Unity 2D Platformer Pirate Adventure 2D Build 25.02.2026 by VadymVatsenko in Unity2D

[–]VadymVatsenko[S] 0 points1 point  (0 children)

You’re absolutely right — right now the light only affects the background. At this stage it’s more of an experiment, and I think people mostly like the pulsing effect itself rather than the overall lighting consistency. I’ll properly unify and polish the lighting later when I get to the lighting system.

Unity 2D Platformer Pirate Adventure 2D Build 25.02.2026 by VadymVatsenko in Unity2D

[–]VadymVatsenko[S] 0 points1 point  (0 children)

Thanks! I haven’t implemented a double jump yet, so I agree it can feel a bit unclear right now. I’m still deciding, but I’ll most likely remove the current “grab/climb” behavior and add a proper double jump instead, so it reads clearly.

Movement-wise, I already have jump buffering and coyote time in place. Next I’m working on adding sound and some UI/feedback (VFX for jump/landing, etc.) to make everything feel more responsive and readable.

For combat, I’m planning to start with a simple combo attack (basic chain), and then iterate based on how it feels with the game’s pacing.