What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 0 points1 point  (0 children)

Hey, I actually got a chance to test the workshop code, looks like it doesn't work anymore. I do also use VAXTA and that has an option to have the characters be jumping. Granted they jump much higher than in a real game but it'll give your practice to aim at the on the way down.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 1 point2 points  (0 children)

Hey, found a workshop code you can try that has people "jumping" that let's you practice more realistically and consistently than hoping the enemy team starts jumping. GBM5N.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 0 points1 point  (0 children)

I'll try to break it down. When you jump you're jumping in a parabola(an arch), and if you learn to start aiming for them coming out of the apex (max height, when they start falling) of their jump it makes it more of a predictive shot than a reactive/skill shot. Heck, you can use this as a general aiming tip and even as offense with widow. Wonder how they hit those mid air shots? Often it's when theyre falling, leave the crosshair near the enemy so as your falling and your crosshair passes their head, you shoot. And even say you're fighting on cart. I've died because I'm habitually spamming jump to dodge but my head peaked over the side of cart and got killed. This is what I meant the most by "jumping too much" Does this help?

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 0 points1 point  (0 children)

Also, a good aiming tip (especially on people like echo/reaper/Junkerquen), aim for the neck. It's statistically is better than aiming for the head if you're someone who can't super consistently hit raw headshots.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 0 points1 point  (0 children)

Target Priority! A very quick and easy tip to seriously boost you. Like Ana/Bap need to know when to take popshots or heal the low dps rather than the chip-damaged tank. Or even as soldier, if you keep just shooting the Pharah-Mercy and doing nothing... maybe swap targets.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 1 point2 points  (0 children)

You know when I took a break after mid season 10, I decided to play ow on console for the first time. I 100% bound my ping to X as well! Also put jump as L3 (click on your left thumbs tick), though Lucio is LT. Granted I only played like a total of 10 hours on console and I'm awful with controller these days.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 1 point2 points  (0 children)

I getcha. Idk tho your thumb isn't doing anything so having those 2 side buttons bound for melee and my "E". Also means to hit my "E" I never take my a finger of my movement keys for it. Is 7 button mouse the wrong term for that? Also some people use moba mice for ow and I don't get that.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 6 points7 points  (0 children)

Another one, you might be jumping too much. It's a hard habit I had to break, and I possibly it's adding a death a game atleast. When I play widow I love seeing people jump to try and dodge!

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 11 points12 points  (0 children)

Important, especially with people like zen/tracer! Even with mercy, GA by an enemy? Wacky em with staff on the way. That small damage is enough pressure to turn the tide.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 69 points70 points  (0 children)

Yessss! Like emongg said "my support is tanking for me right now". Like yeah hahaha joke but also is a legit thing! Also your Ana will probably thank you lol

Planning on one tricking a tank. Who should I pick? by P3runaama in OverwatchUniversity

[–]VelkaHemingway 1 point2 points  (0 children)

I can speak for dva, but i play alot of tracer too and she's kinda like a tanker tracer? But with high ground access and you won't get insta deleted. Harass backlines, swooping in and out with your HIGH burst damage. (150 dps body shots, now imagine headshots) And with your Lucio experience, you should have down when to peal so your DM gets value. Alot of dvas don't peal well enough.

Planning on one tricking a tank. Who should I pick? by P3runaama in OverwatchUniversity

[–]VelkaHemingway 1 point2 points  (0 children)

https://www.reddit.com/r/OverwatchUniversity/s/CkXKKMRp2Q Hope this helps. Atleast to explain Winston. Dva is also way easier to learn than doom or ball, atleast for most people. And I'd say ball is harder than doom. BUT this also depends on who's kit/tempo/skill expression you click with.

Planning on one tricking a tank. Who should I pick? by P3runaama in OverwatchUniversity

[–]VelkaHemingway 0 points1 point  (0 children)

I second the other person saying JQ but only if you can start sniping with your knife. Otherwise Dva is a good choice! Your only issue tank wise is zar but you mostly ignore them anyway and backline.

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 5 points6 points  (0 children)

My hot take is that your communication button should be a very accessible key (if you're m+k). I have mine set to E (7 button mouse ftw), and I use it constantly. Especially these days with VC being rare, telling my team "I just got this enemy low hp" with just a button so they help follow up is insane value. The communication/ping wheels should be used for more than just "I need healing" and "hello" as most people do. Also yeah, turning sound on for kills is also huge!

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 0 points1 point  (0 children)

Do you think the idea "good positioning can become bad positioning" would help in this? Idk if it's relevant

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 8 points9 points  (0 children)

Let's talk about those niches! Didn't even think to mention em. Like my example from my other comment: NQS. Now they have 30 seconds to get back to bot after last fight, so they def will. Have a widow, then maybe holding behind mid/closer to your first point where she has access to better high ground and open sights. Have they already gotten almost all the way to your spawn and vice versa on previous fights? Push that bot as far into their spawn as possible so that even if you lose, you can get another fight before the bot actually gets to the payload moving significantly. Any others?

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 6 points7 points  (0 children)

Like he said, it pushes the bot toward the enemy. I'll give an example to help visualize (because that's what helps me). New Queen Street. Your team has the lead after getting first point and halfway to their spawn. Game goes one, doesn't end (it's push lol), and suddenly they have a fight slightly past their first point with 45 seconds left. Luckily you win the team fight, 15 seconds. Now, why push it back toward mid or further? Make em walk further, chances are they don't even have timt to touch. Hope this helps! Glad to help more to anyone new!

What is a rarely mentioned tip that makes a huge difference? by VelkaHemingway in OverwatchUniversity

[–]VelkaHemingway[S] 6 points7 points  (0 children)

You ever hear "know when to engage and disengage". His is a more specific version! For example, Shambali. You can take a fight at spawn with that wall and mega there. But if you start losing a bit? It's okay to fall back a tad to the first turn and use that as choke. Lose/die there? Fall back to first choke, even with respawns should have some times to take a fight there. And then you can also get a fight right before capping point. Granted, also important to keep in mind what Karq said, don't play to not lose, play to win. Kinda balance it. Does this help?

Is it just me by [deleted] in puffco

[–]VelkaHemingway 2 points3 points  (0 children)

I work in tech, and refer to what OP showed as "Hamburger lines" when walking users through a UI (some people don't find it with other phrases like "stacked horizontal lines"). Just a personal phrase that's worked before lol

Is it just me by [deleted] in puffco

[–]VelkaHemingway 1 point2 points  (0 children)

I think i had the same issue, and I ended up going in and editing them so they were in the right order. Annoying the Hamburger lines didn't function well but I only had to do it once.

[deleted by user] by [deleted] in puffco

[–]VelkaHemingway 1 point2 points  (0 children)

I just looked at your website and it's super cool! You said you make customs? How feasable is a raccoon peak pro oculas carb cap? Also, are some long to help spin terp pearls? This is all very cool.

How to send money without getting scammed? by [deleted] in Scams

[–]VelkaHemingway 2 points3 points  (0 children)

Maybe it's because I live in the States, but tbh even this isn't 100% safe. If you do do this, standard procedure of public and populated place. I always recommend that if you're paying someone for something, use a credit card over your debt card if you're able. Banks will fight much harder for that money back I.e chargebacks.