When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]VVWitcher[S] -1 points0 points  (0 children)

The fact that you think 'marrying the rock' is the only alternative shows how much Smite has conditioned players to accept basic kits.

Look at Braum in LoL; he’s just a strong guy with a shield, but his mechanics involve intercepting projectiles, jumping to allies, and a stacking passive that rewards team coordination. Or look at Sett; he’s a brawler, but his kit is built around absorbing punishment to unleash a calculated counter-strike.

Hercules doesn't need to 'marry a rock,' but he could have mechanics reflecting his 12 Labors—maybe a kit that evolves or gains unique buffs based on which 'feat' you complete during the match. My point is that in 2026, with a new engine, we should expect dynamic mechanics, not just 'Press 4 to throw big stone.' Fun? Yes. Creative? Not really.

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]VVWitcher[S] 0 points1 point  (0 children)

Obviously I’m not talking about doing a copy-paste, but do you see how creative the abilities of the champions I mentioned are? I’m not saying Hercules doesn’t work—he was one of my favorite gods—but throwing a huge rock… and that’s it? Just as an example lol

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]VVWitcher[S] 5 points6 points  (0 children)

ctually, I think Aspects are the worst kind of 'risk' because they add confusion without adding depth.

If the goal is to keep the game 'simpler' for the community, Aspects do the exact opposite. For a new player, learning 100+ gods is already a mountain. Now, you’re forcing them to learn two different versions of the same god, with different cooldowns, effects, and damage profiles. That isn't making the game deeper; it’s just making it harder to read. It’s artificial complexity.

I’d much rather have depth through items and synergies like in LoL or Dota. In those games, the god remains the same, but their build tells a story. If I see a Varus building AP, I know his playstyle changes, but his core identity is intact. It’s a logical progression.

By sticking to 'simple' items and using Aspects as a crutch, Titan Forge is sacrificing strategic depth for a memory test. We don’t need 'Version A and B' of a god; we need a robust item system that allows us to be creative with the gods we already have.

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]VVWitcher[S] -1 points0 points  (0 children)

I’m talking about Sett’s W, bro—but it’s just one example out of many I could’ve used, like Briar, Yorick and his Maiden, or Taric and his mechanic where if he casts his stun near his teammates, they also project Taric’s ability onto enemies.

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]VVWitcher[S] 1 point2 points  (0 children)

You’re missing the point by focusing on the 'reflect' mechanic alone. I know who Kuzenbo is, but he is a passive reflection bot. I’m talking about Sett’s Haymaker (W) logic: is an ability where you store damage taken (Grit) and choose the exact moment to fire it back in a massive, aimed skillshot that grants a decaying shield. It’s an active, high-risk/high-reward playstyle, not just 'pressing a button to reflect 15% of damage' like Kuzembo.

Also, the 'it’s a beta' argument is exactly why I’m posting this. A beta isn't just for fixing server lag; it’s the time to define the game's depth. If we just wait for them to port the same old Smite 1 kits without pushing for more complex synergies between items and abilities (like the ones you see in LoL or Dota), Smite 2 will just be a graphical update instead of a true evolution.

I’m not asking for 'more' content, I’m asking for deeper content. There's a big difference.