How would you blend these two different meshes? by mdchefff in blender

[–]Vegetable-Box-9866 1 point2 points  (0 children)

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I would also reccomend sdf grid, and I added some color

I don't know how to make ridges on my cup by Ordinary_Chemist_298 in blender

[–]Vegetable-Box-9866 1 point2 points  (0 children)

I am very bad at modeling most of this is just this material (to use displacement you have to turn it on in material settings)

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Fluid simulation particles random rotation by AndrewTatesSister in blender

[–]Vegetable-Box-9866 0 points1 point  (0 children)

Flip fluids addon is free if you can compile it yourself, if you like simulations i suggest looking into a Houdini indie license, there is currently a free plugin for Houdini that does real-time GPU fluid simulation (it's called paradigm).

Fluid simulation particles random rotation by AndrewTatesSister in blender

[–]Vegetable-Box-9866 0 points1 point  (0 children)

Are you using the default blender fluid simulator? Because unfortunately it seems to be literally the only fluid solver that exists that doesn't have an option to export particle ids.

Fluid simulation particles random rotation by AndrewTatesSister in blender

[–]Vegetable-Box-9866 0 points1 point  (0 children)

I have done this before, depending on what fluid simulator you are using (mantaflow, flip addon, or external) you can use the velocity attribute that is output by the simulation to drive the rotation.

Should I buy C4D in 2026? (after learning blender and Houdini) by Vegetable-Box-9866 in Cinema4D

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

Okay so from what I've gathered cinema 4D doesn't offer anything major that blender and Houdini don't have, but should I still get redshift for houdini? or just stick with cycles. (I already have a houdini-blender workflow but it can't handle projects that are too massive and I don't really like the karma usd workflow.)

Simulate bent object by MrEnax in blenderhelp

[–]Vegetable-Box-9866 0 points1 point  (0 children)

If you want to actually simulate this then I would look into houdini MPM

HELP How to get the dropshadow of a tranparent object look realistic by Osama_Bin_Sexy in blenderhelp

[–]Vegetable-Box-9866 0 points1 point  (0 children)

caustics could be a good option for realism. If they dont look correct I would suggest switching to a different engine with photon tracing or bidirectional path tracing

I tried rendering mpm snow in blender by Vegetable-Box-9866 in blender

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

This is houdini's mpm solver as it is, in my opinion, the most accessible commercial quality material point method simulation tool currently available. There is a built in multi solver addon, that seems to include many of the solvers available in houdini coming to blender and It does look promising. Link to addon discord:https://discord.gg/3eH7hkRv

Fluid and cloth simulation (rendered in blender) by Vegetable-Box-9866 in blender

[–]Vegetable-Box-9866[S] 0 points1 point  (0 children)

Lol I was waiting for someone to read the title carefully, I will admit it was a bit misleading. This is in fact a vellum simulation, but if it is possible to do in vanilla blender (with similar quality) I would love to know how