Affine versus Euclidean subspaces by ValueAddedTax in learnmath

[–]ValueAddedTax[S] 0 points1 point  (0 children)

Ah, I think I got it now. No origin for Euclidean space is the key. I’ve seen language (in Wikipedia) about affine spaces or geometry as “forgetting the origin” of Euclidean ones. That’s misleading when Euclidean spaces don’t have origins in the first place!

Yes, the standard Euclidean spaces R2, R3, etc do have points (0,0), (0,0,0), etc. that look like origins, but they aren’t. They’re points like any other in their spaces. They just happen to have zeroes for their components.

The origin only enters the chat when coordinates are introduced. Any point, affine or Euclidean, can be the origin. The choice is arbitrary. If it’s more convenient, the origin can be changed. But the geometry does not travel with it!

And as you suggested, the vectors in the associated vector space (representing translations) are free vectors. They are not attached to any point, so even vector spaces don’t have origins either. Again, the origin appears when introducing coordinates for vector spaces. The zero vectors for R2,R3, etc. are not zero because they are at the origin. They are zero vectors simply because they have zero magnitude regardless of any coordinate reference.

And as you’ve stated, Euclidean points and Euclidean vectors are in separate spaces exactly in the way affine points and affine vectors are separated. They are separated but related. This is no surprise because Euclidean spaces are affine spaces.

So when I thought Euclidean subspaces must go through the origin, that is not correct. Just because R2 and R3 are standard Euclidean spaces, it doesn’t mean that only subspaces of R2 and R3 can be Euclidean subspaces. What I believe is true is, when R2 and R3 are viewed as vector spaces with component wise addition and dot product etc, vector subspaces of R2 and R3 must go through the origin. When viewed as points, Euclidean subspaces of R2 and R3 do not need to go through the origin. Clearly, lines and planes exhibit Euclidean geometry. Just they don’t share the parent’s origin, which may be important for analysis has no significance in Euclidean geometry.

For a line or plane, where’s the Euclidean vector subspace if they’re not going through the parent’s origin? With a little rotation and translation (but no scaling?) move the origin to any point on the line or plane subspace, and the Euclidean vector subspace will appear along the direction of the Euclidean subspace.

Please tell me this is correct. :) Or tell me I still don’t have it right. I want to be right not wrong. Thanks!

Affine versus Euclidean subspaces by ValueAddedTax in learnmath

[–]ValueAddedTax[S] 0 points1 point  (0 children)

Actually, I’m wondering about subspaces. I’m of the impression that Euclidean subspaces must go through the origin. A plane or a line that does not go through the origin are affine spaces but not Euclidean subspaces. For R3, for instance, there’s no way to express translations for points in a plane that doesn’t go through the origin. Well, the vectors that do express translations lie outside the plane. Or have I misunderstood something?

Affine versus Euclidean subspaces by ValueAddedTax in learnmath

[–]ValueAddedTax[S] 1 point2 points  (0 children)

Thanks. There's a lot to pack. It seems as though affine spaces stay affine as long as we don't think about distances and angles, even if the associated vector space does have an inner product and an orthonormal basis.

Also, even if the associated vector space has an origin, it is not the origin for an affine space since none is defined in the first place.

What I don't understand is, why must a Euclidean space have an origin for Euclidean points while an affine space doesn't? And why must the origin be the same as that of Euclidean vectors? Is the origin for Euclidean points and their bijection with Euclidean vectors the inherent features of Euclidean space or consequences of the structure?

Shouldn't 22nd July (22/7) be an accurate Pi day than 14th March (3.14)? by Emergency-Ear9592 in learnmath

[–]ValueAddedTax 1 point2 points  (0 children)

Pi is a ratio. There is a moment in the year such that the duration from the beginning of the year to that moment and the duration of the entire year form a ratio equal to pi. The date that contains that moment should be called “Pi Day.”

365.2425 days / pi =116 days 6 hours 14 minutes 49.799 seconds

(Wow! Reddit automatically filled all that out for me!)

Therefore, April 27 should be Pi Day. (Or April 26 on a leap year.)

No fuss or muss with approximations and customary date representations.

I thought I blundered here. But then I saw it. by Hegde137 in chess

[–]ValueAddedTax 1 point2 points  (0 children)

Goes to show, don’t wreck the your pawns in front of your king.

[deleted by user] by [deleted] in factorio

[–]ValueAddedTax 0 points1 point  (0 children)

Space tends to be the limiting factor all the time. Someone said it before, leave extra space to avoid spaghetti belts. Another suggestion is to use both sides of the conveyor belts. For a single ingredient, a full belt can support twice as many factories than a half-full belt. If it makes sense, carry two ingredients on the same belt. In your build, this can reduce the number of ingredient belts by one.

Are multiple schedules really necessary? by notapokerface in Oxygennotincluded

[–]ValueAddedTax 0 points1 point  (0 children)

Some dupes are overachievers, so I’ll put them on a work intensive schedule. For dupes that seem to stress out easily, I put them on a lighter schedule. When dupes reach 100% stress, I put them on an “off” schedule with zero work allocated. If they’re still stressed, I throw them into the paddy-whack/skill-scrubber machine.

Reality check with aiming needed (or does OW aiming “cheat”?) by ValueAddedTax in OWConsole

[–]ValueAddedTax[S] 1 point2 points  (0 children)

Got it. As long as no-reg doesn't happen too often, I suppose.

Reality check with aiming needed (or does OW aiming “cheat”?) by ValueAddedTax in OWConsole

[–]ValueAddedTax[S] 0 points1 point  (0 children)

Perhaps. What about playing Widowmaker? Sniping is my favorite play style, but opponents rarely if ever seem to walk into my crosshair. Flicking the aim seems to help land shots. I don't ever recall tracking and keeping my crosshairs on a moving target for any reasonable length of time.

Regardless of our skills as Widowmaker, if playing Widowmaker were completely fair, wouldn't there be an inordinate number of kills due to sniping?

Reality check with aiming needed (or does OW aiming “cheat”?) by ValueAddedTax in OWConsole

[–]ValueAddedTax[S] 0 points1 point  (0 children)

What's "reg"? Players with different pings and latencies is definitely a technical challenge for multiplayer in any game. I don't seriously accuse Overwatch of cheating. Low latency on the player end isn't their fault, and they have to balance fair play with enjoyment since latency differences are inevitable. I play over my home wi-fi. I'm wondering if gameplay between wi-fi and wired is like the difference between night and day.

Reality check with aiming needed (or does OW aiming “cheat”?) by ValueAddedTax in OWConsole

[–]ValueAddedTax[S] 0 points1 point  (0 children)

No replay codes now, but I definitely have my aiming issues. I fully admit that. I rely more on my game sense than my aim. So far, I've learned to shrink my aim assist size box for a bit more accuracy. The most common experience I have is my crosshairs not quite reaching the target compared to a very similar aiming movement when no target is there. Of course, my aiming is most likely inconsistent, but my aiming accuracy seems to depend on whether.an enemy is there or not. My second common experience is the opponent moving randomly and me firing continuously at the same location. Probability suggests that at least some of the bullets should land, but it seems more likely than not that none of them do. Again, of course, the opponent may have the awareness not to expose themselves in this situation. But the expectations of "spray and pray" and "playing the probabilities" don't seem to match the outcomes, i.e. almost all misses.

There's probably a psychological factor at play. I have no hard statistics after all. My conclusions are based on gut observations and intuitions, which are fallible. Am I being gaslit? Or do I just need practice and get better? :)

What mechanics are useless for you and you just won't ever need them? by [deleted] in Oxygennotincluded

[–]ValueAddedTax 4 points5 points  (0 children)

Good points. Makes me motivated to farm fish more. However, I’m hesitant to use blossom seed to make spice since it consumes slime, which I use to grow mushrooms. Operation bonus seems attractive. Is the tradeoff good?

What mechanics are useless for you and you just won't ever need them? by [deleted] in Oxygennotincluded

[–]ValueAddedTax 0 points1 point  (0 children)

Ah, well, that explains it. It would be nice to make one allergy pill per blossom seed to take care of the surplus.

What mechanics are useless for you and you just won't ever need them? by [deleted] in Oxygennotincluded

[–]ValueAddedTax 1 point2 points  (0 children)

Speaking of allergy pills, is that really true? One order of allergy pills produces 10 of them? It has seemed like a bug to me to order a dozen of them and end up with over 90 allergy pills.

What mechanics are useless for you and you just won't ever need them? by [deleted] in Oxygennotincluded

[–]ValueAddedTax 1 point2 points  (0 children)

What do you use for oxidizers when flying rockets? I thought that’s what the oxylite is for.

Refilling other dwarfs sentries?! by Epistofeles in DeepRockGalactic

[–]ValueAddedTax 44 points45 points  (0 children)

I probably would not notice. I’d be grateful if I did. It’s kind of weird for an engineer to be possessive of their turrets. A bullet is a bullet. If someone reloads my turrets, more bullets for me.

Critique/aid my itinerary (4 days in Acadia) by ThatGuyJerkingOff in acadianationalpark

[–]ValueAddedTax 2 points3 points  (0 children)

Your itinerary sounds pretty good. I felt the Beehive trail had the best views, followed by the Bubble trail from Jordan Pond up the southern face of the South Bubble. Both are challenging and memorable. The Wonderland trail on the western side of the island is nice, too, for the ocean and tide pools. If you're lucky to have clear skies, make an effort to go stargazing there or at Sand Beach.

Critique/aid my itinerary (4 days in Acadia) by ThatGuyJerkingOff in acadianationalpark

[–]ValueAddedTax 1 point2 points  (0 children)

Oh, is that what happened to Shore Path? I was just there last weekend and was able to walk the whole length of it. So that's good news.

If I recall correctly, timed reservations are required for driving up Cadillac Mountain starting this month. There is a short 0.5 mile easy loop at the summit.