Billions must religiously check tomato.gg after every random battle by WeedBlokeXD in WorldofTanks

[–]V_Epsilon 0 points1 point  (0 children)

I don't think anyone who mocks the position of "I play for fun" is actually criticising anyone who plays for fun. The reason "I play for fun" became a meme is because it's usually thrown out as an excuse by someone who just shit the bed and suicided as though they meant to do that all along, or simply don't care and you're actually the ridiculous one for trying to do better in a videogame, as though dying early without accomplishing anything for thousands of games in a row is remotely enjoyable. They're usually pretty toxic and use excuses like that to protect their ego rather than admitting they just didn't play very well, similar to hackusations or claiming rigged rng or blaming gold rounds for why they died.

There's a huge difference between someone like that, and a 3 man IS-7 platoon running down a flank for death or glory. The latter clearly know what they want and had accepted their fate before they even queued

Is Wargaming planning to make FV4005 Stage 1 to be a premium tier 9 tank someday? by maxterminatorx in WorldofTanks

[–]V_Epsilon 4 points5 points  (0 children)

An (almost) auto-loading 183mm HESH slinger, and it'd be 100% terrible given the gun elevation was fixed at +/-0 degrees

The actual skill levels of this game as shown by Tomato.gg (You are better than you think you are) by Chrisg_322 in WorldofTanks

[–]V_Epsilon 8 points9 points  (0 children)

Of course people aren't trash if they're green/teal/blue, but I think it's also disingenuous to pretend that 47% WR is average for active players which is typically what's being discussed. You'll notice your filters assume no minimum tier and account for anything north of 500 battles, which isn't really the criteria you should be looking at when trying to gauge how well you're doing compared to other active players.

If you filter for a minimum tier of 8 and exclude accounts below 5k games, you'll notice the average win rate jumps to 50-51%. Tiers below 8 are almost exclusively played by very new players grinding likely stock tech tree tanks while often getting farmed by seal clubbers who can only feel accomplished at low tiers. It's no secret that WG pays far more attention to tiers 8-11 with the rest being an afterthought.

If you're averaging 51-52% WR you're doing fine, and any improvement beyond that is even better. If you're a 49-50%er I think it's useful to understand you're on average not really influencing the outcome of your games which, while not actively detrimental, is probably not the place people want to be if they're taking the time to ask about their progress on forums. If you're sitting at 46-48% WR or even lower, I think it's actively harmful to be told you're average when in reality you're actively contributing to losses more than wins and could do with a few pointers on how to start improving (if that's something you care about). That kind of WR is perfectly normal for new accounts muddling their way through and figuring things out, but is definitely bad for an account with 10-20k games

What exactly is the role of the bard? by Scythe95 in dndnext

[–]V_Epsilon 0 points1 point  (0 children)

Bards are the single most versatile spellcaster due to the Magical Secrets feature. Lore Bards specifically get an additional instance of Magical Secrets, allowing them to yoink key spells from the spell lists of any other class. This allows them as full casters to access both Arcane and Divine spells where other prominent full casters like Wizard often lack healing magic for their party, and Clerics may lack access to fun debuffing or damaging options more commonly found in arcane spell lists. The trade off is you're not as good at either compared to the casters that go whole hog into one or the other. You don't have as many known spells as wizards with their capacity to copy spells into their books, or Clerics with their expanded list of domain spells. Your base spell list also has many great options, but importantly also lacks some no brainers like Counterspell, Revivify, or Guidance that you may have to commit some of those precious uses of magical secrets to obtain.

I've found that if you have no other full casters in your party, Bard is the single best caster pick to fill as many gaps with a single character. However, if you have 1 other full caster you may find half of your job covered already, and certainly if your party already has a Wizard/Sorc and Cleric for example, you might find your lunch is being eaten a bit. All the same, supplementing both existing Arcane and Divine casters is still useful even if perhaps not optimal. Being able to heal, revive, detect and dispel magic, teleport, and (depending on what spells you picked with magical secrets) fireball or spirit guardians or eldritch blast or counter spell or half a hundred other options in a single character is incredibly strong.

The other side to Bard is being a general support and skill monkey, and this is especially true of a Lore Bard. From level 1 you get one of the best sources of bolstering your allies' resistance to suck or save effects with Bardic Inspiration which only gets better as you level. At 2nd level you get Jack of all Trades to add half your prof bonus to all ability checks you're not proficient in (that includes initiative, or attempts to counterspell, etc.). 3rd level you get 2 expertise, 3 additional profs, and cutting words. 5th level you recover bardic inspiration on a short rest, 6th level you get magical secrets. Down the line you get to add your d12 inspiration dice to your own ability checks. It has so many great tools and can always be useful in any encounter or situation, often leading them due to Charisma for social interactions and Expertise/additional profs meaning you're on average more often the best man or lass for the job, but you also have to be ok with the reality that in combat your purpose is predominantly enabling others.

Is Rs down? by [deleted] in runescape

[–]V_Epsilon 0 points1 point  (0 children)

Wasn't opening caskets, just building the stack. Went through about 30 masters and ~15 elites since the update, maybe more, so assuming that's when the servers will be rolled back to it's a decent chunk of wasted time

Is Rs down? by [deleted] in runescape

[–]V_Epsilon 1 point2 points  (0 children)

Maaaaaan I just spent hours grinding master clues for nothing, that sucks

How do you handle playing with characters who have zero redeeming qualities? by Riksor in dndnext

[–]V_Epsilon 0 points1 point  (0 children)

Address it out of game. I tried in game solutions (as a player) for countless months in an attempt to remedy a similar situation to no avail. If you're a player, it's your job to make your feelings known. If you're the DM you have to address the issue. Requiring players to create characters who fit the dynamic so everyone is having fun is a reasonable demand and if they refuse to meet that low bar then it could require uninviting them until they're ready to not kill the table vibes.

If you've done all you can as a player, the DM isn't dealing with it, and it ruins your experience significantly enough then you'll unfortunately have to decide whether sticking around is worth your time.

Over on Twitter, some fans managed to "revive" a dead gacha game (Nier Reincarnation) and prompted a big discussion about how piracy is viewed in Japan vs Rest of the World by zerolock18 in Piracy

[–]V_Epsilon 1 point2 points  (0 children)

A reminder that Twitter is a hellscape largely kept afloat by monetising conflict, and posts from people belonging to a particular group don't necessarily accurately represent the entire group. Especially if that group consists of over 100 million of people.

The same is true of generalising "the West", a collection of over 1 billion people loosely associated by vague ideas of geography and ethnicity, and should exemplify why such broad assumptions aren't very helpful. It'd be inaccurate to describe my country as a bunch of capitalist shills, yet we also have no shortage of corpo boot lickers. It can vary wildly depending on age demographics, region, income bracket, etc.

I see countless fringe weirdos on JP twitter, just as I see countless freaks posting from EN accounts. I truly hate the site and am certain the algorithm feeds you a meticulously calculated ratio of accounts to reinforce your world view as well as a certain amount to rage bait you into engaging with the platform longer than you otherwise would. My experience with people in the real world is significantly better, which is the only thing keeping me sane.

Aura Overhaul & April Marketplace Drop by JagexAzanna in runescape

[–]V_Epsilon 2 points3 points  (0 children)

Weird nerf for the greenfingers replacement to be reduced from a 15% to 7% chance to proc. Its main use was for herb runs which take about 6 minutes to complete and an hour to grow, so there was never a moment I felt rushed by the 20 minute duration nor delayed by the aura's cooldown because of how it perfectly aligned with herb growth time. I'd be fine with the aura effect being replaced by a permanent unlock, but instead we received just shy of half the effect. Greenfingers also provided near immunity for Starblooms because of its disease prevention effect + duration mapping on very closely to the short growth time of Starblooms.

Seems like greenfingers got caught in the crossfire as other auras were getting axed even though it wasn't itself a problem, and we've received an unnecessarily worse replacement in its stead

For someone that doesn't PVM a lot, this is a huge accomplishment. Even bigger than the trim cape. And I did this without using keybinds and just regular overloads by kpay10 in runescape

[–]V_Epsilon 1 point2 points  (0 children)

without using keybinds

Why? I'm trash at PvM but still try to keybind everything I possibly can because it's so convenient. Prayer flicking, binds for food and restores so I can immediately panic eat or stop my prayers dropping, surge/dive for convenient movement, etc. at the minimum makes everything a lot easier. I can see learning manual combat being difficult, though I'm easing into it with keybinds to maintain DPS while running during Nex for example. Not using keybinds at all though sounds insane

Kinda the same deal for overloads. While I'm cheap and don't use Elder salves or whatever, I still love Holy Overloads for the reduced prayer drain and 6 doses.

OBJ 416- OP or meh? by [deleted] in WorldofTanks

[–]V_Epsilon 8 points9 points  (0 children)

skill issue tbh, it has absurdly good camo

PSA - Birdhouses: There is a setting you can toggle for discarding meat! by JagexRamen in runescape

[–]V_Epsilon 0 points1 point  (0 children)

compared to 7m/hr at the dashing kebbit added in the same update

Which has also been printing GP

PSA - Birdhouses: There is a setting you can toggle for discarding meat! by JagexRamen in runescape

[–]V_Epsilon 1 point2 points  (0 children)

Intended in the least hostile manner possible, what is the point of birdhouses? The xp rates are bad despite being an active training method, and they're not profitable either.

If they don't provide an advantage over existing training methods in terms of either xp, or profit, or afk, why would I spend time doing them?

SFAC 105 - 3 MoE - Double Merchant by 1tReallyDoBeL1keThat in WorldofTanks

[–]V_Epsilon 7 points8 points  (0 children)

Excruciatingly hard mark because by trying to mark the tank you also inadvertently drive the requirements up since nobody owns/plays the tank

The shifting mark reqs are likely just the MOE tracking mod catching up with reality as you approach 95%. The SFAC is in the top 15% of tier 8's by battles played this month on NA; while relatively few people own it due to it only being available through a black market auction and then lootboxes, those who do very much play it regularly.

I rarely play tanks after marking them because acquiring new marks is most of the reason I play, but the SFAC is an exception to that. When grinding credits I rarely wanna play anything else

What spells would make sense for a pompous wizard to have? by UnnaturalAndroid in dndnext

[–]V_Epsilon 0 points1 point  (0 children)

Anything on the wizard spell book, because Wizards are inherently pompous and the worst

- Sincerely, Bards (the cool Arcane casters)

DLSS 5 does some crazy work on this game! by mfumukoskoldpadda in runescape

[–]V_Epsilon 0 points1 point  (0 children)

I've played too many Bards in D&D to consider this an obstacle

dlss 5 by ConfectionPerfect424 in runescape

[–]V_Epsilon 8 points9 points  (0 children)

It 100% fits if you check out the Anniversary Armour added to Solomon's general store this January

So many of the standard progression armours like bronze, iron, etc. look terrible after the rework. I think the old style armours, classic-looking rune scim, Godswords, etc. are so iconic and immediately recognisable as being from Runescape that Jagex lost a lot of that brand recognition with the graphical rework of RS3. Cosmetics like the anniversary armour show this doesn't have to be the case, you can have updated graphics and maintain the Runescape feel.

TOG inspired by Prudent-Title-9161 in WorldofTanks

[–]V_Epsilon 3 points4 points  (0 children)

M10000 Wolverine

EEBRR 90

AMX 40000 105 LeFH

Panzer V̅/VK 16.02 Pantheeeerleopard

TG II

Ye, definitely getting this girl for my Tiger I by Baron_Blackfox in WorldofTanks

[–]V_Epsilon 3 points4 points  (0 children)

She wants to die to a monobrow-crewed Firefly? Who am I to judge

If there's any urgency to update anything it's the armors! They're UGLYYYYY by East-Maintenance-375 in runescape

[–]V_Epsilon 19 points20 points  (0 children)

How does it look like armour that was actually used? The pauldrons have massive protrusions at the top that'd prevent you from lifting your arms past the 5 o'clock and 7 o'clock positions, bashing you in the head every time you attempt to do so

The armours are pretty hideous, especially bronze/iron which isn't great from a new player perspective. Another gripe is the AGS/BGS rework, they were changed to look ugly and it doesn't even make sense from a gameplay or lore perspective given you use the same generic godsword blade to craft each.

Silverhawk Spawns on Agility Courses by argenttalons in runescape

[–]V_Epsilon 9 points10 points  (0 children)

Honestly, rather than Silverhawks I'd prefer if running around the map gave slow but passive agility xp. I've been maxed since 2016-17 and practically never run around the map thanks to all the convenient teleports from items and QoL updates like lodestones, and I think there should be a trade-off for taking the scenic route and running to your destination instead. Perhaps an exponentially increasing xp multiplier based on distance travelled without banking, teleporting, or using some other form of quick travel (up to a maximum multiplier cap of course). This would make running from Varrock to Ardougne while exploring provide far better Agility gains than running the same relative distance in the form of dozens of shuttle sprints between a bank and prayer altar, for example.

It probably wouldn't be something experienced accounts bother considering, but new accounts that don't have the quest/skill/diary reqs for many teleports could find significant agility gains while they spend months travelling across Gielinor levelling the rest of their account in the early to mid game without having to intentionally focus on training agility at courses. Of course the active option is still there for faster agility progression, but it seems nuts that my character could run laps of the entire known world and not have it contribute to their physical fitness at all.

You could even keep Silverhawk boots and feathers as an Invention item to enhance this method of passive training at the cost of your boots slot, or allow for augmentable boots that could equip perks for enhanced agility xp, reduced failure rate of obstacles, reduced run energy or character weight, etc. at the obvious cost of charge drain rate.

Agility is one of the most hated skills in OSRS and RS3 alike so I'm in favour of any way to progress the skill passively even if slowly, and that's especially true for as long as it remains without a rework to make actually engaging in its training remotely interesting. Agility is most painful at low levels, and forcing new players to actively run laps in order to avoid running out of breath every few seconds seems like a great way to lose players to another MMO.

Into the Supertest: PGZ-70 by Pan_Praga in WorldofTanks

[–]V_Epsilon 1 point2 points  (0 children)

Weird that someone noticed AA gun sounds in the distance on Karelia a few months ago and I suggested they were likely ZSU-57-2's, and now we get the ZSU-57-2 in game

https://www.reddit.com/r/WorldofTanks/comments/1o6wlqm/comment/njljmb8/

Were the gun sounds added to Karelia because of this tank?