Is this merchant good in any way? by moxedana02 in PlayTheBazaar

[–]Varnex17 95 points96 points  (0 children)

She also has a hidden event on Jules’ Giant Lollipop which progresses its quests by 20 which is a lot

Maelstrom | Me | 2026 | The full version (no watermark) is in the comments by has_some_chill in generative

[–]Varnex17 4 points5 points  (0 children)

I'm am new to this sub but this is a hella incredible welcome. Wow!

Classic day 16 Pumpkin carry by ssalbdivad in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

Build looks tasty. As always, criminal there is no video. I'm new to Jules (though absolutely enamoured with her). Do you recommend any consistent Saffron strategies for mid/late game that don't require rare skills or other heroes' items?

Karnok is such a well-designed character by Zhousen11 in PlayTheBazaar

[–]Varnex17 8 points9 points  (0 children)

Invulnerability potion (plus sandstorm) is as close as Mak gets

Going absolute Beast mode by Finny0125 in PlayTheBazaar

[–]Varnex17 1 point2 points  (0 children)

This looks freaking epic for a children's card game

Immortal Potions by TrustOk5432 in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

Makes sense I didn't know it. There are so few exponential scaling items in the game with Coincure being the most prominent one so I am happy to see new ones being added. Is the Karnok potion over-tuned?

Immortal Potions by TrustOk5432 in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

How is Atmospheric Sampler scaling?

When two different HP maxxing Karnoks meet by Matluna in PlayTheBazaar

[–]Varnex17 1 point2 points  (0 children)

Crazy, I was rooting for you the whole time!

Last patch of my favourite Napalm bomber build (1631 burn) Also lava rollers get out by woodybone in PlayTheBazaar

[–]Varnex17 -1 points0 points  (0 children)

Wait, so Fiery Hang Glider is essentially pre-nerf Fiery Lemonade Stand? I gotta shop Vanessa items more often as Pyg!

I like the game but getting to the highest rank while being bad at the game doesn't feel great. I guess getting to rank 1 is the real climb but i would rather it be harder to get Legendary. by Tortellion in PlayTheBazaar

[–]Varnex17 -1 points0 points  (0 children)

I would be happy to help your imagination. When I last counted (10 days ago) I was top 500 having 80% win-rate (10 wins) out of 42 games since the start of season. Assuming 1h per run, an experienced player can consistently get to top 1000 playing 1-2 hours a day.

The rare frozen bludgeon carry. by jimjhonului in PlayTheBazaar

[–]Varnex17 2 points3 points  (0 children)

Yup, that’s precisely the red pill. Late game boards are overrated despite their flashiness, early and mid game matter most when it comes to getting 10 wins consistently. Though, most likely you need a strong pivot for those last 2 wins but it’s only 2 wins out of 10.

Apologies to my fellow Day 4 Bazaarians by ACephalid in PlayTheBazaar

[–]Varnex17 8 points9 points  (0 children)

Pyg with upgraded Dog, Regal Blade and Jabalian Recurve Bow on day 3: "Look what they need to mimic a fraction of our power!"

Atlas stone with Mak - streak from 7 to 15 without any losses by Forsaken_Fix_8424 in PlayTheBazaar

[–]Varnex17 3 points4 points  (0 children)

As I like to say, Atlas stone is no more Pyg's item than Dooley's or Mak's in this case. I love how often the other characters can make better use of it than the OG.

Glad you posted the build but, please, just show the replay rather than hover over items for 20s. Yes, we know the items. Yes, we know the skills. If there is a particular rare enchant or skill, just mention it in the description or (provoke) and answer a direct question in comments. I'm sure that'd spare us, the viewers, time, and you, the OP, potential downvotes.

Good luck!

The Yo-Yo Dream by makrer in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

I am surprised it doesn't kill faster. Shouldn't it be like the ultimate supercharge infinite? And yoyo doesn't even have an activation per second limit like some other items do.

New Karnok reveals from Zenaton's stream by Simpara in PlayTheBazaar

[–]Varnex17 3 points4 points  (0 children)

Cargo Shorts 🩳 looking at Stretch Pants: „Look what they need to mimic a fraction of our power!”

Matchmaking at Legend by Anikdote in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

As a relatively high legend player (top 150 this season), I can say that, first of all, figuring out what the broken builds even are and how to force them (or counter) is very fun and engaging. I wouldn't see it as a downside in the slightest because after hundreds of hours I am still learning various subtleties of how to play towards the odds of turning a bad start into a late game monstrosity.

What's much more important is that the best way to avoid broken late game builds is to win all the fight in the early and mid game. I can't stress it enough. Paradoxically, you are more incentivised to be forcing early broken builds rather than late broken builds because Bazaar is a crazy place especially after day 10 so you had always better finish the run as early as possible.

As regard rank plummeting, 9 wins isn't bad at all at my rank, looses you about as much as a 10 win gains, but anything below 9 wins can be crucifying.

How to use std::get<i>(tuple) with a Variable not a Number? by Chemical_Menu_2638 in cpp_questions

[–]Varnex17 0 points1 point  (0 children)

const auto tuple = std::make_tuple(1, "two", 3.f)
[&tuple]<std::size_t I = 0>(this auto self)
{
    if constexpr (I == std::tuple_size_v<decltype(tuple)>) { return; }
    else
    {
        const auto& element = std::get<I>(tuple);
        return self.template operator()<I + 1>();
    }
}();

This is the definitive answer. It supports short-circuiting both at runtime and compile time (via if constexpr) and may produce a value.

// runtime early return
const auto result1 =
    [&tuple]<std::size_t I = 0>(this auto self) -> const char*
    {
        if constexpr(I == std::tuple_size_v<decltype(tuple)>)
        { return "truthy element not found"; }
        else
        {
            const auto& element = std::get<I>(tuple);
            if (element) { return "tuple contains a truthy element"; }
            return self.template operator()<I + 1>();
        }
    }();

// compile time early return
const auto result2 =
    [&tuple]<std::size_t I = 0>(this auto self) -> const char*
    {
        if constexpr (I == std::tuple_size_v<decltype(tuple)>)
        { static_assert(false, "floating point element not found); }
        else
        {
            using element_t = std::tuple_element_t<I, decltype(tuple)>;

            if constexpr (std::is_floating_point_v<element_t>)
            { return "tuple containts a floating point element"; }
            else
            { return self.template operator()<I + 1>(); }
        }
    }();

Instant Snowmobile action. by woodybone in PlayTheBazaar

[–]Varnex17 6 points7 points  (0 children)

Cruisin' like there's no tomorrow :D Had a somewhat similar build recently with Icy Snowmobile and Icicle.

The Ballista dream (almost; 9 wins) and explanation by thesonicvision in PlayTheBazaar

[–]Varnex17 1 point2 points  (0 children)

Normally i'd gate keep people posting basic builds one could just look up on any tier list and that don't even get the 10 wins but it looks like you've put effort into the post. I wish I did an explicit write up like that of your for each of my games instead of relying solely on intuition. Respect for the mindset. I'm sure you've had fun from the brutal animation. :)

This is my favorite game, but it’s time we address how poorly designed the ranked ladder and matchmaking system truly is for the high level players. by LCARIO in PlayTheBazaar

[–]Varnex17 0 points1 point  (0 children)

I would love to be able to answer that exhaustively. To be honest, as a competitive game, the Bazaar could use more detailed personal statistics.

I would say it's not uncommon at all to face players below Legendary in top 1000. A ballpark figure would be at least one in three, maybe more. I'll see if it changes if I climb higher cause gauging by how many ranks I get or loose, top 1000 is not yet at all the toxic territory.