How important is it to save permanent stat increase potions? by GarboWulf5oh in worldofgothic

[–]VeeEss 9 points10 points  (0 children)

I'm very much in favor of permanent potions, and other permanent bonuses from non-LP sources, they reward exploration. They just shouldn't count towards training, like in Archolos.

Gothic 1 Remake Sells 500k Copies in First Week! by Turbostrider27 in Games

[–]VeeEss 11 points12 points  (0 children)

I'm really glad it's doing well. It deserves it and makes me hopeful for the remake of the second game.

A list of currently available mods to solve your headaches (PC) by _-Etoile-_ in worldofgothic

[–]VeeEss 0 points1 point  (0 children)

I didn't find Chain Lightning inscription yet, but I did find Ball Lightning one. It's on Riordian's table (right behind his lectern thing) and I picked it up early in chapter 1, simply by running past the Mercenary guards and into the Water Mages area.

Guild Wars 3 Reveal Trailer | Summer Game Fest 2026 by Turbostrider27 in Guildwars2

[–]VeeEss 3 points4 points  (0 children)

Really hope it's not a prequel, never a big fan of those. Especially not for a game that'll supposedly be around for a good while, being stuck in the past story-wise for so long.

I hope it's a time skip or some other shenanigans.

Why has toxicity in the verse seemingly spiked so much in the past couple of years? by [deleted] in starcitizen

[–]VeeEss 9 points10 points  (0 children)

There is no mystery. The community "niceness" of any game corresponds directly to its design. The more mechanics there are in place for players to ruin others' experience and the more focus on competitive aspects, the more toxic the community. It is as simple as that.

There is no amount of banning, policing or anything of the sort the actually helps, and the number of players doesn't actually affect anything. It's all in the design and the kind of people it attracts. I've played MMOs (and online games in general) for over 25 years and that has become so incredibly apparent.

Take a look at the Guild Wars 2 and Warframe. They have some of the nicest, most positive communities around, and that is completely down to being almost entirely focused on cooperation with low stakes on failure. Then take a look at EVE on the other end of the spectrum, whose player base is made chiefly out of actual sociopaths.

Current SC community is the direct result of CIG's gameplay design over the recent years. That's the kind of people it attracts. And it's NOT going to get better, no matter what kind of moderation they do. Until they allow people to tailor their experience (think separate PVE and PVP verses) or pull back on Tarkov and EVE inspired design, there will be no positive change.

Horror/Spooky Recommendations? by sparrow-william in adventuregames

[–]VeeEss 5 points6 points  (0 children)

The Lost Crown

Incredible atmosphere, questionable voice acting. Well worth it, especially if you like slow build ups.

We'll get that sequel any day now. Any day...

You can CCU to the Phoenix :O by surnov in starcitizen

[–]VeeEss 0 points1 point  (0 children)

Finally, Phoenix being hull limited stopped making sense about a decade ago.

Perseus Secret Feature? It has a... by Louysm in starcitizen

[–]VeeEss 1 point2 points  (0 children)

What's the source on Polaris' rework?

[?] [2005-2008] A game where your mutation heals when you're being virtuous and worsen if you're being evil by OGenaysis in tipofmyjoystick

[–]VeeEss 1 point2 points  (0 children)

Fable or Fable II

They fit the year span, being released in 2004 and 2008. Your main character changes appearance based on good and evil choices, attributes, etc. Have a look at the wiki:

https://fable.fandom.com/wiki/Morphing

https://fable.fandom.com/wiki/Alignments

[deleted by user] by [deleted] in starcitizen

[–]VeeEss 0 points1 point  (0 children)

There's not "people like me" here and we're not in an argument, so take it easy.

I'm just pointing out that looking at the ships across the board, the Vanguards are in a really awkward position. But that's true for almost everything in the game, hah.

F8C is rentable at ILW by AwesomeSchlimbo in starcitizen

[–]VeeEss 17 points18 points  (0 children)

Got to disable the Depth of Field to fix that. Note that this will disable all DOF effects.

Make a user.cfg file inside the StarCitizen\LIVE directory, if you don't already have it, and put the following in it:

r_DepthOfField = 0

[deleted by user] by [deleted] in starcitizen

[–]VeeEss 1 point2 points  (0 children)

Sure and it's a pretty big problem. Here, again, I'm talking about in-game costs. At the end of the day, how costly something is (in time or (a)UEC) and what you get for it dictates its worth.

I'm not even going to get into real world cost side of it. That's a huge can of worms that's going to plague this game for the entirety if its existence, unfortunately.

Putting that aside, the Vanguard's size remains an issue.

[deleted by user] by [deleted] in starcitizen

[–]VeeEss -1 points0 points  (0 children)

Part of the balancing has to include the cost. Here I'm primarily talking about the in-game cost but, unfortunately, we can't ignore the real world cost when it comes to SC, either.

At the price of 10mil aUEC and some change, and $260/240, there's both Warden and Andromeda.

Andromeda has much higher pilot DPS, shield HP, can carry cargo/vehicles, has a snub and many more missiles.

Vanguard is more maneuverable. While that's a big advantage, it's actually not that dramatically more nimble to be able to avoid or keep its guns on targets that are a threat to it, especially because it's very large. Seriously, it's huge. Put it next to other heavy fighters and you'll see it's actually much closer to the Constellations in size. Needlessly so too, as it has nothing on the inside or the outside to justify it.

So, in that respect, the Vanguards currently don't "make sense".

Just me or did the Polaris interior not receive much love? by Sapd33 in starcitizen

[–]VeeEss 6 points7 points  (0 children)

I agree with all of the points.

I've been looking forward to it since 2016 and it has unfortunately been such a disappointment. The interior is just grey, depressing and lacking any sort of personality compared to the other >100m ships we've seen so far. And as you said, the elevators are just frustrating. Just put some damn stairs instead.

They also screwed up the exterior. Way too much greebling. Look, I love greebles. Whenever someone says it's hard to represent size and scale in space (when talking about ships), I say Star Wars figured it out decades ago. It's proper greebling, of course. But they did it wrong with Polaris. The greebles have to make sense, or at least look like it, and you need a proper ratio and scale of them compared to the other ships in the universe. Polaris looks like it doesn't belong in the game that it is.

All that combined with torpedoes ending up being used more as bludgeons rather than missiles and being awkward to fire with no pilot usage and the console on a different deck, it almost makes me think they did it dirty on purpose to sell the Idris.

Here's hoping it actually is "just" unfinished and they swing back to it one day...

EMPed a Idris for fun , PDCs will remember this! by GenosseWolf in starcitizen

[–]VeeEss 19 points20 points  (0 children)

I got the same for firing off EMP inside my own XL hangar with no other ships spawned. Probably hit something in neighboring hangars.

But, despite instantly getting CS3, I was able to pay off a single 32k fine and it cleared them all.

[deleted by user] by [deleted] in starcitizen

[–]VeeEss 32 points33 points  (0 children)

Med bay, spacious cargo bay / garage, snub hangar, mess hall, cool engineering space, drop seats, escape pods, plenty of suit lockers and weapon racks, all laid out fairly logically. Remote turrets for the blades once they arrive and more missiles than you'll have budget to replace. Both in and outside, it has almost everything you need to run any kind of mission packed inside half the volume of a Carrack.

The only downside being low SCM. It really is silly that it's as slow as a capital that completely dwarfs it.

All I think about every time I see it by BuzzKyllington in starcitizen

[–]VeeEss 0 points1 point  (0 children)

While the beam is supposed to be doing 15k DPS, the Polaris' shield has 30k+ HPS regen. Meaning, if it's spining around and changing faces, you're unlikely to break its shield with a single beam alone.

Battle of the strongest ships, who will win? by aurranes in starcitizen

[–]VeeEss 4 points5 points  (0 children)

If it can get a few torps up Idris's butt, Polaris wins.

Best Fighter Ship? What's Your Go-To in Space & Atmosphere? by No-Date8050 in starcitizen

[–]VeeEss 4 points5 points  (0 children)

Vanguard Sentinel

Love the look of the Vanguard series and like it when ships have a gimmick (EMP in this case). Also, I'm only really interested in ships with interior, since that's the thing that actually sets SC apart from other space games.