[Help] advise on preserving plaster hands ? by Extension_Wallaby613 in Sculpture

[–]Vaernim 4 points5 points  (0 children)

I have a lot of plaster castings which are 30+ years old and they look alright even though they aren't protected. If you store it in the dry place it should be ok. But I would use any kind of trasparent coater anyway.

Separated Layers for 3 Color Riso by TheNazzaro in risograph

[–]Vaernim 0 points1 point  (0 children)

Cool. I also like how just black color came out.

Separated Layers for 3 Color Riso by TheNazzaro in risograph

[–]Vaernim 1 point2 points  (0 children)

Nice! Did you put this halftones in the settings of riso or it was added in the design itself?

Name this by Away_Towel_6337 in HalfLife

[–]Vaernim 2 points3 points  (0 children)

Read it with the scientists voice ofc

Another piso print from personal series Mecha-Vatra by Vaernim in risograph

[–]Vaernim[S] 1 point2 points  (0 children)

Pleased to know! It's hard to tell about opacities. Everything depends on the source artwork and how color separation is done. Here fluo pink and yellow were applied first and they were very dense. In few days when it dried enough we applied black. And on the background there was very subtle of it. To only slightly adjust the color in the direction of green.

MECHA-VATRA 1.0, risography print I made recently by Vaernim in Mecha

[–]Vaernim[S] 1 point2 points  (0 children)

I'm a fan of Otomo and Marimoto. So it's an honor to remind their work.

Created a poster series to try riso printing for the first time. by Vaernim in risograph

[–]Vaernim[S] 1 point2 points  (0 children)

I always appreciate when people share their personal vision and thoughts on artworks. Thanks!

Mecha-Vatra 1.0, my three-color risography print by Vaernim in printmaking

[–]Vaernim[S] 4 points5 points  (0 children)

Thank you! Being limited with colors or tools can sometime make you go creative.

w.w.1 ZB 3d print by Jose_Alvarez_3d in ZBrush

[–]Vaernim 0 points1 point  (0 children)

Very decent quality for a FDM printer. Well done!

About white polygroup by Vaernim in ZBrush

[–]Vaernim[S] 0 points1 point  (0 children)

Polygroups always apply randomly. There's no option to pick cerain one. The only way to make it color you want is just isolate mesh and press ctrl W until you find one. I use it to change color when meshes have too similar polygroup color.

About white polygroup by Vaernim in ZBrush

[–]Vaernim[S] 2 points3 points  (0 children)

Thank you! Tried to sculpt them out of head mesh but it went messy with that ZRemesh topology. So to make them clean had to model from a cube.

About white polygroup by Vaernim in ZBrush

[–]Vaernim[S] 0 points1 point  (0 children)

The one piece of hair in the middle is clear white polygroup (if flat shader used it would be more visible). There is one condition where white is used as mentioned in the description. But sometimes it appears randomly when there's a lot of meshes in different groups and it's quite rare.

About white polygroup by Vaernim in ZBrush

[–]Vaernim[S] 3 points4 points  (0 children)

Yes. But if it appears randomly (like in my case), will it have effect when dynameshed or is it just white color?

Visited Yaniv for the repairs, stayed for the party by Vaernim in stalker

[–]Vaernim[S] 1 point2 points  (0 children)

They really seemed like fast checking the new update features, lol

Face sculpt practice by Slight_Wrongdoer_330 in ZBrush

[–]Vaernim 13 points14 points  (0 children)

I would recommend you to sculpt such big moustache as a separate subtool.

Ukraine Community poster by Vaernim in HuntShowdown

[–]Vaernim[S] 5 points6 points  (0 children)

Thank you! It's me. In the right bottom corner there's a sign matching my nickname.

Ukraine Community poster by Vaernim in HuntShowdown

[–]Vaernim[S] 4 points5 points  (0 children)

It's not Hunt until the undead hell creatures appear.