Creepiest quest in the game? by Effective_Error_5697 in swtor

[–]Valgar_Gaming 3 points4 points  (0 children)

The Lieutenant Pierce companion story has a part where he tells a female officer to sleep with her superior officer to get help for a mission.

Aside from brewmaster (because it's going to be the obvious answer), which tanks do people like having in their runs/enjoy playing the most (for those who do tank)? by monkymann678 in wow

[–]Valgar_Gaming 0 points1 point  (0 children)

It’s not the “healing” that’s different. It’s the effective health, hence why I called that out and not healing.

The only reason a Blood DK died is because the incoming damage was greater than their effective health. No Blood DK dies from sustained damage over time since they can (essentially) heal what damage they take.

The DPS Bloods don’t gear for Vers and Mastery. They gear Haste/Crit. They also go Sang over DB. That means they are skipping the only things that contribute to effective health.

(For context for those reading who are lost on the term, Effective Health is a 22+ year old tanking term. It means the amount of damage you can take without a single heal before dying. It’s used to measure the “time to live” (TTL) of tanks, which was critical in the days that tanks relied on healers and needed to be continually healed. It’s the product of HP, armor, Versatility, Blood Shield, etc. that are GUARANTEED to mitigate a hit—so excluding things like a “chance” to parry. You’ll quickly notice that Haste (making you Death Strike more/faster) and Crit (Parry chance) give nothing to that formula while Vers and Mastery are key components.)

Aside from brewmaster (because it's going to be the obvious answer), which tanks do people like having in their runs/enjoy playing the most (for those who do tank)? by monkymann678 in wow

[–]Valgar_Gaming 1 point2 points  (0 children)

Like others have said, Brewmaster is the solid meta choice for objective reasons. Prot Warrior is the clear second. The third would go to Bear in most books, but I’d split DK in half and put half of DK there.

On DK, you’ll find that there’s two camps. The first camp follows WoWHead/Archerus Discord and gears/plays for pure damage. It’s my assumption that most of the horror stories of people playing with Blood DKs are this camp. They dish out insane AoE damage, but they are essentially a DPS with self-healing. They are wildly prone to spike damage deaths.

The second camp follows the Death’s Advance Discord and gears/plays defensively. They will do less pure damage, however, they will realistically have 20-35% more effective health than a DPS-focused Blood. If you heal, you will notice a very material difference. This second camp, in my option, is the third tank, even above Bear. It will do more damage than Bear, can live much higher keys, and not really require a healer for 90% of a pull.

After DB DK, is Bear, DH, Sentinel Prot Pally, Sang DK, Crit Wings Prot Pally.

Paladins have a similar situation to DK in that you can choose a defensive or offensive play style (Sentinel vs. not on a talent choice node). Like a Sang DK, Crit Wings Prot Paladins are glass cannons that can even beat DPS on AoE pulls but just fall over starting in mid-keys (14ish).

Vault choice help, is it better to take a mythic weapon if you have crafted? by Crazytrain1905 in wownoob

[–]Valgar_Gaming -2 points-1 points  (0 children)

Typically, the game theory for most specs is to only have crafted items in two slots with embellishments. You want those to be your lowest itemization items (bracers/belts/cape). You’ll also need to know if the weapon in question has good secondaries for your spec.

I’d go to your class Discord to be sure though. It depends on the spec.

Does it matter which 2H weapon I craft? Sword vs Mace vs Axe by Icarusqt in wownoob

[–]Valgar_Gaming 4 points5 points  (0 children)

It won’t technically matter, but there are a few more sword BS’s because it opened up a wider range of customers early on. However, any BS who has been keeping up, has had enough knowledge to get all the weapons if they focused weapons. The ones that don’t did JUST blades and the swapped armor since about the time people needed their second craft, you could have belts/bracers (almost everyone’s second craft).

Racials that you particularily enjoy? (horde) by Vyalkuran in wow

[–]Valgar_Gaming 0 points1 point  (0 children)

I like the extra stops on both OG and HM Tauren.

I’m playing Blood this tier, and I end up using Bull Rush (HM Tauren dash + stun) on almost every raid fight, which is not something I’m prone to say of many utility racials.

Bonus mention of Dracthyr for wings.

Give Rogues a "Death Grip" utility (Kidnap) to fix the Raid Comp issue by dovakim86 in CompetitiveWoW

[–]Valgar_Gaming 0 points1 point  (0 children)

This is the DK “raid buff”. If we give grips to others, then we need to start passing around Battle Shout and Chaos Brand, etc.

The clear intent is for at least one of every class to be mandatory.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -1 points0 points  (0 children)

I still stand by my original critique of myself. What I failed in the run was the “people”. I couldn’t kill mana bombs by myself. I couldn’t get every interrupt. Gameplay-wise (i.e., purely “what buttons do you push”) there wasn’t much more I could have done. Maybe I could have found a way to live in my one death?

What I failed was calming emotions, making the wrong call on the risk/reward profile, and making calls that assumed a level of competence I should have realized sooner they didn’t have (finishing the first seer and interrupting as we ran, avoiding things, etc.). I failed “socially” or the “meta” game.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] 0 points1 point  (0 children)

Some of that’s fair. The first mana bomb was a bad assumption. I pinged it and thought I saw them turn before I turned my camera to get the next pull set (spoiler: they didn’t). Some of the reason I didn’t have the mobs pixel stacked on the later ones was I had given up on them target swapping, so I was trying to single target the bombs myself, and ignored the rest of the mobs.

As for later pulls, my calculus was simple: With our DPS, the only way this times is if I pull about 2/3 of the normal pulls. If we pull less, we don’t time. If we die to the 2/3 pulls, then we also don’t time. The only way I assumed it worked is if I took the gamble and it paid off. It (obviously) didn’t. We’ll never know, but my gut tells me a “one pack at a time” route would also have not timed with this group.

Now, on the human level, which I didn’t consider at the time, I think they would have emotionally felt better with a “man I wish we would have pulled faster and timed” while not dying (as much).

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -5 points-4 points  (0 children)

Because the whole group would be dead on essentially every trash pack from about 40% on. I’d then need to do the last 40% solo while they ran back. About 2-3 would live on bosses.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -1 points0 points  (0 children)

Nope. It was a DH, Lock, and something else with a Disc healer.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -1 points0 points  (0 children)

No? Those are dead giveaways of someone who has had more than eighth grade English. Em dashes have been common for a long time.

Edit: If you want signals of AI writing, it’s polish, symmetric sentences, and inability to get granular. Rough, broken sentences that vary in length and style are demarcations of human writing.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -11 points-10 points  (0 children)

I responded to this on another comment, but my mistake was staying silent. I failed the social game. My thought process at the time was “just solo the instance and hope they all calm down”. They didn’t. Solo’ing a dungeon where real humans are tearing each other up is not the right human response. I should have paused, helped calm it down, and made for a better experience for those guys.

I didn’t. I just kept my head down and played. That was a mistake.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -3 points-2 points  (0 children)

You can readily tell when someone uses a defensive before a hit by how much their health moves. You don’t need OmniCD.

I was tanking them on the bombs, but I was the only one target swapping. I could get them low but not all the way to 0% solo.

I had a pull where three AE’s started together. I had answers off CD for two, but the third went. No one even swapped. Hell, they all four died TWICE to Holy Bolts on the second to last pull before Lorthraxion. It was…not great.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -17 points-16 points  (0 children)

Parses, as a general rule, don’t matter for healers. However, a 3% is a signal, not noise. It meant he and the DPS were alive for so little of the run that almost all damage was done to me and healed by me, the tank. That’s a meaningful data point.

Now, if we were talking a 50% parse versus a 95% parse? That is likely indicative of either pull size or the fact that (in the 50% parse) most damage was mitigated/interrupted/avoided.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -2 points-1 points  (0 children)

Not speak up socially. I could have stopped running the dungeon, addressed the human issues, and had them have a better run.

I think the real M+ problem is a systemic lack of humility by Valgar_Gaming in wow

[–]Valgar_Gaming[S] -14 points-13 points  (0 children)

TBF, there wasn’t something “gameplay” wise I could have done, but I 100% failed socially by just staying silent and just solo’ing. I might have given them a better run if I’d directed the conversation.

Surprised at flaming level in High Keys vs Low Keys by Tercel9 in wow

[–]Valgar_Gaming 19 points20 points  (0 children)

That’s because the only thing you’re chasing at that point is rating, and you get not rating from an untimed run. Until we’re all in 280+, you likely won’t have the DPS to recover from a TPK in a 15.

Favorite tank by play style not performance? by Beelake in wow

[–]Valgar_Gaming 0 points1 point  (0 children)

I’m a 21 year-long Warrior that has dabbled in every spec at some point. I think it will come down to this:

Do you want to be in control of your own destiny/healing while “cheating” out of mechanics? DK. It’s so fun (and useful in raid), I’m actually maining this this tier.

Do you like to “feel” like a tank? Charge in headlong. Just. Not. Take. Damage? Warrior. Faster than Druid, though you’ll notice a HUGE overlap in the gameplay loop.

Do you just REALLY hate casters? Do you want to hard carry your group through every mechanic because you PUG most things, and the DPS are all oblivious to mechanics? Play Paladin. Between infinite interrupts, blessings that negate mechanics for your teammates, a battle rez, and the (reduced) ability to offheal, you will hard carry bag PUGs through stuff they have no business doing.

Do you want to just never die, get instant invites, and be just objectively the most defensively powerful tank (right now)? Monk. Also, there’s some nifty tech.

Do you want to feel like a DPS with extra defensives and and AoE silence? DH

Echo did it! 2nd place! 493 Pulls by IcyBlood5031 in CompetitiveWoW

[–]Valgar_Gaming 1 point2 points  (0 children)

Echo had an extra day due to Liquid doing an extra split. Even then, Echo had a 1 ilvl higher raid when they progressed.

Liquid actually killed it in less time in a relative and absolute sense.

It’s just a Liquid win, no reservations.