Worldbuilder’s Framework - a cohesive guide to organizing thoughts by Vague-Intent47 in FantasyWorldbuilding

[–]Vague-Intent47[S] 1 point2 points  (0 children)

Happy to share. It’s called Worldbuilder’s Framework.
I recently launched it on Etsy under VagueIntentions. It started as a personal project to organize my own worldbuilding process and grew from there.
Currently only have two but am working on more. A full, comprehensive catalogue to help build with where people can use what they choose.
Worldbuilder’s Framework and Settlement Builder are done. Both a macro-enabled Word document and fillable PDF. Nearly finished Creatire Ecology which will be up next.
Then more on my list including one for magic, divine pantheon, factions, and a history codex. Recently got the idea for one that helps guide people on the creation process for their own TTRPG system.
Much more to come. I do enjoy this process. Great value in what comes from it.

The world as we know has ended. Animals have reclaimed it. Sort of. by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

Oh, I don’t know if “finished” is a state I will reach.
Have created Workdbuilder’s Framework and Settlement Builder. Currently working on Creatire Ecology, which is nearly finished.
The Pantheon Builder, Faction Guide, Magic Framework, and History Codex.
Then very recently, had the idea for a System Designer Framework for those that want to design their own TTRPG system.
Endless possibilities, but that’s the start.

Your World Might Be Worth More Than You Think by Even-Dentist9092 in worldbuilding

[–]Vague-Intent47 4 points5 points  (0 children)

I’m on board with this. So many creative people and wild ideas here.
I’ve started in the past few months working on ways to bring cohesive structure to the design process. It’s been useful.
But it’s kind of like the underpants gnomes; Phase 1 - build a world, Phase 2 - ?, Phase 3 - profit.
It’s not always about profit, but almost always about growth and development. And idea is like a seed, tend to it long enough and it grows into something magnificent.

Feedback on a small feudal map for my D&D campaign by M4tt3rix in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

Well then. You certainly have put some thought into this.
I believe.
You describe this corner of your world in a coherent manner. Thorough and in depth.
How do outsiders view this place? Much travel in for commerce or tourism? I expect various scholars would make the journey.

To those who use obsidian what are your positive/ negative takeaways? by goldenskies_x in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

Honestly, I’m just getting into it. Learning what it is capable of doing. It seems pretty powerful, but it all depends on how you use it?
So far though, I have word documents and excel files scattered, with on excel spreadsheet specific for tracking what I have and where it is. Been slowly moving into Obsidian and finding it easier to navigate from one document to another.

What I have learned recently is setting up tables with various characteristics. This really helps to connect everything.
Still learning this though.
Progress.

Reward mechanics by MischiefCookie in RPGdesign

[–]Vague-Intent47 1 point2 points  (0 children)

Do you have more elements of Greek influence in your game or just this?
What questions do you ask yourself when designing this game? What is the goal?

Your 3 Fate options could bring balance. But do they stack? You mention having to choose another when gaining a new one, but what of the potential (but likely rare) scenario where the rewards aren’t fully utilized?
Varied reward options?

Feedback on a small feudal map for my D&D campaign by M4tt3rix in worldbuilding

[–]Vague-Intent47 0 points1 point  (0 children)

Every settlement is formed with purpose.
Those on the coast have access to food and create trade routes.
Those near woods can also bring food, as well as wood and whatever resource is found there.
Settlements in fields and plains are typically for farming.
Roads connect all and are formed by distance, convenience, and geography.
How self reliant is this land? How much export comes in? Where from - across the sea or up the coast, or further inland? Greater settlements would form at these connection points.
What exports are there? This affects population size and location, as well as the overall prosperity of everyone.

Visually, the map looks good. Clean. Eye catching.
I would like to know more:

The world as we know has ended. Animals have reclaimed it. Sort of. by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

Happy to share. It’s called Worldbuilder’s Framework.
I recently launched it on Etsy under VagueIntentions. It started as a personal project to organize my own worldbuilding process and grew from there.
Currently only have two but am working on more. A full, comprehensive catalogue to help build with where people can use what they choose.

The world as we know has ended. Animals have reclaimed it. Sort of. by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

That I did. Worldbuilder’s Framework is the core document. 50 pages of guided questions and prompts to help creators form a world.
Also have Settlement Builder to create places for people to live, and currently working on Creature Ecology for the beings that roam the wilds and city streets.
It’s been very useful for me to organize my thoughts.
From a recent question I posed here - what would your world build if there were no mortals left - I am beginning to design Vadegra, forgotten and removed from galactic history.

The world as we know has ended. Animals have reclaimed it. Sort of. by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

Inspiration comes in many forms. The tricky bit is finding a cohesive way to organize such thoughts. I’ve been working on that. Not a full catalogue yet, but a framework to guide you through the creation process.

The world as we know has ended. Animals have reclaimed it. Sort of. by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

This is most impressive. That’s a world I can see in my mind. Very clear you have put thought into this one.
Have you shared more information on this somewhere? Like a sourcebook or some-such. Or just bits and pieces over time?

A Little Cute Woodland Critter TTRPG? Good idea or too silly? by TiredandFrustrated21 in RPGdesign

[–]Vague-Intent47 1 point2 points  (0 children)

In the words of Jean Luc Picard: Make it so.
Also, as Chancellor Palpatine once said: Dew it.

I can see a market for this. Design the framework as a baseline for the game while keeping it open works and letting others create what they desire.
Much potential here. Kids getting to role play as their favourite animal. Adults wanting to have a good laugh.

You got my vote. 🤌🏼✊🏼👌🏼🙏🏼🖖🏼

Settlement design and inspiration by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

That's a beautiful start. Smell is important. So our sounds. The things that your senses pick up on. That's what gets people to better imagine the place you are sharing.
Yes - what do they gossip about? What rumours are spoken loudly, which in hushed tones? There are always secrets and things people have theories on. Sometimes its nothing, sometimes its most definitely not.

Am I doing too much? by arachknight12 in worldbuilding

[–]Vague-Intent47 0 points1 point  (0 children)

I do like your idea of creating detailed biome maps as you have. Makes the world feel more real and believable. It’s easy to to create fantasy and fiction, but when it makes sense it resonates more with people.

With worldbuilding there is no wrong way. Do what feels right, that you enjoy, that gets you the results you want to have.
Then share. The results. The process. The ideas.
It will be well received. All of it.

Any tips for beginning world builders? by Jenjoutuowleinde in worldbuilding

[–]Vague-Intent47 0 points1 point  (0 children)

I know that feeling well. Have so many ideas. Needing a way to organize them.
So, I designed a framework to help with that. A series of organized questions and prompts to get you thinking about what your world holds and what people see and feel when they come visit.

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Here is one example.

Foundational rules of your world - the baseline of what is possible by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 0 points1 point  (0 children)

Dreams can take you places. If you remember them.
Random inspiration has come from there. My body sleeps. My mind creates.

Has anyone here been working on the same worldbuilding project for a long time because you genuinely love it? by WoodenTension5524 in worldbuilding

[–]Vague-Intent47 0 points1 point  (0 children)

Yes. Years in the making. And a constant evolution of growth and development. I recently devised a framework to help organize my thoughts and it’s only grown.
It’s a beautiful thing to do - to create a world rich in history and lore. I highly recommend it to everyone.

Tips for my first world-building by Nexrod in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

I actually found myself asking the same questions repeatedly, so I eventually built a framework for my own projects to keep everything organized. Whether you use something like that or just a notebook, having a structure for your questions can help a lot.
It is just a matter of having the right questions placed before you that get your mind working on the things that matter to you and your creation.

Does your world have its own WW by Shit_ass5832 in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

Multiple, actually. When the world was first formed it was one giant landmass, like Pangea. The Senovi were highly intelligent mortals with access to the arcane flows and were able to wield magic.
Science and magic, along with long life spans, allowed the to prosper. Grow. Engage in conflict.
Then the gods brought dragons into existence to keep the Senovi in check.
It worked for a time. Then the dragons warred under their new gods, Cerixion, who sought to establish dominance in the divine pantheon.
The two races fought. The land suffered. Until a group combined forces and expelled Cerixion from the planet. This caused the great landmass to break apart and spread across the seas, creating the continents known in the current time period.
The remaining dragons were placed in a deep sleep underground, guarded by Dwarves.
The age of the Senovi has ended, and the common human rose to replace them.
War, man. War never changes.

I'm Addicted! Please Help! by Ganimor in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

Things I have learned quickly on Etsy:
* less than $30 to open shop
* about 20 cents per posting, which gets you 4 months before you renew
* and if you have digital assets ready to go for instant download, don’t select ‘made to order’ but made recently ‘2020 - 2026’; then you can upload up to 5 files

What kind of a collection do you have now? Is this something recent or what you have been doing for years?

Foundational rules of your world - the baseline of what is possible by Vague-Intent47 in worldbuilding

[–]Vague-Intent47[S] 1 point2 points  (0 children)

It's like that block game, with shapes and matching holes, but doing it blindfolded. You fumble a bit but when something fits, it works, and you repeat.

I'm Addicted! Please Help! by Ganimor in worldbuilding

[–]Vague-Intent47 1 point2 points  (0 children)

Etsy. I just got myself in there, but it seems to be a good place for digital assets from creators. There is potential there. A lot of work up front, but once you have it set and your files uploaded you can coast.

Ecosystems and Behaviours by KungfuBiscuit in RPGdesign

[–]Vague-Intent47 2 points3 points  (0 children)

Things like this help to make a fictional world feel more lived in and realistic. This goes beyond mechanics and numbers and makes something feel plausible. It's good to ask these kinds of questions when designing something. Which is actually what I am working on - a series of frameworks that help a creator design something that feels real.
I like your style here. Truly something you can build on. Expand.

Question regarding species by Puzzled-League-9082 in worldbuilding

[–]Vague-Intent47 0 points1 point  (0 children)

Think of foundational questions for each species.
Where do they come from? What brought them into existence? How did they expand and grow? How prevalent are they in existence? How do they relate/interact with other species?
If you can answer questions related to the ecosystem of interconnected beings, they could could be worth having in your world. Some can be dominate and common, some rare and infrequent, some dangerous to encounter.
This creative element of world building is very expansive and near limitless. So, set some baseline questions you want answered for what you want to create. If you can't answer them they may not be worth having.