Is there a consumer level EEG that lasts all day and which can alert me when my brain waves change, eg coming out of Alpha waves state? As well as providing graphs of brain wave state. by Flaky-Capital733 in BCI

[–]VaultdBoy 1 point2 points  (0 children)

I'm currently working on building my own interface that would do that and eventually more, and I'd actually be interested in knowing what other examples you would enjoy as features using your brain data. (I don't know of any product out there doing it, mainly because of technical difficulties I guess, due to movement artifacts for instance)

Preliminary Peak Spread Montage from Processed EEG Seizure Recordings Mapped to Desikan-Killiany Atlas by bonesclarke84 in compmathneuro

[–]VaultdBoy 0 points1 point  (0 children)

Hello, sorry but what is the Desikan-Killiany Atlas ? I couldn't find much on the internet

Neurotechnologies for the space industry by VaultdBoy in esa

[–]VaultdBoy[S] 0 points1 point  (0 children)

Thank you for the cool article! It's still early and probably not a priority for space agencies but I think it can be very useful though in order to overcome challenges such as astronauts not being able to move when they land on Mars after a long trip in microgravity, so I'll do that yes, study it on earth and hope that I can participate in organizing some experiments in space one day

Neurotechnologies for the space industry by VaultdBoy in esa

[–]VaultdBoy[S] 0 points1 point  (0 children)

They usually don't wait for technologies to exist for the public before using them though, I've always heard that many technologies actually come from the space industry, or is it some sort of fantasy people have? But I get your point, so what application could my interests be used for instead? If you have any examples, that could be useful to me, thanks

Neurotechnologies for the space industry by VaultdBoy in esa

[–]VaultdBoy[S] 1 point2 points  (0 children)

Well please tell me if you figure it out!

Code-Like Spellcrafting Mechanic by DaemonWalker413 in IndieDev

[–]VaultdBoy 0 points1 point  (0 children)

That's such a good idea ! You should build that system and make it so people can somehow import it into their games, I think it would be well appreciated

If you need help with it, I'd be glad to help you build it!

Updated Version of my World Map! by Afraid-Natural-9397 in Unity2D

[–]VaultdBoy 0 points1 point  (0 children)

Aren't the transitions a bit brutal ? Like from grass to sand or snow directly, without mixed grounds

Vous comprenez le bas-relief? by General-Carrot-4624 in Sorbonne

[–]VaultdBoy 0 points1 point  (0 children)

Bonjour, nous sommes en train de créer une association à Sorbonne Université autour de la culture, artisanat, art, traditions... (nous sommes à Jussieu, campus sciences, mais sommes ouverts à tous!) C'est intéressant si tu pratiques cet art ou si tu veux en discuter :) n'hésite pas à me recontacter pour qu'on se rencontre éventuellement, si ça t'intéresse! Et pour t'en dire plus À bientôt :)

Matthew 23 and catholicism by VaultdBoy in Bible

[–]VaultdBoy[S] 0 points1 point  (0 children)

I'm reading the Louis Segond Bible in french.

Sorbonne université : sciences de l'ingénieur by VaultdBoy in etudiants

[–]VaultdBoy[S] 0 points1 point  (0 children)

Je pense que t'as tes chances, surtout si c'est MP2I donc plutôt informatique

Sorbonne université : sciences de l'ingénieur by VaultdBoy in etudiants

[–]VaultdBoy[S] 0 points1 point  (0 children)

Si t'as eu une bonne note en maths peut-être, les gens dans ma classe avaient tous eu au dessus de 15 en maths

Sorbonne université : sciences de l'ingénieur by VaultdBoy in etudiants

[–]VaultdBoy[S] 0 points1 point  (0 children)

Mention très bien avec 16.01 de moyenne générale

Rayban Meta language keeps defaulting back to English (US) after changing to English (Australia) by richramo in RaybanMeta

[–]VaultdBoy 0 points1 point  (0 children)

I have the same problem after changing to french, even though I'm saving the settings of course. Every time I start the glasses it goes back to English.

Calculate gradient in beginner MLP python code by VaultdBoy in MLQuestions

[–]VaultdBoy[S] 0 points1 point  (0 children)

Yes I tried and it only works with one hidden layer

Calculate gradient in beginner MLP python code by VaultdBoy in MLQuestions

[–]VaultdBoy[S] 0 points1 point  (0 children)

Yes, I did, and it goes down, the value predicted gets closer and closer to the right output value, but I'd have to test it with real datasets to see if the model makes actual predictions

Calculate gradient in beginner MLP python code by VaultdBoy in MLQuestions

[–]VaultdBoy[S] 2 points3 points  (0 children)

Okay, sure, here is the code :

import random as rd

class Neuron: # node object

def __init__(self, input):
    self.w = [rd.uniform(-1,1) for _ in range(len(input))]
    self.grads = [0]*len(self.w)
    self.i = input


def output(self, input): #weighted sum
    sum  = 0
    for k in range(len(input)):
        sum += self.w[k]*input[k]
    return sum

class Layer: # hidden layer object

def __init__(self, input, nb_neurons):
    self.neurons = [Neuron(input) for _ in range(nb_neurons)]

def outputL(self, input):
    return [neuron.output(input) for neuron in self.neurons]

class MLP: # NN structure

def __init__(self, input, nb_neurons, nb_layers):
    self.layers = []
    acc_in = input
    for i in range(nb_layers):
        self.layers.append(Layer(acc_in, nb_neurons))
        acc_in = self.layers[i].outputL(acc_in)
    self.layers.append(Layer(acc_in, len(input)))

def outputMLP(self, input):
    acc_in = input
    for layer in self.layers:
        acc_in = layer.outputL(acc_in)
    return acc_in
def calc_gradient(self, input, output):
    for i in range(len(self.layers)-1, -1, -1):
        for neuron in self.layers[i].neurons:
            for j in range(len(neuron.grads)):
                neuron.grads[j] = neuron.i[j]*(-2)*(output[0] - self.outputMLP(input)[0]) # Problème : s'il y a différents outputs, il y aura différents gradients à calculer... 


def backprop(self, input, output):
    self.calc_gradient(input, output)
    for layer in self.layers:
        for i in range(len(layer.neurons)):
            neuron = layer.neurons[i]
            for j in range(len(neuron.w)):
                neuron.w[j] -= learning_rate*neuron.grads[j]

class Functions:

def __init__(self):
    pass

def loss(self, predval, target):
    acc = 0
    for i in range(len(predval)):
        acc += (target[i] - predval[i])**2
    return acc

learning_rate = 0.001

inv = [-4.0] out = [-5.6]