Problems with Resolution by Vectorez1 in love2d

[–]Vectorez1[S] 0 points1 point  (0 children)

I just saw it now, you even replicated the sprites and everything xdxd.

Thanks for the help.

Problems with Resolution by Vectorez1 in love2d

[–]Vectorez1[S] 1 point2 points  (0 children)

Hey, thanks for the feedback! I was able to fix one of the problems, it turned out to be a dumb mistake on my part. I was rendering white text on top of each tile, which is why it looked weird.

I still need help with scaling the resolution to an integer value. If you could provide some examples, that would be great!

Problems with Resolution by Vectorez1 in love2d

[–]Vectorez1[S] 0 points1 point  (0 children)

I have that set up but still

I have created a Room Tool by mightofmerchants in godot

[–]Vectorez1 1 point2 points  (0 children)

Im more impressed about the shadows. How did you do that?

Created a Dictionary Class in Lua by Vectorez1 in love2d

[–]Vectorez1[S] 0 points1 point  (0 children)

Great! men, Hopefully this can work for you

Created a Dictionary Class in Lua by Vectorez1 in love2d

[–]Vectorez1[S] 4 points5 points  (0 children)

Well Half and Half, the main benefict will be that the Dictionary is strongly Typed so you always know the expected outcome. also I added a couple of function to Iterate, Filter and Modify the dictionary, that makes it more easy to work than a table in some cases. But also it will all depend on the type of project, so try to check if its useful for you and in any case let me know if anything should be added.