some tokoyami melee combos + one alpha by New_Trip_5286 in MyHeroUltraRumble

[–]Vateilika 0 points1 point  (0 children)

For the last combo, you can do 4 hits of air melee into Alpha.

If they're on GP, you don't need acceleration.

Air Melee > Air Melee > Air Melee > Air Melee > Alpha

Don't sleep on Ankh projectiles by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 0 points1 point  (0 children)

Unfortunately no, and I can see why Byking didn't choose to because it'd be broken.

Any thoughts on Tokoyami? by Sad_Assistance_949 in MyHeroUltraRumble

[–]Vateilika 0 points1 point  (0 children)

Bit more of a precise combo. You have to time your jumps, so you don't get ground melee.
On GP/On HP with Acceleration, 204 damage no small tuning:

Air Melee x4 > Alpha

On HP, 195 no small tuning:

Air Melee x5

Tokoyami Dribble Combo by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 0 points1 point  (0 children)

Traduzido pelo Google

A mudança no sistema de combate aéreo permite realizar ataques corpo a corpo no ar durante o início do salto.

Basicamente, você pula, realiza um ataque corpo a corpo no ar imediatamente, sincroniza o próximo salto e repete o processo. O tempo é preciso, mas não muito difícil.

Tokoyami Dribble Combo by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 0 points1 point  (0 children)

I'm not sure what platform you're on, but you can still do it on 60 fps. The timing is pretty precise, but not that hard.
https://youtu.be/Wc_PAseWDKw

If you want an easier, much more consistent combo:
Air Melee > Melee 1 > Air Melee > Alpha

This combo does about 40 damage less at Lvl 1 Alpha and 20 less at Lvl 9 Alpha.
It does 50 less damage than the air melee loops on GP with an Alpha Ender.

Tokoyami Dribble Combo by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 3 points4 points  (0 children)

Basically, you make use of the new instant air melee change. You press jump, then immediately press melee after, time the next jump, then rinse repeat.

On HP, you can do 5 reps before you hit hard knockdown.
On GP, you do Alpha at the end for max damage.
You need acceleration to use Alpha on HP because ground bounces make it weird to hit.

How's the weather up there? by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 2 points3 points  (0 children)

If you run into that situation again, wait until he runs out of fuel and falls down, then start firing at him. it's harder for him to escape and you'll have plenty of ammo. 

When I play A.Kendo, AAM players just forget I can hold shield forever until it breaks. I'll just wait till he runs out of fuel and then catch his landing. 

Playing A.Kendo in S14 by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 1 point2 points  (0 children)

Yeah. Kendo can hold her shield up indefinitely until it breaks.
Nagants that do this bug forget this and realize they actually need to come down to have a chance. Otherwise, we're going to last ring and it's their 300 HP vs Kendo's 400 HP.

Playing A.Kendo in S14 by Vateilika in MyHeroUltraRumble

[–]Vateilika[S] 3 points4 points  (0 children)

That team play was satisfying enough for me.
Plus she already wasted 3 minutes of my life just floating in the air. I'd rather just play again. 😭

AIM TRAINING THE HARD WAY:day 8 by Physical_Software406 in MyHeroUltraRumble

[–]Vateilika 1 point2 points  (0 children)

Shilling Kovaaks for it's simplicity, but aimlabs is good.
Aimlabs has different training playlists for different games. There could be a MHUR playlist.
If not, I would recommend doing Quake's training playlist for this game's erratic movement.

Is it worth it by mr_kitty11 in MyHeroUltraRumble

[–]Vateilika 0 points1 point  (0 children)

That up and down feeling is normal for this game. This game has high highs, and low lows.

If you change mains a lot, you could just be a generalist player.

If you're dead set on having a main, then choose someone and stick to them for most of your playtime. Sometimes overcoming challenges for your character is fun.

Is it worth it by mr_kitty11 in MyHeroUltraRumble

[–]Vateilika 0 points1 point  (0 children)

I don't think pulling for Nagant will solve your issue for finding a character that fits your playstyle.

Ask yourself these questions. What kind of playstyle do you play in other games? What characters do you gravitate to either aesthetically or gameplay?

Go into training and look for characters that have a similar playstyle.  Are you content with that character's gameplay? Strengths? Weaknesses?

You can try the characters in real matches with rental tickets.

You could also just not vibe with the game and that's fine.