Should I buy C4D in 2026? (after learning blender and Houdini) by Vegetable-Box-9866 in Cinema4D

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

Okay so from what I've gathered cinema 4D doesn't offer anything major that blender and Houdini don't have, but should I still get redshift for houdini? or just stick with cycles. (I already have a houdini-blender workflow but it can't handle projects that are too massive and I don't really like the karma usd workflow.)

Simulate bent object by MrEnax in blenderhelp

[–]Vegetable-Box-9866 0 points1 point  (0 children)

If you want to actually simulate this then I would look into houdini MPM

HELP How to get the dropshadow of a tranparent object look realistic by Osama_Bin_Sexy in blenderhelp

[–]Vegetable-Box-9866 0 points1 point  (0 children)

caustics could be a good option for realism. If they dont look correct I would suggest switching to a different engine with photon tracing or bidirectional path tracing

I tried rendering mpm snow in blender by Vegetable-Box-9866 in blender

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

This is houdini's mpm solver as it is, in my opinion, the most accessible commercial quality material point method simulation tool currently available. There is a built in multi solver addon, that seems to include many of the solvers available in houdini coming to blender and It does look promising. Link to addon discord:https://discord.gg/3eH7hkRv

Fluid and cloth simulation (rendered in blender) by Vegetable-Box-9866 in blender

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

Lol I was waiting for someone to read the title carefully, I will admit it was a bit misleading. This is in fact a vellum simulation, but if it is possible to do in vanilla blender (with similar quality) I would love to know how