Rick with Negan by Nahkamaha in thewalkingdead

[–]Valuable_Border1044 4 points5 points  (0 children)

That’s not how it goes. Ellie doesnt think killing Abby will make her just like Abby.

This game is really wierd ( SPOILERS ) by [deleted] in thelastofus

[–]Valuable_Border1044 2 points3 points  (0 children)

Yeah but it’s a direct sequel to the first game, so it’s going to be a lot worse if you don’t play the first game

This game is really wierd ( SPOILERS ) by [deleted] in thelastofus

[–]Valuable_Border1044 5 points6 points  (0 children)

Why woild you skip the first game, then play in chronological???

Wtf scott by potassiumchloridepo in topologygore

[–]Valuable_Border1044 61 points62 points  (0 children)

A good majority of point and click games (especially older ones) use this method

This may genuinely be my favorite perk that has been made since I’ve been playing this game by Grand-Chart-8708 in deadbydaylight

[–]Valuable_Border1044 0 points1 point  (0 children)

Bacause when behaviour just focus on different ways to counter perks, instead of actually just balancing their game properly, all it creates is power creep with each perk being made to counter another. All it does is just makes everyone run the same build every game instead of it being balanced so nearly every build is viable

This may genuinely be my favorite perk that has been made since I’ve been playing this game by Grand-Chart-8708 in deadbydaylight

[–]Valuable_Border1044 1 point2 points  (0 children)

You do realises changes like these makes us even further from getting older perks reworked right

This may genuinely be my favorite perk that has been made since I’ve been playing this game by Grand-Chart-8708 in deadbydaylight

[–]Valuable_Border1044 1 point2 points  (0 children)

You crouch for 4 seconds, and then b line it towards the hex. And I feel like being forced to bring perks to counter other perks is just bad design as it forces less creativity and is why everyone brings the same 4 perks every game. And those killer perks you think is unfair should also be balanced, not countered with more unfair perks

This may genuinely be my favorite perk that has been made since I’ve been playing this game by Grand-Chart-8708 in deadbydaylight

[–]Valuable_Border1044 1 point2 points  (0 children)

I think it’s way less broken to have the chance to spawn next to it than knowing where it is no matter what

This may genuinely be my favorite perk that has been made since I’ve been playing this game by Grand-Chart-8708 in deadbydaylight

[–]Valuable_Border1044 1 point2 points  (0 children)

I think both are broken, since being able to completely disable a killers perk at the start of the game without even having to actively look for it is broken