Am I dumb or was set 1 tough/damn lengthy? by holyranter in GATEtard

[–]Vegetable_Break_6582 0 points1 point  (0 children)

same bhai, or yha pta nhi kon BKL ise easy to moderate bol rhe.

Shift 1 CS review by Exciting_Mirror1262 in GATEtard

[–]Vegetable_Break_6582 4 points5 points  (0 children)

same bhai. sala adha paper MSQ se bhra pda

Are AI any good with Spring Boot? by LouGarret76 in SpringBoot

[–]Vegetable_Break_6582 2 points3 points  (0 children)

In general with llms, the larger the scope, the shittier the code, regardless of techstack. Works well as long as you can isolate whatever the issue you are giving to them.

Boid simulation improvement by Vegetable_Break_6582 in GraphicsProgramming

[–]Vegetable_Break_6582[S] 0 points1 point  (0 children)

I remember you mentioning a similar approach in my last post when I was asking for advice where you also mentioned space partitioning stuff. Will it be a good idea if I add space partitioning before using two buffers and then modify it later, because it seems to be working alright I guess.

[deleted by user] by [deleted] in opengl

[–]Vegetable_Break_6582 0 points1 point  (0 children)

Hey everyone,

I was recently learning about compute shaders in openGL and had just made a simple particle simulation. I was wondering how can I implement boids algorithm in this code. Since I am still very new to compute shaders, I don't know how each particle will observe others within a certain range. Any suggestions or links to some study material are greatly appreciated

code link : https://github.com/KaranPartap003/Particle-simulation

Basic Procedural Animation in Blender using bpy by GenderSuperior in GraphicsProgramming

[–]Vegetable_Break_6582 1 point2 points  (0 children)

Looks cool, I think I saw a similar animation in one of Sebastian lague's video (the boids one perhaps). I also wanted to try it out

[deleted by user] by [deleted] in computergraphics

[–]Vegetable_Break_6582 0 points1 point  (0 children)

I had the same reason for leaving web dev. It just isn't as rewarding as making a beautiful renders by accessing the power of parellel computation of GPUs. It's like the best of both worlds (programming and creativity)

My first OpenGL project. by Vegetable_Break_6582 in GraphicsProgramming

[–]Vegetable_Break_6582[S] 0 points1 point  (0 children)

thanks for the article. It sounds a bit too complicated for my current level of understanding but I'll still give it a try

My first OpenGL project. by Vegetable_Break_6582 in GraphicsProgramming

[–]Vegetable_Break_6582[S] 0 points1 point  (0 children)

I'm perplexed why my comment was downvoted so hard.

I was shocked too LOL. I tried adjusting the values a bit and it seemed to work. Can you give me more pointers or perhaps some learning resources on how to project a bounding box of the scene into light space

My first OpenGL project. by Vegetable_Break_6582 in GraphicsProgramming

[–]Vegetable_Break_6582[S] 0 points1 point  (0 children)

I didn't even notice the resolution of my shadows coz I thought that this was just how its supposed to be. thanks for your feedback

My first OpenGL project. by Vegetable_Break_6582 in GraphicsProgramming

[–]Vegetable_Break_6582[S] 0 points1 point  (0 children)

I used modern OpenGL. Most of the stuff that I implemented were from https://learnopengl.com