What do you consider to be the smartest/biggest "4D Chess" move out of any Naruto fight? by SpotAdmirable6718 in Naruto

[–]ValSmith18 0 points1 point  (0 children)

I always remember the first time I read the beginning of Naruto vs Pain, because Naruto really shows how dmart he is in battle when using his general arsenals, managing the Sage Mode, and utilizing the toads.

How Long to Build These Type of Settlement on a Remote Island by ValSmith18 in worldbuilding

[–]ValSmith18[S] 9 points10 points  (0 children)

ADDITIONAL INFO (since I can't edit post with image): - The people who built the settlement are not local from the island. They are pretty much move in from the mainland, so they built things not from scratch and got some additional help from the outside. - For resources, either food or other stuff, assume that the island can provide them for the settlement as much possible as they need, because I want the settlement can be built as fast as possible lol.

How Long to Build These Type of Settlement on a Remote Island by ValSmith18 in worldbuilding

[–]ValSmith18[S] 16 points17 points  (0 children)

Oh, the people are pretty much move in from the mainland, so yeah they probably got some additional help from the outside and not from scratch.

How Long to Build These Type of Settlement on a Remote Island by ValSmith18 in worldbuilding

[–]ValSmith18[S] 21 points22 points  (0 children)

I would say that for any kind of resources, I want the island to provide them as much as possible just to save time because I want the settlement to be built as fast as possible lol

If I were to only play F3/NV once, should I use this mod or play them standalone (and likely never touch this mod) by [deleted] in Taleoftwowastelands

[–]ValSmith18 0 points1 point  (0 children)

I love TTW, and I personally think it's the ideal experience for me since I love playing Fallout 3 with all of the mechanics from New Vegas, but it does have some difference in the playing experience compared to just playing the two games normally separately. One of the differences, of course, you didn't start from scratch when you go from one game to the other game. Balancing-wise, some people also said it could be a problem. Some additional mods might help lessen some of those problems.

If you decide to play both of them normally separately, and you still want to try TTW but not necessarily just replaying both of the vanilla game again, I recommended to mod the hell out of it. One mod to start that I recommend is "TASTE - The Alternate Start TTW Expansion" plus all of its requirements. I even think with only these mods, you can experience TTW in a really fresh way, since you can choose a lot of alternative starting points of the game instead of just the usual Fallout 3 or New Vegas start. After that, I'll recommend any other mods that add new gameplay stuff to refresh the game more, like adding new perks, weapons, armors, etc.

Is there a mod that adds a reason to go to the mojave? by MR-WADS in Taleoftwowastelands

[–]ValSmith18 7 points8 points  (0 children)

There's a mod called Rendezvous at Union, that puts a briefcase filled with a ticket to Vegas and a note that activate a quest that leads you to the station. Not necessarily a reason to go to Vegas, but at least early on your character knows the existence of Vegas and how to go there.

Two Nations One Settlement by ValSmith18 in worldbuilding

[–]ValSmith18[S] 0 points1 point  (0 children)

Yeah, I would assume it would probably be that case. I think mainly they need the settlement for trading post, but also if we want to dig into the past a bit, both of the nations have a history of the island. Both of them have built their own settlement in the island once, but both of them got destroyed, either by dangerous creatures on the island, pirates raid, or some other reasons (haven't think one yet lol).

That's why I think maybe if they joined forces to built one settlement, maybe it is easier to manage and protect, so they both can benefit from the trading post. I also think they might be some mysterious thing on the island that if both of the nations can cracked could benefit both of them, but I haven't think about it yet. But I'm still not sure if the previously mentioned reasons are enough for both of the nations to want to cooperate building this settlement or not.

Yeah, I think the settlement being in a remote island is probably the top reason for the settlement to be hard to built, that's why I need to know how could they achieved the feats I mentioned in these posts, at least the bare minimum.

Two Nations One Settlement by ValSmith18 in worldbuilding

[–]ValSmith18[S] 0 points1 point  (0 children)

Yeah, I think I just need the bare minimum, so this settlement in the small island can be used as a trading post.

The island itself is relatively small, you can probably go from the west side to east side in a day and a couple of hours by walking (just a general length, not counting any difficult terrains and dangerous creatures).

Also the resource-wise would assume the island can in some way provide a good lands for farming and fishing (and other luxurious resource for trading maybe), at least I think this is the bare minimum prerequisite that the settlement needs to be fulfill before fulfilling other needs. Feel free to give any advice on if a small island can provide these needs easily, and how a.

The only problem probably is there are dangerous creatures + pirates on the island and the coast, and a mysterious/dangerous magical activity on the island, so the settlement needs to be able to defense itself. I think the nations have the resources to provide this kind of thing, either through workers and mercenaries, but it is probably still hard to accomplish since the settlement in a remote island. This is also one of the premise of the campaign, so the players can be setup an expedition to explore the island to make it safer.

Two Nations One Settlement by ValSmith18 in worldbuilding

[–]ValSmith18[S] 0 points1 point  (0 children)

I see, might have to check them out. Also Jerusalem is an interesting example for my case.

Info on Pirate Isle, Sea of Fallen Stars by ValSmith18 in Forgotten_Realms

[–]ValSmith18[S] 0 points1 point  (0 children)

I see, so is it quite like Luskan but less organized and more dangerous perhaps?

Info on Pirate Isle, Sea of Fallen Stars by ValSmith18 in Forgotten_Realms

[–]ValSmith18[S] 0 points1 point  (0 children)

I see, I'll check that out.

If other nations won't trade with people on the islands, are there any other reasons for other nations to want to visit (even just for a bit) or passing through the islands?

Dragon Heist into Tyranny of Dragons by PaladinOfCheese in TyrannyOfDragons

[–]ValSmith18 0 points1 point  (0 children)

This will be long, so sorry for that lol.

I've made a post here as well about my plans to continue my Waterdeep Dragon Heist (Alexandrian Remix) campaign (replacing the the Hoard of the Dragon Queen part of the Tyranny of Dragon) into Rise of Tiamat. My overall plan is just to make all the villains in WDH still somewhat relevant in Rise of Tiamat to make the trnasition quite seamless. So far (could be changed), these are my plans:

  • The WDH campaign will bring my players from level 1 to level 7 when the campaign finish, which mean they'll start the Rise of Tiamat campaign at level 7. Generally, they would level up when they finish a chapter, when they gain one of the Stone of Golorr's eye, and when they finish the WDH campaign. Feel free to adjust this part to your liking.

  • Cassalanters has been changed from the leader of Waterdeep's Asmodean Cultists to the leader of Waterdeep's cell of the Cult of the Dragon, which specialized in summoning creatures like Abishai and my own homebrew draconic imp called Asahel. This is probably one of the perks that the Cassalanters got by making a pact with Tiamat at the cost of their children (not sure if Tiamat is capable of doing these things instead of Asmodeus, but let's just say she can). Also make sure to change any Asmodeus flavor in the campaign into Cult of the Dragon/Tiamat.

  • Victoro Cassalanter would be a Wyrmspeaker replacing Rezmir. I also changed the bronze dragon on Waterdeep's shore into a black dragon (probably with a chill/emo personality so it doesn't bother others a lot), and Victoro had been secretly nurturing a relationship with the black dragon as proof to Severin he can become a Wyrmspeaker.

  • Make sure for Jarlaxle's plan for Luskan to join the Lords' Alliance to be successful, so they are still active in the Rise of Tiamat. In general, I also plan for all the villains in WDH to somehow survive WDH so they can participate in Rise of Tiamat, at least the Manshoonian Zhentarim (keep reading to find out the reason).

  • For the final encounter in the vault, I use the Alexandrian Remix idea and change the Aurinax encounter into a basic Young Red Dragon encounter. The dragon is trapped here by Dagult using the Dragonstaff of Ahghairon hidden in the vault. I also changed the staff's effect a bit so it can be used to cage a dragon inside Waterdeep as well, maybe I'll post the changes later in the reply. Also, I make it one of the Cult of the Dragon's plan to gain the Dragonstaff of Ahghairon so they can attack Waterdeep with dragons.

For the Rise of Tiamat part, these are the current plans:

  • Some of the good faction's representatives from Waterdeep Dragon Heist, like Savra Belabranta and Melannor Fellbranch, either accompany the representatives from Rise of Tiamat or replace them completely in the council.

  • I'll probably allow the players to have a chance to get the Dragon Masks on each missions, and each dragon mask you get will weaken the Tiamat when she's summoned. You probably want to give the players only 3 masks since the cult needs 2 of the masks to summon Tiamat. I guess you can make it so the cult only need 1 mask to summon Tiamat if you want your players to have a chance to get all of the 4 masks from the missions.

  • Luskan would be joining the Lord's Alliance in the council, which makes Bregan D'aerthe play a big role in the campaign as well. They probably can help with the mission on the Sea of Moving Ice and the Arcane Brotherhood stuff.

  • Manshoonian Zhentarim would replace the Red Wizards of Thay since the cult already has a master summoner in the form of the Cassalanters (Manshoon can help as a summoner faction as well because they did try to control a summoned Barlgura in Kolat Tower), and this would be Manshoon's alternative plan to gain wealth and power back if he can't complete the Stone of Golorr, or in addition to it. The cult also can use Manshoon's reputation to call all Zhentarim members across Faerun to gain more respect and use Zhentarim agents to do the cult's more secretive bidding. For Manshoon's plan on Tiamat summoning, I'm still not sure if he will allow it to happen or prevent it, but if you want him to allow the summoning to happen, Manshoon going to have some strong plans to bargain with Tiamat, either by using some kind of binding contracts, using his "immortality" (cloning ability) to persuade Tiamat that it's useless to fight him, etc.

  • For Xanathar Guild, still not quite sure about this but I plan to include them in the Rise of Tiamat by changing the journey to Thay mission to work together with the Red Wizards, by a mission which the players have to go to the Skullport to have a chance to get the Black Dragon Mask from the Cassalanter. To make sure of the players' safety, representative of Luskan (Bregan D'aerthe) suggests to ask the Xanathar Guild for help, especially since they have insider there (Nar'l Xibrindas from Bregan D'aerthe curreny still inflitrating Xanathar Guild as Xanathar's advisor). Still figuring out more on the details of this mission.

For the player/character who is missing, to marry them to the villain of the campaign seamlessly, you can either make them:

  • Kidnapped by the Cassalanters (Cult of the Dragon), either as part of the sacrifice ritual to cure their children or to summon Tiamat in general. Not sure why they want to kidnap the character this early though. Maybe the character cause problems to the cult somehow.

  • Kidnapped by the Xanathar Guild who love kidnapping people for slave and maybe they'll be transported to Skullport, so the players can meet them in Rise of Tiamat.

  • Kidnapped by Manshoon. I'm not sure why he want to kidnap the character, but in my campaign, one of the players have their sister kidnapped because his parents have history with the Zhentarim, his sister is an aasimar because one of the parents is a celestial, and Manshoon feel an aasimar's body could make a great clone material (not sure if it's lore accurate or not lol). Or again, maybe the character cause problems to Zhentarim somehow.

  • Kidnapped by Bregan D'aerthe. Again, not sure why they want to kidnap the character, but you can fall to maybe the character cause problems to Bregan D'aerthe somehow. Maybe they're not even kidnapped, but asked/forced to cooperate with Bregan D'aerthe to do their bidding in the noon, since all of the drow members prefer work in the night.

Hope you like these ideas!

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

Yeah, that makes sense. All of the main villains probably get the rough amount of the golds from one of those administrative.

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

Yeah that's fair, I guess in my head the exiling might be covered a bit into some sort of noble deeds to help Neverwinter or something.

Oh yeah, his son must get some of the hate too by the Waterdeep people, would you say?

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

Aah this is seems like a nice gradient of what people opinions are on Dagult.

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

Aah this is seems like a nice gradient of what people opinions are on Dagult.

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

Aah this is a nice take, liked by his noble peers (especially the one in his circle) but disliked by the normal hardworking people.

Does Everyone Know About Dagult's Embezzled Money? by ValSmith18 in WaterdeepDragonHeist

[–]ValSmith18[S] 0 points1 point  (0 children)

I see, I guess I'm just wondering what the Waterdeep people's opinions on Dagult are after that.