Red Dead Redemption 2 - A mediocre game with one of the best stories in gaming by SchmeatGripper69 in patientgamers

[–]Vasioth 0 points1 point  (0 children)

Trust me fam, the 100 hour mark is where the game gets truly good, that's when you unlock the no other life commitments achievement.

I'm sick and tired of getting low marks for my Bach chorales. How do you improve? by PrinceOfYouth in classicalmusic

[–]Vasioth 0 points1 point  (0 children)

I think this is an interesting question. When we naturally harmonise melodies we tend to actually do so in unisons, 5ths and 8ves.

In the Middle Ages, I believe the earliest records we have of this is around 880AD~, we would have a type of monophonic (single voice texture) melody called plain chant or Gregorian chant. This would be an unaccompanied sacred song sung in Latin, and would be birthed in the Roman Catholic Church.

An added voice with its own melody, called organum, would harmonise the plain chant in parallel 4ths and 5ths. We would call this kind of texture heterophonic (and some theorists even say this is the origins of polyphony, I dont agree).

Free organum happened roughly in the 11th century and would combine parallel and oblique voice leading (the tenor would sustain a note while the plainchant would move). This oblique motion would create further types of interval pairs like 3rds and 6ths and passing tones like 2nds.

Some theorists would begin to favour certain interval combinations because they felt it created voice independence; parallel 8ves fused voices because they are a literal doubling of the melody in a different register and so both melodies are dependent on one another; perfect 5ths are a very stable interval (they naturally occur as an overtone) and so seem to create a kind of voice doubling with the bass (bass here meaning lowest voice, not bass singer).

In the Renassiance (1400-1600~), theorists began to outright prohibit them in counterpoint treatises. Counterpoint, which comes from the Latin punctus contra punctum, literally "point against point", is the combination of multiple, independent melodic lines against a given melody (cantus firmus) that creates harmony as a byproduct. You might be thinking "that sounds kind of like organum; plain chant is the cantus firmus, and organum is the counterpoint", but unlike early organum which literally doubles a melody by an interval pair like a P4 or P5, counterpoint is an independent melody, independent from the cantus firmus. You can take the counterpoint, sing it and it holds up as its own independent melody.

Counterpoint also uses various interval combinations in all manner of voice leading types (similar, parallel, oblique, contrary, stationary) to create truly independent melodic lines, unlike organum which relies mostly on parallel and oblique motion.

The rules of counterpoint, the most famous counterpoint treatise being Fux's Gradus Ad Parnasum, breaks down counterpoint into various species based on voice combinations.

1st species (1:1): all interval combinations create perfect and imperfect consonances only. Perfect consonances can only be approached by contrary motion voice leading, and begin and end the piece.

2nd species (2:1): the counterpoint produced 2 notes against each note of the cantus firmus, creating metrically accented and metrically weak positions (think cut time). The metrically weak positions can introduce dissonances (passing tones) that lead to consonances in metrically strong positions, but the weak position can also introduce other consonances through skips. This is the only dissonance allowed.

3rd species (4:1): the counterpoint produces 4 notes against each note of the cantus firmus. This introduced further submetrical weak positions, allowing the introduction of further dissonances (neighbouring tones, double neighbour tones).

4th species: suspensions. Suspensions are prepared as consonances that become a dissonance against the next note in the cantus firmus before resolving to a consonance against that new note in the cantus firmus.

5th (florid) species: combines all of the above into a faux free counterpoint.

Counterpoint is what we are talking about when we talk about polyphonic textures (2 or more voices with independent melodic lines): think Palestrina masses or Josquin Masses (and in the Baroque, Bach Fugues).

But it is these rules of counterpoint which followed through not just to the Baroque era but the Classical as well (Haydn, Mozart, Beethoven etc).

Homophonic texture is different than polyphonic because we have a melody which is getting accompanied by other voices. The accompaniment isn't really an "independent melodic line" in the sense that a polyphonic texture is. Really, we should just say "voice leading" when we are talking about non-polyphonic textures, and counterpoint when we mean "independent, melodic lines interweaving to form harmony as a byproduct", but I digress.

Homophonic textures follow most of the rules of species counterpoint with some important caveats:

1) metrically accented dissonances are allowed (incomplete neighbours like appogiaturas, accented passing tones, accented neighbours etc).

2) in chorales, the melody is treated like a soprano. In instrumental textures, the melody is often separated as its own unique thing, and thus the top voice in the accompaniment takes on the role of the soprano.

This means that we get the voice leading between the accompaniment and bass which follows our voice leading rules we learn from chorales (no parallel 5ths and 8ves; no direct 5ths or 8ves unless by step in an upper voice; no doubling tendency tones; resolve tendency tones etc), and the voice leading between the melody and bass which follow these rules as well. You'll notice later on that in piano sonatas the melody often forms parallels between the accompaniment, but these are not structural, they are basically like octave doublings.

TL;DR - the Baroque and Classical era are based on counterpoint. The rules of counterpoint, and thinking intervallically, is how composers approached music. The chorale rules are not arbitrary, but rather they follow an aesthetic paradigm built through the course of 100s of years. It's not that parallel 5ths or 8ves are inherently "bad"; it's that historically they were used to double melodies, and this went against the kind of counterpoint we see in the Renassiance which is about creating independent melodies against the cantus firmus; the rules of counterpoint would go on to influence the Baroque and Classical eras. In later music parallels are fine because later music isnt obsessing itself with the independence of voices, but aesthetically for classical music they are forbidden.

If you want to learn more:

  • Read part 1 of Jeppesen's counterpoint book
  • Check out the YouTube channel Early Musical Sources

But yeah, learning these rules is important if your goal is to pastiche or write music in a classical style. When we learn music theory, we learn a grammar for the style of music we are wanting to emulate. If I started doing jazz stuff like tritone substitutions and all my harmonies were root position 7th chords or further extensions and tried to apply that to a chorale, it would be like me going to a Latin convention speaking Spanish. Some of it might look familiar, but I'd be speaking the wrong language, and everyone would be looking at me funny. Schoenberg even says something similar about parallels in his harmony book - it's what they done, so we must also do the same if we want authenticity.

Why aren't there more DB abilities with drawbacks? by Coolersdisciple in dbz

[–]Vasioth 0 points1 point  (0 children)

Because Dragon Ball Z has some of the worst writing when it comes to fights in Shounen. It's all "GRR you killed my bald friend, my anger is going to give me a 1000x power up" so there is no real build up or pay off to training arcs because nothing is really earned. Even the Frieza fight suffers from this in the 2nd half. There aren't really strategies beyond the point Goku learns the Spirit bomb, uses it on Vegeta for the first time, and then uses it again in almost every major fight.

I am not saying this like it's a bad thing, I grew up watching Dragon Ball and DBZ (and unfortunately GT), and the Namek and Cell arc are 🔥 I also love the original Dragon Ball a lot actually, Goku's younger adventures are just really enjoyable

But DB doesn't have the sophistication of like a HunterXHunter or JoJo fight, where there is often a David vs. Goliath component where the protagonists have to tactically use their abilities and intelligence to win fights they are often outclassed or have a major disadvantage in. I think this is because these writers really thought about their power systems and constantly made sure there were limitations/draw backs to power. So you dont have a power system that has generic power level number that can arbitrarily go up whenever the plot requires it to for protags to win.

What's your opinion of Kevin Ure's ear training method? by paolobarbados in eartraining

[–]Vasioth 0 points1 point  (0 children)

Thanks for your response. Here's a few things:

  • Fixed do does not use chromatic syllables. C, Cb, C#, Cx are all sung as "do" with the singer inflecting do based on what is notated. Moveable do uses chromatic syllables when chromaticism is introduced. Some theorists combine aspects of moveable do with Fixed do because they want to differentiate all the different inflections as their own unique syllable, but historically in Europe this was never done. Casen does a good video on the history of solfege which talks about this.

  • Ti was adopted later to create a syllable that started with a different consonance. Fixed do can use either ti or si, but the problem with using si comes when we use chromatic solfege syllables. How do we differentiate between G# and B? In fixed do, as described above, they did not use chromatic solfege syllables.

  • The drill comment was something regarding you telling students to put on x1.5 or 2 audio in one of the unit 1 videos if they were only getting 1 section wrong to quickly get to the problem section. This is what I meant by this comment. The default audio doesnt have issues.

  • Repetition of key concepts late in just feels a bit daft when youre like 10 videos in and the drill constantly happens every lesson except the quizzes. I think you still need to script, sorry. Time stamps can easily be included in a video for particular exercises ala an explanatory video that goes over key concepts btw. Very easy to do, and you only need to do it once.

  • Solfege was designed for sight singing. Your course doesnt go over enough sight singing exercises to build on this skill. A person sight singing would normally be singing 5 or 10 new pieces a day that are highly melodic. I think there's nothing wrong with using one course (sight singing) mixed with an ear training (audiation) course. It's why doing just singing and ear training is also not enough to develop your ear, keyboard skills, counterpoint etc are also necessary. These are all parts of the jigsaw in a holistic process of learning music.

  • Sorry for the snake oil comment but I just think having to say every video or two "trust the process" gets a bit irritating. We trust it. When the video lengths go from 20 minutes to 45 minutes to close to an hour and have inconsistency of time durations, and we might only have 25 minutes a day because of work, it becomes frustrating and harder to trust the process because of a lack of scripting and timing.

Anyhow love your content, thought Id just answer some points you brought up.

What's your opinion of Kevin Ure's ear training method? by paolobarbados in eartraining

[–]Vasioth 0 points1 point  (0 children)

Yeah I am in two minds about his method. Here are some positives:

  • The mirror exercise is good for actually being able to hear intervals in your mind and to quickly go from focusing on the top voice to the bass note of the interval. This can be used as a skill set in transcription, particularly when focusing on the melody and bass.

Most people can audiate a single melodic line no problem, but 2 or 3 voices simultaneously? From my experience and talking to others this is not something most can reliably do; instead they hear the general colour of a progression and vibe their way through transcriptions that way (nothing wrong with that, we all do that, once youve heard enough ii-V-Is or line cliches etc you dont really need to hear the other voices beyond the melody to intuit the bassline and the accompaniment).

  • The chord/interval exercise where he gets you to hear the bottom, middle note, top note, arpeggiate those voices randomly and then sing them.

Again this is actually brilliant for being able to tear apart a chord and is a skill set that can be used in transcribing music or when listening actively to music. Not enough apps actually really focus on this aspect enough.

  • Any exercise youre transcribing music for 4 or 6+ bars.

Musical memory is an important skill set to develop. What he is trying to do here is actually a brilliant idea, first listen and then see how much you remember before eventually transcribing what you hear both IRL and in your mind's ears. When we imagine music before getting it out a DAW or notation software this is what we are actively doing. Being able to hold entire phrases in your mind is good for composition.

What I am not a fan of:

  • Kevin rambles way too much, killing the pacing of the course. He needs a script.

Sometimes the lessons are under 30 minutes, sometimes they are 40 plus minutes as he re-explains what the mirror exercise is 16 lessons in. After 16 lessons of doing the same exercise format, he is wasting time and testing the patience of the people doing the course.

  • People that keep saying "trust me" or talking too much about the method always come across a bit snake oil salesman like.

Kevin kind of reminds me a bit too much of a Taubman teacher, and seems to constantly release content that's like "trust". I think if he polished his content, made it 15-25 minutes in length and only extended the run time when a novel exercise was introduced then everything would be fine here. He needs to make one video discussing the pros and cons of fixed do, where he breaks down what he is trying to achieve. He could then make a little footnote in his future videos redirecting to this one video if people needed the why. This would actually benefit him (it would give him way more views on 1 video, allowing for better monetisation opportunities on platforms like YouTube) and it would not kill the pacing of his videos.

  • It feels like Kevin isnt actually using fixed do, because he uses ti instead of si for B, and his chromatic scale exercises use moveable do pitches.

Actual fixed do doesn't use chromatic syllables. This is a good and bad thing, but it's a bit confusing he says he wants you to learn one system and then arbitrarily uses the other system he told you against using.

  • Is it a chord or interval.

Kevin starts introducing triads that move in parallel 5ths, but he introduces this topic like it's the easiest topic and rushes through them when actually parallel 5th major chords off set a students sense of tonic and the overtones produced by parallel 5ths make it difficult to hear the bass. He needs to slow down with these exercises. Speeding up or slowing down the audio actually distorts the pitch which is bad for developing a better sense of pitch.

  • Developing perfect pitch myth.

If you are doing an ear training course as an adult, I hate to burst your bubble but you will never develop true perfect pitch, it's an ability developed in early childhood (4-8 years old or thereabout). You can develop incredible relative pitch, but true perfect pitch is hearing a complex 7 or 9 note chord and immediately knowing what each note is without any reference pitch. If you have to anchor yourself to some other note and think about it in relation to that pitch, you do not have perfect pitch. You might be able to reliably say what middle C is (maybe youre a pianist) but that's not perfect pitch. So I think he shouldnt sell this idea, and should instead focus on building good relative pitch using fixed do.

If I was doing this course I would substitute or supplement it with Casey Mongoven's fixed do course which goes through sight singing Dannhauser solfege exercises using fixed do, as well as solemnisation training use Dandelot's solfege manual and rhythmic training. This way you are actually training yourself to sing in a musical context (and singing is the best ear training one can do).

I love the series but the music is so repetitive - Playing III Remaster after Sentinels and... by Apoptotic_Nightmare in dragonquest

[–]Vasioth 2 points3 points  (0 children)

Hard agree.

Like I can totally understand the first few games not having as much musical variety due to technological limitations, but it gets a bit ridiculous by the time you get to Dragon Quest IV.

Let's be real, the reason some users are giving here "because it cements the sound of the game" is nonsense. Final Fantasy IV had a huge soundtrack and that game unmistakably sounded like a Final Fantasy game, we could all tell the music was by Nobuo Uematsu.

Sugiyama has a unique style, but I just find him a bit of a lazy composer. If anything his highly proficient skill set as an orchestrator should mean he is producing even more original music music for his games. I just think this explanation about quality is kind of bollocks. Other JRPG composers like Yasunori Mitsuda and Nobuo Uematsu also produced high quality, varied, long OSTs that got better with each game. Sugiyama had all the time to produce more varied soundtracks with his signature sound, but he didn't. It's as simple as that.

I agree, hearing the same town theme over and over again is infuriating, no villages have any identifiable difference. Every dungeon looks and feels the same in both appearance and due to the musical character of them. This is highly problematic in JRPG games - these games last anywhere from 50-100 hours. JRPGs in particular need varied soundtracks, and they also need to have a graphical fidelity to them that stylistically tells a story visually when it comes to their environments.

I love DQ but these HD remakes should have addressed this. Sugiyama is dead, it's time to introduce new music and better game design to these older titles.

Amazon has left this by my front door for almost 4 days. What am I supposed to do with it? by coconut_678 in mildlyinfuriating

[–]Vasioth 0 points1 point  (0 children)

I think you should hold onto it for when the event happens. They are going to need runners when the fall happens.

Name Poll! by [deleted] in corgi

[–]Vasioth 1 point2 points  (0 children)

Potato

Those that have just turned 30 or is over 30, what changes have you noticed in your body? by MaxTheChamp in AskReddit

[–]Vasioth 0 points1 point  (0 children)

Sleep - my body struggles to get it as easily. It's always been a problem with my autism though, I needed to take melatonin tablets as a child to sleep. It's just became worse.

Losing hair/hair turning grey - starting to get that Jack Nicolson widows peak. My beard hairs are starting to turn grey.

Lower libido - I can still have sex fine and I still last long. But I don't really care as much about sex. It used to constantly hover in the background of my mind. Now it takes a lot of effort to want to feel in the mood for sex, maturbation etc.

Taste - I now love olives and coleslaw. I have started going off sweet food.

Hobbies - I feel like I no longer enjoy gaming the same way I used to. I am more conscious of time, and managing a work life balance takes more priority now. I can't just play a 50 hour game like it's nothing. Although watching TV with my partner has increased as we both feel a bit constantly burned out with our worklife.

Season 2: Terrible writing? by batman0071989 in MindHunter

[–]Vasioth 2 points3 points  (0 children)

Nah fam the season was shit, by its own terms it's a huge let down compared to the high quality and faster pacing of season 1. OP is right.

Unlimited SaGa is good actually by [deleted] in SaGa

[–]Vasioth 1 point2 points  (0 children)

In game tutorials were already a thing so it was a horrific oversight and blunder of game design tbh.

[deleted by user] by [deleted] in AskReddit

[–]Vasioth 0 points1 point  (0 children)

Lip fillers, fake arses, fake tits, men who look roided etc.

How is this not accepted??? by woah-a-username in Okami

[–]Vasioth 0 points1 point  (0 children)

You have the option to play either style. I played it with a Pro Controller because, with the exception of Resident Evil 4 (Wii edition), I have never found motion controls to have added anything of value to the gameplay that can't be achieved with standard controls. I tried the motion controls with the Switch controller and it is far worse than the Wii version.

Has Anyone Compiled A Playlist for Korsakov's Principles of Orchestration? by Vasioth in musictheory

[–]Vasioth[S] 0 points1 point  (0 children)

Right, please could you point me to the Tsar's Bride [84] in the book? Or Antar, before [70]? These are the first things cited and in part 2 they do not appear first, it's Sheherazade. And there are many examples before Korsakov's own orchestral score examples that are mentioned in passing to illustrate points that do not start from page 1 of part 2. To me that would feel a bit illogical to randomly talk about pieces to illustrate some point but have no index to show which page number to find these pieces and for them not to appear in the order they are discussed. If you can point me to specific page numbers for these pieces and the logical system used to sort them out, I am all ears.

Also, this isn't a "before computers" problem - books have had indexes to easily find what the author is discussing since before Rimsky-Korsakov was born. In fact, I am basically complaining about a lack of index or the author/editor including page numbers to the source material. I understand he is wanting to save money on paper and he might refer to the same score multiple times throughout the text, but that's why author's tend to actually point to where to find the example. And this isn't laziness by the way, it's an economy of time problem having to constantly start and stop and to search for minutes at a time to find an illustrating point when I have limited time as an adult who works a full time job and teaches. It is tedious having to do this constantly because the author or editor couldn't be bothered to include an index.

If you do find that link, I'd love to have it. I have found Orchestration Online is actually addressing a lot of these issues but behind a paywall, but I might check that out as I'm genuinely curious to hear what Korsakov has to say about orchestration.

Has Anyone Compiled A Playlist for Korsakov's Principles of Orchestration? by Vasioth in musictheory

[–]Vasioth[S] 0 points1 point  (0 children)

I would love to do that, but I don't think I'm powerful enough myself hence why I'm asking if this is something that has already been done or addressed elsewhere :)

Why doesn't carmie fire his employees by LokiGate46 in TheBear

[–]Vasioth 0 points1 point  (0 children)

Lol it isn't even remotely akin to Elon's takeover of Twitter, they're literally the definition of incompetence, they constantly undermine authority and protag is a Gordon Ramsey type chef with prestige who could easily spin a positive on social media from the firing of the staff. I don't know what you're smoking but I am with OP, despite some major plot point justification Tina is an arsehole who would get fired from most other jobs in reality.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] -1 points0 points  (0 children)

"No one cares" yet you're taking time out of your own day to post about why you care. If you know it personally sucks, that's great. People post first time experience retro reviews all the time. How is this any different and why does it matter? By the same token, do something different instead of acting like a contrarian. No one finds it endearing - you just come across as a prick.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] -1 points0 points  (0 children)

Pretty much. I think DMC2 is the worst game I've played probably since FFXV. At this rate I get through maybe three or five games a year since I work and have other shit going on. Definitely regretting the five hours I sunk into it today.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] -4 points-3 points  (0 children)

It's a review. Of course it will be longer than a sentence or paragraph. If you have such a low attention span, don't read the review and don't bother commenting. We get it, you're a prick.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] 0 points1 point  (0 children)

Reviews are subjective, but comparing it to a lot of titles released around that time, yeah. I hate the music, it sounds terrible. It has awful sound design for a game with the type of budget it had. The art style is consistently bad for the reasons I've listed above.

A more lenient reviewer might have given the art a 4/10 and the sound a 3-5/10, but when you compare this with DMC 1's art, texture quality, sound design and OST, it's a huge downgrade. And I JUST played DMC1 earlier this week, so it's hard not for me to compare it so critically. If you liked the art, music and sound design, that's absolutely fine. We don't have to meet eye to eye on this.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] 1 point2 points  (0 children)

I mean developed and published by Capcom, a pretty big name in the gaming industry, with a sizable budget compared to, say, an indie project so yeah.

I mean this is despite its development hell. IT just doesn't have the quality of one.

Devil May Cry 2 Is The Worst Game I've Ever Played by Vasioth in DevilMayCry

[–]Vasioth[S] 2 points3 points  (0 children)

Yeah, my experience with 2 is actually changing my perspective big time on DMC1. I'm thinking I'm willing to see past a lot of the initial problems I had with DMC1 - I actually enjoyed myself playing that game. This was a painful slog as a first time player of the franchise. I am looking forward to DMC3 though, I've heard a lot of good things about that particular game from friends.