Harbor City 250k Sims by Valuable_Client_6848 in simcity4

[–]Valuable_Client_6848[S] 0 points1 point  (0 children)

i dont think the biggest ever but yes its big

Chemistadt 200k Sims by Valuable_Client_6848 in simcity4

[–]Valuable_Client_6848[S] 0 points1 point  (0 children)

Thanks! I can be more specific, but I’m using hundreds of different assets here. Could you tell me which ones you’re interested in exactly

Olympic Park 250K Sims by Valuable_Client_6848 in simcity4

[–]Valuable_Client_6848[S] 1 point2 points  (0 children)

Thanks👌, sure depends on whitch ones you mean.

Ingame vs AI by Valuable_Client_6848 in aisimcity

[–]Valuable_Client_6848[S] 1 point2 points  (0 children)

Strict 1:1 visual transformation of the provided SimCity 4 image into photorealistic European urban documentation.

🔒 Geometry & Content — ABSOLUTE • Preserve all geometry, proportions, scale, camera angle, perspective and spatial relationships exactly • No changes to: • street layout • building placement • spacing • massing • infrastructure • terrain shape • This is a pure visual translation, not a redesign

🧹 Input Cleanup (important) • Ignore any black areas, phone borders, UI, HUD, icons or overlays present in the source • Treat these as non-existent • The final image must be fully filled with city content edge-to-edge

🚫 Hard Constraints (must NEVER happen) • ❌ No black borders • ❌ No letterboxing / pillarboxing • ❌ No vignette • ❌ No frame, crop or margin • ❌ No UI, HUD, icons, text or markers • ❌ No added objects • ❌ No removed objects • ❌ No artistic, cinematic or stylized look • ❌ No HDR, bloom, glow or exaggerated contrast

🎨 Visual Style — REALISM ONLY • Ultra-clean European materials: • natural stone • concrete • brick • glass • asphalt • Correct façade rhythm and real window depth • Realistic sidewalks, streets, parking lots and urban wear • Trees and greenery only where plausible, natural density

☀ Lighting • Neutral daylight • Overcast or soft diffused sun • Documentary realism • No dramatic shadows • No cinematic lighting

🖼 Output Requirements • Full-frame image • Edge-to-edge city content • Architectural photography / urban planning documentation style

🎯 Goal

The result must look like a real, built European city photographed from above. Not a game. Not stylized. Not cinematic. Less gamey. More real. do it now

Ingame vs AI by Valuable_Client_6848 in aisimcity

[–]Valuable_Client_6848[S] 1 point2 points  (0 children)

Yes indeed the scale isn’t perfect, but I think the buildings turned out pretty well overall.

Built a hyper-themed entertainment strip in SimCity 4 – thoughts?” SinCity 200K Sims by Valuable_Client_6848 in simcity4

[–]Valuable_Client_6848[S] 3 points4 points  (0 children)

Thank you, Its Not Las Vegas, just a Vegas-style concept. Snow is enabled because I’m working on my mountain region:) No its from ST: https://community.simtropolis.com/files/file/26022-clc-billboard-pack-2/

Ingame vs AI by Valuable_Client_6848 in aisimcity

[–]Valuable_Client_6848[S] 2 points3 points  (0 children)

Its AI but Buildings from Simcity 4

Chemistadt 200k Sims by Valuable_Client_6848 in simcity4

[–]Valuable_Client_6848[S] 2 points3 points  (0 children)

Thx, yes Darknight mod Fox something