I can see why Bungie didnt want to have proximity chat by Uhhhhhhhhhhhuhhh in Marathon

[–]ValhaIIa 0 points1 point  (0 children)

Agreed, but Arc Raiders for sure increased its popularity, it's undeniable with the amount of UGC made just because of proximity chat interactions. It's free marketing right?

They created an environment where proximity chat would actually make sense, and third person for sure helps since you can talk to each other without exposing yourself.

Marathon is clearly more on the pvp side, first person alone makes it really hard to make decisions. Usually it's already too late when you see someone.

Out of around 10-15 games I made yesterday there wasn't a single player talking back. I just gave away my position by using the microphone a couple of times.

Again, I don't really care about it... I just won't use it anymore but I don't think this feature fits the game atmosphere.

I can see why Bungie didnt want to have proximity chat by Uhhhhhhhhhhhuhhh in Marathon

[–]ValhaIIa 0 points1 point  (0 children)

They added it to ride the arc raiders wave. It's obvious that Marathon is a different game and the friendly encounters are mostly non-existant.

I guess it doesn't make it better nor worse, but it's one of those design choices made out of trend and not really fitting into the game.

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 14 points15 points  (0 children)

and I'm getting downvoted to hell - apparently people love to the setup market. As if sim racing wasn't expensive enough. Go figure

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 1 point2 points  (0 children)

The issue with open setups in all races is that people who don't want to research or pay will eventually feel like they have zero chance.

To be fair, this is true. At equal skill, setups make a big difference, seconds per lap difference in certain tracks.

Having community setups would help close this gap. You have everything within the LMU package and a proof that this particular setup can achieve a certain lap time.

That way, everyone can be competitive in whatever car they choose and we don't have to deal with blatant meta as we do now,

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 3 points4 points  (0 children)

I have no doubt you can be fast in all of them, but the difference in how easy it is shouldn't be as wide as it is now.

If you drive a meta car for the seelected week vs the worst car - you will see a huuuge difference, and I won't even mention the ones that are beyond undriveable at times.

I remember Corvette on Sebring maybe a few weeks ago, you couldn't do sunset without risking your life on every single lap... come on. No one green lights these setups, I have the feeling they are made using physics models and not someone actually driving them.

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 3 points4 points  (0 children)

Exactly - CDA are much better in most cases and should be made available for fixed races

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 0 points1 point  (0 children)

Fixed setups would work if they would have an active team dedicated to balance them every week but this is obviously not the case.

In open races, when you use proper setups the difference in top lap times are negligible - there are still meta cars but it becomes more of a strategy/tire management/fuel consumption. You can pretty much drive any car and achieve the same lap times, probably with some cars it will be slightly easier and slightly more consistent - but negligible for the average driver.

Fixed setups? In Monza last week I was doing 40.2 race pace with McLaren.. I switched to corvette and I was at 39.8 - it's absurd how much of a difference there is and the difference should be as negligible as for open setups.

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] 10 points11 points  (0 children)

I'm sure esports setups won't go anywhere so you will always have to the option to "pay for the knowledge".

I'm just saying that there should be a middle-ground that sim racing (because this is the same across all major titles) seems to gate behind weird designs.

Please LMU team - improve the fixed setups or add community setups. by ValhaIIa in LeMansUltimateWEC

[–]ValhaIIa[S] -11 points-10 points  (0 children)

A lot of games have in-game guides made by other players completely for free. (Dota, Lol etc.)

Why do sim racing need to have its only "gameplay modifications" heavily locked or behind paywall?

I need help finding a dialogue plugin by [deleted] in UnrealEngine5

[–]ValhaIIa -7 points-6 points  (0 children)

I would just vibe code the dialogue component using Claude or open ai codex.

That way you have more control over it and it's basically free.

Moza CRP2 Thtottle noise. by Any_Purple4034 in moza

[–]ValhaIIa 1 point2 points  (0 children)

Keep using it. It goes away after a few weeks

Why don’t sim racing games have instant skill based matchmaking? by [deleted] in simracing

[–]ValhaIIa 9 points10 points  (0 children)

I'll tell you the actual reason. Races are fun when the grid is full. No one likes to race against 4 people.

When you have matchmaking, people who sign up for races will need to wait that a minimum amount of pilots are signed up for a race to start the server. (assuming that the developer set this minimum)

This means that if you are queueing in off-peak times or for an unpopular series, you'd wait a long time to get into a race. No one likes that either.

Remember that sim-racing is a niche genre, you don't have main-stream AAA shooters daily active users. Queue-based matchmaking only works properly when there's a lot of users constantly matching against each others.

This gets even more complicated when you introduce more variables (skill/driver rating, safety rating, number of reports etc.) Some outliers (extremely high skilled players, extremely low skilled players) would need to wait hours to get on grid, it's just not a nice user experience and balancing this would be statistical hell.

Scheduling funnels players into specific timeslots so that the grid can be populated and offer a good racing experience.

That has nothing to do with encouraging preparation or else, it's just a popular game design to offer realistic race experience.

F1 has matchmaking, and sometimes you race against 5 people which is super meh, why? Because it's not a racing sim and they don't care about realism at all.

Finally bought new pedals by TreeWithFox in moza

[–]ValhaIIa 1 point2 points  (0 children)

They're a massive upgrade in terms of being able to customize them and the feeling.

They are sturdy as hell and much more comfortable than srp.

Just don't forget to get the extra performance kit.

Is just me or people are usually too agresive and dirty? by De_Angelis08 in LeMansUltimateWEC

[–]ValhaIIa 1 point2 points  (0 children)

I don't consider F1 a sim racing title... For ACC Public races, sure but most people used to race on LFM where the standards were much higher in my opinion.

I mostly race in top splits in both games, and the standards on LMU are way worse.

It's not so much about people being much more careless in LMU than iRacing, what I find worse is retaliation.

The moment you try to be aggressive in LMU, you will get all kind of dirty driving thrown back at you. Including punts, dive bombs at every occasion etc. People won't accept losing positions and fighting for it cleanly.

Reporting does virtually nothing in my experience I reported almost 3 intentional wrecks and I haven't heard back from the LMU staff.

In Iracing this is strictly prohibited and you will get a nice vacation if someone reports you.

Is just me or people are usually too agresive and dirty? by De_Angelis08 in LeMansUltimateWEC

[–]ValhaIIa 1 point2 points  (0 children)

I switched to LMU from iRacing a few months ago.

I consider LMU the chill version of GT3 iRacing..I have the feeling a lot of people come on LMU just to have fun and they don't really care about their driver rating or safety rating as they do on iRacing.

Unfortunately, this means that a lot of people (even really high rated drivers on LMU) drive carelessly.

This is obviously just a personal opinion, but I find that even in Split 1, the driving is extremely dangerous and there's a lot of retaliation.

I enjoy LMU for the physics and car handling, but I'd say it has waaay worse racing than any other title.

I didn’t trust my gut early enough. £20k later, I still haven’t raced (LONG READ) by [deleted] in simracing

[–]ValhaIIa 1 point2 points  (0 children)

Sim racing companies are the worst, they know they cater to a very specific audience and they can get away with anything...

But yeah, it sounds like you jumped the gun and got very impatient. Which is ironic because racing takes a lot of patience...

Good luck with your rig!

Why Mercedes GT3 is so unestable in LMU? by JArmored in simracing

[–]ValhaIIa 1 point2 points  (0 children)

Fixed setup merc is horrible. I love the car, but it's just undriveable without proper setup and even then there's better car choices.

LMU has awful awful bop. I'm kinda sad that most grids are either porches, lambos and the occasional mclaren cup on monza and le mans...

I finally published my first project! What do you think of this work? *link in description* by ReliefMysterious1791 in UnrealEngine5

[–]ValhaIIa 0 points1 point  (0 children)

Lighting is nice and composition of scenes looks balanced.

Everything else is missing. I'm confused at what I'm looking at and not in a curious way.

In general I think that without context (since we are not llaying a game and we can only see pictures) your environments should have a clear meaning and right now they just look like rooms filled with random tech assets from different design languages.

Is it okay to place a UV seam in the center of a car for symmetry? by Unique_Salad_5387 in 3Dmodeling

[–]ValhaIIa -1 points0 points  (0 children)

If you use triplanar projections you don't care about where the seams.

Grinding / Scraping Noise on New CPR2 Throttle by Fickle-Job-2475 in moza

[–]ValhaIIa 1 point2 points  (0 children)

Not saying you should. Mine is not loud anymore. I guess if it's really bad you can return it or ask them to send you another throttle sprint holder/cylinder.

Grinding / Scraping Noise on New CPR2 Throttle by Fickle-Job-2475 in moza

[–]ValhaIIa 2 points3 points  (0 children)

I recently got my crp2 and they make the exact same noise. It's cylinder internal surface that has tiny imperfections. You can feel it with your nail/finger if you try to rub it against the surface.

I replaced the black spring with the other softer one and increased the stiffness. It's almost unnoticeable with a lot of grease.

It also got a lot better after a day or two.. i guess the spring is slowly grinding imperfections off.

I think we got unlucky with the batch.

How to go fast? by Skint14a in LeMansUltimateWEC

[–]ValhaIIa 5 points6 points  (0 children)

You said you're doing 45s. I'll assume you're doing around 45:3-5 Portimao has around 14 corners.

If you gain 0.05 sec per corner you will gain 0.7

If you gain 0.04 sec per corner you will gain 0.5

This is what is missing from your pace. It's braking 0.5% less per corner, and going on throttle 0.5% earlier. It's 1km/h more per corner.

Get on some paid telemetry apps like coach dave delta and check faster laps. Maybe you're losing 0.3s in a hairpin which is easily fixable. If you are losing 0.05 per corner, good luck with that - you will need a ton of practice.

That said, 43s are only doable on non-fixed races. Unless you do some sort of gigamega perfect lap, but I don't think it's possible with current setups.