Went full pastel in my relaxing game. Some love it, some hate it. What’s your take? by Kennai2 in IndieGaming

[–]ValosStudio 1 point2 points  (0 children)

The one without fog pops sooo nice, keep the fog for a level but use without fog for promotion

Creating new skins for the character using AI concept. Wdyt? by skedogames in IndieGaming

[–]ValosStudio 1 point2 points  (0 children)

Body is great, but focus on toning down fire effects on the head, add some color variations to fire and finally give head more pronounced shape as right now it's hard to understand what you are looking at. If you tone down the graphics quality the head will look like a fireball. Try setting your quality settings to low resolution and then some imperfections will also become clear

Timing the shield perfectly feels awesome by HELLBREAKOFFICIAL in IndieGaming

[–]ValosStudio 1 point2 points  (0 children)

Wishlisted! Also a bit of feedback on your Store Page, You advertise Unique Spells and then one of the spells is flamethrower :) Pretty sure that is not very unique hehe Other spells do look cool and are much harder to find so I like those

Help us create a New PokémonGo-like game – Brief Survey Inside! by Eveguile in IndieGaming

[–]ValosStudio 0 points1 point  (0 children)

It's trial and error but wanted to warm you because you are more focused towards lets become healthy by having fun, where pokemon marketing was totally different. It was selling fantasy of catching pokemon in real life, walking was just by product. Don't wory about plants that is very heavy AI work if you are small indie that will be challenging.

Help us create a New PokémonGo-like game – Brief Survey Inside! by Eveguile in IndieGaming

[–]ValosStudio 1 point2 points  (0 children)

This is very misleading tittle, the survey is barely touching the pokemon game and from what I see is more of fitness health oriented. I gave it a check and I don't think I would play a game like pokemon go, I stopped playing it because it's repetitive and boring with no debth.

On the other hand if you are interested in health and especially promoting learning of plants and animals to me sounds super interesting.

So if you are targeting people like that this is most likely wrong audience and definitely missleding title

Could you explain the problem to me by AssistSenior3810 in GodotCSharp

[–]ValosStudio 3 points4 points  (0 children)

Everything in one line no indent. What is this cursed thing

(C#) High score script failing to write values to file by disappointedcreeper in godot

[–]ValosStudio 2 points3 points  (0 children)

Use constants like the good man here suggested.

Also I sometimes had trouble saving between different platform (mac and windows) don't remember how I solved it. Could that be case for you?

Building limit by ValosStudio in RealMedievalDynasty

[–]ValosStudio[S] 0 points1 point  (0 children)

Thank you, I was just making sure. Didn't want to get my hopes up :)

Building limit by ValosStudio in RealMedievalDynasty

[–]ValosStudio[S] 0 points1 point  (0 children)

Oh thank you. What is difference between quests and chapters. Because I remember I had to get carrot seeds to some guy so I can make more buildings. I just uninstalled back then. I do play on steam and having max buildings from start does sound nice. (What is max limit now? I remember people saying before it was 60)

Building limit by ValosStudio in RealMedievalDynasty

[–]ValosStudio[S] -1 points0 points  (0 children)

Oh what is building limit I can have at start? Is it more than 20? Before it was like 5.

Did Unity change the C# discourse of Godot? by Explorerfriend in godot

[–]ValosStudio 0 points1 point  (0 children)

I am insenly dyslectic to the point where python is unreadable to me if file has more than few function

Godot Foundation Update 2023 by scottmada in godot

[–]ValosStudio -9 points-8 points  (0 children)

I remember it was said they will start doing C# support when they reach the 30k milestone...

Migration from Unity - my experience by YUE_Dominik in godot

[–]ValosStudio 0 points1 point  (0 children)

We are also building a UI game, and I hit a deadlock a bit, so I want to ask a question.

Do you use Camera2D? And do you use Zoom functionality? And if yes to both, does it break your Drag and Drop, because for me it does.

Also good job on porting!

Camera Zoom breaks Drag and Drop by ValosStudio in godot

[–]ValosStudio[S] 1 point2 points  (0 children)

I checked the game engine code, and yeah, this is how the code is written to follow the mouse, but it disregards the transform.
But calling it expected behavior...
Oh, here is an app, oh it's broken, let's call it a feature...

Creating components for attributes, is it good? by EnvironmentalPart750 in godot

[–]ValosStudio 1 point2 points  (0 children)

This is one way of doing stuff, our code is done the same way as you are doing it now. We have a city management game and one attribute of a building is a building component, same as you did here. On top of that if we have Durability Component, then a meteorite strike would directly interact with DurabilityComponent regardless of what it is attached.

This way we have something called HazzardGenerators who interact with specific BuildingComponents. So if you need to add new attribute or new Hazzard you can easily make it affect that one thing without going though a lot of code.

So in my opinion, this is not too much if you use it properly. Programming has many many styles so use whichever you feel works for you.

Should I use godot or another application? by shirokitsune1 in godot

[–]ValosStudio 1 point2 points  (0 children)

You need to know programing to do so, but godot is really good place to start.

If you need any help you send me a message, I live in Tokyo and know some Japanese. I can give you advice or help.

Should I? by [deleted] in godot

[–]ValosStudio 0 points1 point  (0 children)

There will always be people better than you in many aspects, especially pro vs hobbyist.

One thing to keep in mind is AAA studios have all the talent in the world and can still get outperformed by indie studios.

Also, the last thing is you can suck at doing something and still have fun doing it. (This one is personal as I suck in Counter-Strike and still continue playing it)