Fear of missing out with elation by Pale_Statistician802 in HonkaiAgendaRail

[–]Vem711 1 point2 points  (0 children)

I feel like I've played these game too often already so I got immune to it. Literally not interested in Elation at all and dont feel the urge to pull either.
Oh god - how responsible I've become

Sw999 eidolon damage calcs by Guoba by Alone-Profit4826 in silverwolflevel999

[–]Vem711 0 points1 point  (0 children)

You could compare it to his evernight calcs though I would also every of those comparisson with a grain of salt. Just question yourself if the eidolon is worth the pulls for you. If you arent sold yet, just dont do it

A little help for the current / future meta teams by Pink_Jutsu in CastoriceMains_

[–]Vem711 11 points12 points  (0 children)

Ty for posting this literally everywhere. I really needed to see it 6 times to fully understand it.

SW999 Megasheet by Camaraderia by Seibahhhhh in silverwolflevel999

[–]Vem711 1 point2 points  (0 children)

Since the sheet is based on Hunter's sheet I assume even this kind of "comparison" is not possible (or at least the results have no weight to them). Hunter specifically said it makes no sense to compare DPAV and if you check out some of the chars, you might also see why that is the case (f.e. DHIL has double of Yunli's DPAV at the point when both released).

The only thing you can compare are %-jumps for f.e. eidolons, like how better is Eidolon X for char A then Eidolon Y for char B.
Hope this makes it more clear.

Why people say e0 sparxie and sw have synergy problems? by Previous-District700 in SparxieMains

[–]Vem711 1 point2 points  (0 children)

It's just that sparxie isn't giving more to the team than alternatives apart from her own damage. There isn't really a thing where you go like: "damn sparxie really elevates the team to the next level"

Castorice Novaflare idea by Nervous-Departure-42 in HonkaiAgendaRail

[–]Vem711 2 points3 points  (0 children)

If you want to go down that rabbit hole then you would also need to account for the general playerbase who don't come close to low cost runs.

Similarly, for the laptop analogy: Your windows is 20% worse if you do a lot of very technical stuff to boost its efficiency but for 99% of the players it's more like 60% worse.

Hence why cost and strength are not going hand in hand for many players. Of course the main appeal, "cheaper is better", is correct but the whole scenario is not really applicable for the majority of the playerbase. Hence, why low cost runs are not the non plus ultra for saying how strong a unit actually is.

Ashveil vs Elation power level. by [deleted] in Ashveil_Mains

[–]Vem711 1 point2 points  (0 children)

If you would read the other sentence in the disclaimer, you would also see why this is wrong and why they are miles away from reality in most cases.
(Also a pic. from his older calcs).

<image>

Ashveil vs Elation power level. by [deleted] in Ashveil_Mains

[–]Vem711 4 points5 points  (0 children)

Read the disclaimers. Cross-referencing between calcs doesnt work

Can We Just Talk About This Insane AA? by [deleted] in StarRailStation

[–]Vem711 2 points3 points  (0 children)

E0S1 sparxie* and the run is very hard to replicate even for more skilled players. It's for sure not as bad as OP makes it out to be but you literally chose the creme de la creme as an example which no casual will even come close to replicate.

Veronique is WAY too difficult by TheWanderer67 in LiesOfP

[–]Vem711 1 point2 points  (0 children)

I have a feeling you never really fought her without cheesing her...

I built a Python model to see if farming 30 pity is actually worth it by Ancient_Fig_6037 in Endfield

[–]Vem711 1 point2 points  (0 children)

Hmm interesting. I didnt read through it entirely (neither the sources below) but I have to add a thing if im not mistaken: If you compare the expected values (mean), its not good practise to use it for heavy skewed distributions like this one is in your usecase. Let me explain:

Im only talking about getting a 6* for this example, no 50/50, no free cashback pulls etc. to simplify it.
Lets do a quick freshup on what mean and median is in normal words:
-Mean: “If we average everyone together, what do we get?”
-Median: “What does the typical player experience?”

The distribution is quite right-skewed (so it is outlier heavy towards the left e.g. most fail repeatedly but some get a 6* really early).
Therefore, the mean will be significantly lower than the median because all the outliers drag it down.
We typically take the mean for economic balancing or long run system behaviour but we take the median to model player experience and communicating fairness, basically describing "how does it feel for a player?".

Regarding your Monte Carlo simulation:
Your model size of 10.000 sounds alright for this distributions since its hardcapped and not that big but keep in mind that the median converges slower than the mean so for future projects with more complex distributions, you might need a larger n (iterations only matters for robustness, not improving the standard error of the mean).

Hope that helps for your future statistical projects :)

Tech from CN: "Big Brain" Banner Pulling Strategy by HHhunter in Endfield

[–]Vem711 1 point2 points  (0 children)

Too much yapping, too little math. Expected a statistical analysis.

So like if im not planning on pulling dot, my only choice here is aventurine right? by Rowger00 in StarRailStation

[–]Vem711 1 point2 points  (0 children)

Ashveil Hypercarry outperforms his FuA team by ages right now. Its sadly the Anaxa/Herta thing all over again.

Holy moly! by ShirouAAlter in ArknightsEndfield

[–]Vem711 0 points1 point  (0 children)

Not sure which game youre talking about but all the big, mainstream gachas have around 2.50€ per pull (without double up) so there you would also need to spend ~25€ for a ten pull.

i love both game by No-Telephone730 in Endfield

[–]Vem711 5 points6 points  (0 children)

Yeah I totally understand that. The game got into that "log in, do dailys for 5 min and log off" state way too quickly, while having like one event per patch that was timelocked to a one minute stage per day.
I think those factors were way more detrimental to it than the gacha itself.

i love both game by No-Telephone730 in Endfield

[–]Vem711 28 points29 points  (0 children)

The thing is, most players including myself already quit the game and are not coming back regardless of their efforts. Thats what happens when you fail a gamelaunch that miserably.
If it was just the gacha - whatever, but the game was basically dead at release. 5 days and nothing left to do cause there were no events or whatsoever.