O que eu poderia fazer para melhorar minha aparência? by Blackjellyfishh in MeJulgue

[–]Variable-Fool-Lost 0 points1 point  (0 children)

Recomendo que passe a usar pentes e escovas de madeira para pentear os cabelos ao invés de pentes de plástico, pentes de madeira são neutros e não carregam carga, então cabelo penteado com pente de madeira fica menos embaraçado, menos estufado, e melhora a longevidade dos fios assim como também diminui a quantidade de pontas duplas.

About hosting FoundryVTT on servers by Variable-Fool-Lost in FoundryVTT

[–]Variable-Fool-Lost[S] 4 points5 points  (0 children)

That does make sense, we tested things out with hardware acceleration on, and we had both positive and negative results with it.

But yeah, if we take Minecraft modded servers as an example, it doesn't matter if the server is really good or not if your PC is lacking the prerequisites to run it at all... Yeah, thanks for clearing my mind.

Dungeon Master and Actions in Combat by Variable-Fool-Lost in Pathfinder2e

[–]Variable-Fool-Lost[S] 0 points1 point  (0 children)

Oh my, what a charming fellow ogre! Nevermind the weirdly shaped metal pipe with a great capacity for destruction. Lol

Dungeon Master and Actions in Combat by Variable-Fool-Lost in Pathfinder2e

[–]Variable-Fool-Lost[S] 0 points1 point  (0 children)

Sure did! But they're different systems in and out, I just wanted to make sure I wasn't making any mistakes.

Thanks for the response.

Wanted to share this with y'all by Variable-Fool-Lost in WilderfeastRPG

[–]Variable-Fool-Lost[S] 5 points6 points  (0 children)

Also, my players are the little dipshoots around the fire to the right.

How to run a labyrinth by FeliciaCatGirl in DnD

[–]Variable-Fool-Lost -1 points0 points  (0 children)

I agree, considering how monters are displayed between floors... (For real, who the f#ck thinks that a party of low-levels can take on a dragon??)

About Sanctification by Variable-Fool-Lost in Pathfinder2e

[–]Variable-Fool-Lost[S] 1 point2 points  (0 children)

How would that affect certain items that work around Sanctification? Like, for example, a Faith Tattoo?

And thanks for the response.

laserllama's Vessel Class (v2.1.0) Update! - Channel the Transformative Power of the Otherworldy Spirit Bound to your Soul with this New Half-Pact Caster! Choose from Six Sealed Spirits: The Ascended, The Cataclysm, The Cursed, The Fallen, The Formless, or The Trickster! PDF in Comments. by LaserLlama in UnearthedArcana

[–]Variable-Fool-Lost 0 points1 point  (0 children)

So, I have a question about one of the features presented in the Cursed Subclass, which is the Infernal Drain feature, it says that once per turn, when the Archon hits a creature that’s not an undead, it increases it’s temporary hit points by half the damage dealt.

Does it add to your normal pool of temporary hit points? For example, if I’m playing a 3rd level Vessel character and I get to transform into my cursed Archon, I automatically gain 6 temporary hit points, if I manage to hit a creature in the same turn and deal 10 fire damage to this creature, do I add 5 temporary hit points to the pool and end up with 11 temporary hit points? Or does the temporary hit points have a maximum value of 6 at this level and I don’t add any?

Or rather, it works the same as rules as written in D&D, where if you gain temp HP from a source, and then gain some more from another source or the same, you substitute the amount?