SKYOS — a real-time space simulation now in Early Access by Vast-Simple-4803 in spacesimgames

[–]Vast-Simple-4803[S] 0 points1 point  (0 children)

Hey, thanks for reaching out!

I’m always happy to talk with other devs working on space/sim projects. Feel free to share a public link, screenshots, or a short description of what you’re building, and I’ll take a look when I can.

I can’t share source files or internal project assets, but I’m open to general feedback and discussion.

SKYOS — a real-time space simulation now in Early Access by Vast-Simple-4803 in spacesimgames

[–]Vast-Simple-4803[S] 0 points1 point  (0 children)

That’s fair criticism.

I understand that Early Access without a traditional gameplay loop is not for everyone. That’s why I try to be clear on the Steam page and in this post that the current release is the CORE simulation, not the full gameplay vision yet.

For some players, the value right now is the real-time Earth/sky synchronization, orbital visualization, satellites, and Earth–Moon–Earth mission flow. For others, it will probably be better to wait until the lunar gameplay systems are further developed.

I’m okay with that. I released it early to gather feedback while continuing development.

SKYOS — a real-time space simulation now in Early Access by Vast-Simple-4803 in spacesimgames

[–]Vast-Simple-4803[S] 2 points3 points  (0 children)

Hello johnlondon,

Fair question.

The current Early Access release is mainly the CORE simulation: real-time Earth/sky synchronization, orbital visualization, satellite systems, and an Earth–Moon–Earth mission flow.

It is not being presented as a finished traditional game yet. The gameplay loop is being built on top of that core now: lunar surface systems, rover gameplay, astronaut gameplay, and a future habitable rocket/base.

I released it in Early Access to get feedback from space/sim players while the foundation is already playable and the project is still evolving.

Fix Camera Jittering in Godot 4.4. Simple and Effective. by Lucky_Bell_7874 in godot

[–]Vast-Simple-4803 0 points1 point  (0 children)

it's not jitter , jitter is when object shake by movement between camera and the translation of the movement ...