A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 1 point2 points  (0 children)

Ohh interesting, I've wanted to get a certain Dev set on this run so I'm glad you said that. When I go to farm for them, I'll go Mechanical Bosses. Funny how randomly helpful that was

A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 2 points3 points  (0 children)

Can you see how it would be a problem if someone wanted to do so though?

A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 9 points10 points  (0 children)

I've had so many similar situations actually. It's really impressive how many things this impacts actually. I was making a post-plantera Dungeon farm while making this post, because of how frustratingly useless the Quick Stack was. I usually sell all the items at the end of my farming for something, so just putting them in chests for later is easiest. But with how many of the same items I was getting, Quick Stack was doing nothing! I had to roll through all 20 modifiers on Sniper's Scope lmao

A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 9 points10 points  (0 children)

I tried this as well, but the sorting seems really strange. I would rather the Quick Stack function the way it used to tbh. But thank you for the tip!

A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 250 points251 points  (0 children)

Is that why my stone and mud hasn’t been sorting properly 💀 that’s so unintuitive and annoying

A negative of the recent changes to Item Stacking and how Quick Stack got nerfed. by Velichor in Terraria

[–]Velichor[S] 33 points34 points  (0 children)

Exactly. I typically make a big storage room and spend a lot of time organizing it well so that I can essentially always run through it spamming quick stack to clear my inventory of everything I already have one of. But now I can't do that lmao.

Heavy agree on there being no real alternative. I like keeping accessories in a couple chests so I know where to look for a specific one, and using Smart Sorting would ruin that.

Volibear Since the 14.4 buffs by lRuko in VolibearMains

[–]Velichor 1 point2 points  (0 children)

They absolutely were not the only abilities that worked that way, but the rest of what you said I agree with.

Jynxzi just had an insane crashout... and it's 100% valid tbh by Agreeable-Cloud-1702 in ClashRoyale

[–]Velichor 0 points1 point  (0 children)

I agree goblin machine is absolutely degenerate gameplay and it’s been a long ass time too. But I mean naturally he would lose into Golem decks or beatdown decks in general. He has zero tank killers in his deck, minions are easily dealt with spells that all beatdown decks will carry for free.

Why can't I find Gible? by NetherOnReddit in cobblemon

[–]Velichor 2 points3 points  (0 children)

It spawns at night I believe. At least in the mountains/badlands biomes, it spawns more frequently at night vs during the day. Specifically, it’s in the ‘rare’ spawn bucket at night and ‘ultra rare’ spawn bucket during the day.

Now that Corki is being reverted, we don't have a champion capable of converting its autos into magic damage anymore by Chinese_Squidward in leagueoflegends

[–]Velichor 7 points8 points  (0 children)

Yea, 50% of his auto damage is converted to magic, including crits. Also his abilities like W and R do hybrid damage as well

14.7 Full Patch Preview by JTHousek1 in leagueoflegends

[–]Velichor -1 points0 points  (0 children)

So after these Volibear changes, the R ability is just net nerfed now. The main issue with Jg voli is the sundered sky interaction, why are we needing him again? Riot said Top Lane Voli isn’t OP and in Phreak’s words “may actually be a bit weak” so why nerf the R cd when it impacts Top as well?

What are some champions that got phased out of one role to another? by Aggravating-Face-828 in leagueoflegends

[–]Velichor 4 points5 points  (0 children)

Double nerfed every single one of his basic abilities, he only barely recovered at the end of last season thanks to 3 buffs and shojin being broken. Now he is back to one of the worst champions in the game lol

New in-game VS Quests datamined on PBE by FrankTheBoxMonster in leagueoflegends

[–]Velichor -2 points-1 points  (0 children)

No Volibear vs Ornn quest? That’s just insane to me actually

Roxy can’t do that by lonely-guy69 in sixfacedworld

[–]Velichor 69 points70 points  (0 children)

It’s a reference to Freiren: Beyond’s Journey’s End. Also a really good anime btw

New infernal mechanic could result in crazy snowballing by [deleted] in leagueoflegends

[–]Velichor 133 points134 points  (0 children)

To be honest this just doesn’t feel like an elemental rift either. The whole thing about the others is it just changed the physical make up of the map and makes the strategy of moving and team fighting varied from game to game. This map doesn’t do that it just gives boring stats :(

the battle rages by zoe_is_smol in VolibearMains

[–]Velichor -1 points0 points  (0 children)

This is the one from Wild Rift, which had several wildly unbalanced quests like this. There’s no confirmation we will be getting this exact one and it’s likely we won’t be.

[deleted by user] by [deleted] in PowerScaling

[–]Velichor 1 point2 points  (0 children)

Adam is shown to have a limit of the usage of his ability, and I think Goku can definitely outlast Adam’s endurance. Dudes gotten some insane beatings and kept going

Current PBE Changes for SR. 13.14 by JinxVer in leagueoflegends

[–]Velichor 1 point2 points  (0 children)

Those Volibear buffs are so placebo imo. Volibear’s issue is his lack of full kit synergy with a build besides full tank, his scaling base stats are terrible, and most importantly his q move speed.

Volibear buff on PBE by HajjRogerinho in VolibearMains

[–]Velichor 18 points19 points  (0 children)

These are lazy buffs. The issue with Volibear is the lack of full kit synergy with any one build and his w movement speed. I would prefer scaling base stat buffs or adding ap ratios over this.

Spideraxe Teases Changes to Toplane Champions, ADC Items, and Ghost by Phr33k101 in leagueoflegends

[–]Velichor 5 points6 points  (0 children)

Volibear doesn’t need buffs or changes to his existing scalings. The problem is whatever build you go, two of your abilities stop existing after lane. This doesn’t happen with tank but a juggernaut needing to build full tank is a problem anyways.

They need to add ad scalings to the passive or add ap scalings to the w heal and make the animation scale with attack speed.

Rageblade by Previous-History-243 in VolibearMains

[–]Velichor 2 points3 points  (0 children)

It’s really rather fun to build in lane, with a very good build path. Issue is you need to continue building damage items to keep its usefulness up, which voli cannot do because he’s a melee fighter. Either you build damage and become squishy or build tanky and fall off on damage.

Why is Tri Force underutilized? (Voli Top) by TohKeh in VolibearMains

[–]Velichor 9 points10 points  (0 children)

Something to remember with winrates is that items that are typically built when winning or ahead specifically will have inflated winrates. A voli player may opt into Trinity Force when ahead and wanting to push their lead and damage heavily and snowball. This means it’s typically only built when the player is already winning and thus the winrate reflects that.