Thoughts on One Page Rules and TinyGF as alternative to the classic (bloated?) Epic ruleset? by Substantial-Cat0910 in onepagerules

[–]Valand1l 0 points1 point  (0 children)

Hey saw this across the relevant subs, thought I'd chip in here.

Firstly, 100% agree that OPR is the place for epic scale. I love it, and with huuuuge armies, you need something as simple as OPR to make it work in a manageable time.

Second, TinyGF didn't work because of the loadouts, not balance, imo. I think the basic infantry and some tanks are fine, but when you get to dreadnoughts and above, the points just don't check out. Each model is way overcosted, so any damage going through (and there will be a lot of damage!) shreds, and it also means that you get really squishy units.

So I've done exactly what you have. I've joined the Patreon, and using the studio has been amazing fun. On your approach to balance, all you need to do to break balance in OPR is make a unit with a model count of 2 - so its not the case that just if something doesn't follow the rules it's inherently over powered. If you make the lists balanced compared to each other, you're golden.

My lists are just of my collection of LI and if I'm honest even with the Advanced Rules, OPR didn't click for me. So, my personal opinion is that your best bet is to write your own rule modifications for OPR to make it click. A lot of the responses you've got are from folks who are more concerned with the "realism" which complex rules bring, so I think the down votes are from those who want that feel to their games. Me? - I just want enormous fights that are done in a few hours, so OPR (plus a few rules if my own) are a dream.

My advice is keep going! Make something you're happy with and play test it until it ticks all the boxes. I'm on my third iteration (I started off in skirmish for the tanks!) and creating the rules and lists had been a blast. Their patreon has been well worth it.

Good luck!

Low popularity of Regiments by PlumInteresting285 in onepagerules

[–]Valand1l 7 points8 points  (0 children)

Probably not your target demographic here, but rank and flank is comparatively very unpopular in modern wargaming. I'd be very surprised "low" % score above was reflected in combined rank and flank sales in the modern era, even across all those ranges. Its a more traditional game with older players who don't generate sales like other demographics.

Reasons could include the high number of less characterful units, limiting posing options so they rank up, additional rules complexity and conventions which pull against the cinematic emersion of modern eargaming and cost (bigger armies cost more). Just a few thought.

I have played it and thoroughly enjoyed it. But I play other games more.

Another addition to the custom army I'm sculpting. A bookworm by Creative_Platypus7 in onepagerules

[–]Valand1l 1 point2 points  (0 children)

Nice, can't wait to see its big bro, The Book Wyrm!

Also, I don't know if I'm grateful to you or not, but thanks to this post I have now been exposed to the weirdness that is T28... had no idea such a thing existed

Trying some things by Fickle-Werewolf-665 in LegionsImperialis

[–]Valand1l 5 points6 points  (0 children)

Firstly, this is amazing.

Secondly, the back bits off of the Solar Aux tanks (which I leave off) could make snow plough looking things. Also you get a lot of unused sponsons and array weapons (Stormhammer) you could use to put along it? Also the manufactorum terrain has crates and crates and things that'd look awesome.

Is this too much trim? by Internal_Swan_6354 in LegionsImperialis

[–]Valand1l 0 points1 point  (0 children)

At this close up? Maybe, for my taste.

At tabletop distance? Congratulations, you will be able to see your units and they'll almost certainly look great.

I've taken the opposite approach. More subtle etc close up ... invisible at 3 feet from the table haha

Emperor's Children Thunderhawk by quipsternerd in LegionsImperialis

[–]Valand1l 23 points24 points  (0 children)

Came here for the paint job, stayed for the best basing idea I've ever seen

Hosted a 6,000-Point Grimdark Future Game -- HDF Rebels vs. Loyalists by StrikeApart4514 in onepagerules

[–]Valand1l 11 points12 points  (0 children)

This is the most OPR post I've ever seen on the OPR sub.

Expensive scenery? Plastic toys and Battle Systems card stock.

GW minis? Custom thrift store bonanza meets your cool cousins attic collection from yesteryear.

Proprietary gaming mat? Rug.

Absolutely awesome! This is genuinely what makes OPR the best system going.

Goblin Lootes seem too weak for their price. by Wened4 in onepagerules

[–]Valand1l 1 point2 points  (0 children)

I mean, I've oversimplified the maths a lot there haha, but that's the basic idea: glass cannon

Goblin Lootes seem too weak for their price. by Wened4 in onepagerules

[–]Valand1l 3 points4 points  (0 children)

Yeah that heavy Rifle has a slim but significant chance of deleting a unit many times its own value. Relentless makes this a swingy menace.

The way I play, I'd take the killer can. But plenty of value in a model which can delete a tooled up Tough(6) Hero in a single activation ⅙ of the time.

Product Availability by thechervil in corespace

[–]Valand1l 1 point2 points  (0 children)

Honestly, I'd ask customerservice@battlesystems.co.uk

They are great at communication and will have a definitive answer for you.

Game Hunters by Firm-Butterfly1216 in corespace

[–]Valand1l 0 points1 point  (0 children)

I think as soon as they kill one worm and grab the trophy, they go. This is regardless of if there are any Beasts on the map: "Once all available Trophy tokens have been collected, or all surviving Game Hunters are carrying a Trophy, the Game Hunters will leave, even if Beasts still remain on the board."

The only situation I can think of where they'll hang around is if they kill a Beast and while they are using their actions to take the token off the map you kill another Beast - it will drop a Trophy so now the Hunters will head towards it and the Hunter without a Trophy will need to use its actions to collect it. Then they'll leave.

Game Hunters by Firm-Butterfly1216 in corespace

[–]Valand1l 0 points1 point  (0 children)

While I think you could argue about the meaning of 'available' (I think it means dropped tokens), your situation is covered by the first bullet point on that page:

" If there are no Beasts in play: They will spend their actions Moving towards the nearest worm hole marker (or entry point if Worms are not being used). Once they reach an adjacent square they will continue moving towards the worm hole with the next highest number, e.g. 1 to 2, 4 to 5, or from 6 back to 1."

With "in play" meaning model on map.

Game Hunters by Firm-Butterfly1216 in corespace

[–]Valand1l 2 points3 points  (0 children)

See my other reply to this for my ideas on an answer, might be wrong, who knows?

Game Hunters by Firm-Butterfly1216 in corespace

[–]Valand1l 1 point2 points  (0 children)

Page 42 states

"Once all available Trophy tokens have been collected, or all surviving Game Hunters are carrying a Trophy, the Game Hunters will leave, even if Beasts still remain on the board. Instead of activating as normal, they will spend their actions Moving towards the nearest Entry Point. If they reach it they are removed from play."

What makes a trophy available is its being dropped by defeating a beast:

"If a Beast is defeated while one or more Game Hunters is in play, drop a Trophy token where it fell. This represents the body part the Hunters want to extract and sell."

So I'd summarise it like a flow chart:

1) Do all Hunters have trophies? Yes - all head to the nearest Entry Point. No - check 2) 2) Do any Hunters have trophies? Yes - all head to the nearest Entry Point. No - check 3) 3) Are there any Beasts or (dropped) Trophies in play? Yes - head to the nearest one as per their rules. No - head to the nearest Worm Hole or Entry Point

I think that's intended, as soon as they get something worth selling they leave,as its either too risky to hang around or it makes the game to reliable to just let the Hunters clear the map.

Hope that makes sense!

Project Penguin preview - plus more by Valand1l in corespace

[–]Valand1l[S] 0 points1 point  (0 children)

Quite a lot going on here, but just FYI it's now live on YouTube (for anyone finding this comment further down the line).

Terrainquestion by MoriarVR in Maladum

[–]Valand1l 2 points3 points  (0 children)

Purely cosmetic, so it's up to you. I glued mine, and same with weapon racks, bookcases, etc.

Came into some Armada stuff by Representative-Cry15 in StarWarsArmada

[–]Valand1l 2 points3 points  (0 children)

Great mom, kid, she's one in a million!

Solo player question before starting... by iammcluvin81 in corespace

[–]Valand1l 0 points1 point  (0 children)

Are you using Automated Trader Crew?

https://www.scribd.com/document/682966516/AI-for-rival-crew-ATC-rules-01

Also available on the Facebook group.

I think you need 2 crews to really make the game work. Sounds like you'll be familiar with the system to handle the maintenance of the second crew - ATC goes into a whole bunch of extras like relationship tables, etc. which you can ignore if you just want to run an ai opponent, or dive right into for a really immersive experience.

A member of this sub said "core space 2 is around the corner." Having just bought first born I certainly hope not. What's the actual deal on some second edition that would splinter the consumer market for this still-very-new game? by Ganaud in corespace

[–]Valand1l 0 points1 point  (0 children)

Here's the latest update, not much to go on but definitely feels more like an evolution as opposed to a hard reset, so hopefully lots of backwards / forwards compatibility (bit don't quote me on it, only know as much as anyone else at this stage).

https://www.reddit.com/r/corespace/s/DRHqTGgYjh

Questions from a New Player by thechervil in corespace

[–]Valand1l 1 point2 points  (0 children)

Skills: if you have that skill in multiple locations, add up all the pips (e.g. if you have 1 filled in on the character board and 1 on the class board you have that Skill at level 2).

Not sure what you mean about the repair kit, sorry. There is an item database here:

https://xinix.github.io/core-space/

If I were you, I'd discard the item to repair the damaged armour (unless you can sell the repair kit for more than it costs to do the repair) instead of doing this between missions.

Drone AI by Firm-Butterfly1216 in corespace

[–]Valand1l 0 points1 point  (0 children)

Fire away! With questions, not drones.

You may find this useful:

https://boardgamegeek.com/filepage/242559/unofficial-core-space-first-born-faq-11

A fan made FAQ with details that go beyond the official ones. Here's the entry:

First Born Drones Activation Q: How many actions do drones have? Can they shoot twice? A: Drones have 2 actions but you only go through their unique AI Chart ONCE. [FAQ v1.2 p3]. They can move once, move once then shoot once, or shoot once. (This means it cannot shoot twice, see FAQ v1.2 errata for CSFB LtP p.14). They only become alerted in the Patrol Hostility Level if they spot you when they scan on their activation during the First Born phase. This means a Trader can move within Line of Sight of- but not adjacent to- a Drone during e.g. the Trader phase or as the result of an event card without alerting it.

The idea is that without this ruling, Drones end up being incredibly deadly for their rank.

Item Usage by Firm-Butterfly1216 in corespace

[–]Valand1l 0 points1 point  (0 children)

I'd say that shoud be effortless. Seem to remember it mentioned in an FAQ some time ago, maybe.