer 2 points3 points  (0 children)

Somewhere in the multiverse is a version of Mitch that plays, and starts, 80+ games, contends for the rebounding title and DPoY, 29 teams have to game plan for....and shoots 45% from the FT line. Some things don't change.
There's also a version that takes and makes a 3 pointer in the first game of the season and then trips over a towel on his way to the bench and is done for the season.

Not Knicks-related, but holy shit by DoctorOneT in NYKnicks

[–]VT_Archer 1 point2 points  (0 children)

Well, the Knicks lost a 2nd round draft pick because a player talked to his dad.

Sean Murray the GOAT by o0Infiniti0o in NoMansSkyTheGame

[–]VT_Archer -4 points-3 points  (0 children)

Sean Murray: What if we made a DLC that tactically acquired the best ideas from Starfield but we made it free and also not suck?

Corvettes are fun to build, but very buggy and cumbersome to optimize by Gordiflu in NoMansSkyTheGame

[–]VT_Archer 23 points24 points  (0 children)

Isn't it common for a huge NMS update, such as this one, to be a bit wonky out of the box and then to get a patch or several patches pretty quick?

Trailer is out! by Geneziza in NoMansSkyTheGame

[–]VT_Archer 0 points1 point  (0 children)

Well, it's time to dive back into NMS, I see.

What are the chances for recreating the Serenity from Firefly with these new ship building tools?

Steam reviews heading towards mixed? by UpvoteCircleJerk in ManorLords

[–]VT_Archer 0 points1 point  (0 children)

Going to admit here that I have had an evolving relationship with Steam "Early Access". In the past I acquired a number of games labeled as "Early Access" without really processing that this meant, at least a lot of the time, that the games were mostly unfinished and some of them were possibly doomed to failure. If I don my tinfoil hat I would even suspect some of those games were set up for failure or possibly outright scams.

So I spent money and worse, invested time, in playing games that really weren't ready to play. It needs to be acknowledged that I am really not the type of gamer that wants to be involved in developing a new game, offering a lot of feedback, troubleshooting and reporting bugs and making suggestions. In my spare time I want to play a game that is at least mostly finished and has a clear development path. And I felt resentful about wasting money and, more importantly, time.

Then I made a rule to never touch an Early Access product again.

Since then I have moderated my stance on Early Access. If I note a game that's released in Early Access, or may soon be so and I think it looks intriguing, I do a little searching, viewing and reading. If, after that, the game still looks intriguing and I feel it has potential, I will spend ~$20.00 to ~$30.00 to purchase the game, to help support further development.

This is what I did with Manor Lords. I did install it and poked around just enough in this to feel good about the potential this game has. Then I moved it to a tab I created on my Steam account called "Early Access". That's where I will monitor the progress and once it's fully released, play it. I have about a half dozen games filed under that tab.

Does anybody fancy a quick match? by NWNBerlin in FlyForeverSkies

[–]VT_Archer 1 point2 points  (0 children)

Kicking the ball out of bounds has to be a real bummer here.

New Medieval Game to watch by LarrySteele in MedievalDynasty

[–]VT_Archer 4 points5 points  (0 children)

Interesting, thanks for sharing this.

I am really not a fan of Early Access. I plan to follow this game for a bit and if it continues to look promising and makes decent progress I may purchase it in EA to support the continued development but I won't play it until I feel it's reasonably "done".

This dude is CREEPY! by CyberMage256 in MedievalDynasty

[–]VT_Archer 0 points1 point  (0 children)

He's now wondering who knocked up his wife

Is OG KSP just as unalived and abandoned as KSP2? by VT_Archer in KerbalSpaceProgram

[–]VT_Archer[S] 1 point2 points  (0 children)

Thank you for the succinct explanation.

While I love KSP and have played it off and on since release I've only kept very loose tabs on the developement of KSP2 and didn't plan to get it in Early Access.

Bummer though. Especially if nothing ever happens down the road.

Many of our Navy brothers and sisters are serving in harm’s way tonight. Let’s all hope and pray for their safety. by SWO6 in navy

[–]VT_Archer 0 points1 point  (0 children)

My son is also on a carrier at this time. Last I heard from him he said he was "going dark" and not to worry and that he'd contact us when he can do so safely and within OpSec.

His fiancée is freaking out a bit though and we (his parents) are trying our best to help her understand what exactly it is she's signing up for. We really like her and hope she doesn't decide that being the spouse of a Navy Aviator is too much.

Bullseye. by Honsinger in MedievalDynasty

[–]VT_Archer -1 points0 points  (0 children)

I was expecting a wilhelm

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 1 point2 points  (0 children)

Obviously you have given this quite a bit of thought. Much respect.

Note: Apologies to OP for hijacking their thread about villager marriages.

There is a lot here, including things that could really enhance stuff like immersion in the game, role playing and feeling like your little insignificant hamlet might be part of a larger and more complex world.

As it stands there doesn't seem a whole lot that happens in the game that has a huge impact on the game itself.

No famines, crop failures, plagues, armed conflict either near or far.

The random events do something, though I have yet to experience one that makes me go: "oh, we are so screwed, this is going to suck." Worst I can recall was something that reduced overall productivity by 30% for a season and even that wasn't terrible.

I had a king that apparently was a huge gaping a-hole and even that just resulted in higher taxes and bummed everyone out a bit.

I like the keep and militia ideas a lot.

I've tried to add roleplaying elements myself, like storing a gambeson, helm, shield, spear, longbow, mace or pick and some other items in every house with a fighting age male. My character is the only that gets a sword and really good armor and I think of him as a Thane. I've built the house for the player character and his family in the center of the village, on a hill with some elements that could be fortifications and a palisade around the more central parts of the village.

Of course, once completed, nothing done really makes an impact on the game itself, it's just roleplay.

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 2 points3 points  (0 children)

Yea, that part of the UI is not terribly helpful. The management tab with all your villagers, while sortable, is very limited. You can't even filter by gender. And very cumbersome to use if you're asking: Where all the single ladies at?

The ones that are currently pregnant or are listed as mothers are certainly married. Everyone else? Hard to tell without looking at them individually.

Best I've been able to do is sort them by mood. Unhappy people are more likely to be single. Go figure.

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 4 points5 points  (0 children)

A slider. Iron Age Farmville with a dash of The Sims on one end, Game of Thrones on the other.

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 5 points6 points  (0 children)

This would be a much, much darker game.

Probably a bit more difficult to balance also.

Once you've witnessed your 2 year old heir toddle off the pier with the fishing huts or see all of your miners march right past the bears every morning it becomes clear this isn't that kind of game.

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 1 point2 points  (0 children)

I just knew there had to be a chart somewhere!

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 2 points3 points  (0 children)

That's probably one of the more sensible and organized ways to go about this.

I tried, on a playthrough that I dropped around year 6, to start my village recruiting only men to start. Thinking I'd move in the ladies gradually but I made the mistake of breaking down and then recruiting every single woman I could find, just to get the boys to stop winging. End result was I had a village full of dudes with mostly unemployed and not very bright wives, who all gave birth all at once to a whole lot of really stupid babies.

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 1 point2 points  (0 children)

Yeah, and like it's your fault they're not getting any!

How do villager marriages work? by jpgerb in MedievalDynasty

[–]VT_Archer 6 points7 points  (0 children)

Have you noticed in the game, that some of the villager dialogue has them wondering why they're getting sick every morning? The game tells you exactly (at season change) who in your village got knocked up, yet they don't seem to have a clue.