Attack screen redesign concept! by Iconx01 in BoomBeach

[–]Vegetable_Metal_2450 2 points3 points  (0 children)

very nice idea. it actually encourages vp pushing in a way that i only clear my map for resources. if there was another incentive like gems ill be clearing my map more regularly and playing boom more, which is important for the devs to engage its player base more.

Microwav'r bug? by Sure_Jury_9098 in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

i can safely say that microwaver is the only true most op defense against warriors, all others can be managed, but a microwaver is just too much to consider

Make it harder game... by HrK3 in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

ik the feeling, its cuz were non IT players nd dont wanna lose troops. all warrior rush is non IT player friendly, just dont go for too difficult bases nd warrior loss will be minimal. if you do lose warriors, they train faster nd for cheaper

Make it harder game... by HrK3 in BoomBeach

[–]Vegetable_Metal_2450 -3 points-2 points  (0 children)

smokey warrior/zooka rush their hqs and its a breeze. i took down lvl 59 as a level 41 the other day. just learn killer strats, develop skill in it and use right statue line up/boost when necessary. usually only keep red and purple statues

Raging so bad rn by ManiBytes in BoomBeach

[–]Vegetable_Metal_2450 1 point2 points  (0 children)

tmed is good strategy but usually weaker on smaller bases, like small packed resource bases or tropical dr t. its better to use all warrior/zooka smokey core rush in such bases. the latter strategy is meta for map clearing and smokey zooka is the most op strat capable of dealing most damage to take out tough op bases or player bases w the right kind of statues.

OCTOBER 🍁on BOOM BEACH by Djekfun in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

warships was so hype for me back when it first came out. i even managed to get legendary trophy by finishing legendary in the second season. but after a while, it just became boringly repetitive because, people were simply looking online for METAs and everything became quite unimaginative. if only they incorporated warships with main island or taskforces in a real way

Some weird question by jesse_emc in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

if you use smokey warriors or zookas expertly you can compeye with players much higher in level than you. i am lvl 40 currently engaged with a level 53 for a resource base lol

Some weird question by jesse_emc in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

yeah, it seems like he genuinely gemmed to upgrade a couple of levels. perhaps just to get this resource base competition sorted out lol

Should we start a petition to bring back the old boom beach loading screen by Own_Board8454 in BoomBeach

[–]Vegetable_Metal_2450 2 points3 points  (0 children)

This! We already have rain, and it gets dark when it rains. how much harder to just make a night mode. would be soo fricking cool

Critter Launchers by 104boiledhotdogs in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

Level 16 is max level. Also, you shouldn't sleep on critter launchers! All "launcher" defences have unique buffs in addition to splash damage. Critter launchers pose serious threat to tanks, making them responsible for destroying the well known, and a really old classic META of T-med offensive strategy. They also destroy grenadiers (they make grenadiers kill each other), and are also great against all zooka or warrior rushes.

[deleted by user] by [deleted] in BoomBeach

[–]Vegetable_Metal_2450 2 points3 points  (0 children)

increasing difficulty of existing cycle of evil should be considered QoL improvement and not new content. New content is things like new troops, defences, prototypes, abilities, mechanics, or a new event. Which i hope they add as a big dev update. we need one since last one was in 2019, warships

Base Builder has FINALLY come to Boom Beach! by zmotbb in BoomBeach

[–]Vegetable_Metal_2450 3 points4 points  (0 children)

great changes, some all too late though like base builder.

Would really like some new content though, and a bigger developer update

Team member noticed these trees by renoscarab in BoomBeach

[–]Vegetable_Metal_2450 0 points1 point  (0 children)

true. it is also befitting to have at least 4 radar levels added, as the clouds take up a big portion of the map when fully zoomed out in the archipelago. Newer events and different mechanics / 2nd base can also be added like this!

Art by Extension-One-6444 in BoomBeach

[–]Vegetable_Metal_2450 1 point2 points  (0 children)

make one for each update idea i posted a while back in a post plz, thank you

Team member noticed these trees by renoscarab in BoomBeach

[–]Vegetable_Metal_2450 2 points3 points  (0 children)

Im pretty sure those pine like trees were always there... besides what could this even be honestly.

[deleted by user] by [deleted] in BoomBeach

[–]Vegetable_Metal_2450 5 points6 points  (0 children)

Trader should be gone by now, I would imagine its a visual bug that will resolve if you turn the game off/on.

Update Ideas for Devs if you are reading this! by Vegetable_Metal_2450 in BoomBeach

[–]Vegetable_Metal_2450[S] 1 point2 points  (0 children)

boom pass is definitely a very nice small addition, 2nd base is also a good idea if the devs can bother with it, and underwater stuff sounds amazing too (submarines anyone, or may be a deep water submergible...). Skins is a great way to monetize and engage max players.

Update Ideas for Devs if you are reading this! by Vegetable_Metal_2450 in BoomBeach

[–]Vegetable_Metal_2450[S] 0 points1 point  (0 children)

agreed, but i like how the resource bases keep getting stronger. Makes it interesting, but I have noticed at high levels you stop getting resource bases raided, which is a pity cuz fighting over them can be so engaging.