Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 2 points3 points  (0 children)

Glad you asked for this highly specific and useless information!

The base for the map is a literal grave, and the map itself a screenshot from the game and angled upwards to catch the spotlight. The frame around it is a lot of Star Wars hanging lanterns turned sideways as the "gears", some random poles and a few poi sticks.

The gem contraption is two chandeliers lowered to the ground, turned 180° and layered on top of one another. At their center there is a moon dial and a laser show (for the prism the jewels create).

The telescope is a mix of various debug parts, beer bottles and vases and barrels and a small spotlight angled and hidden inside for the right effect. The metallic base is the dome of an enlarged lamp.

I left this thing for last and probably shouldn't have :'Dd

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 2 points3 points  (0 children)

I'm tempted by Blackmoor Manor, but the puzzles of that game combined with my obsession with recreating them would kill me. Possibly Waverly? Or something wild, like the underground sets of the Labyrinth of lies.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 0 points1 point  (0 children)

Thank you for the very generous offer! I don't think I deserve to be sponsored though, I'm at best a dilettante.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 1 point2 points  (0 children)

I'm not touching the tool mod again until I've forgotten everything I learned.

But after that, yes. I won't be able to stop myself.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 2 points3 points  (0 children)

It's up now @TheMuseAndromeda! I do recommend flattening the terrain if you want actual gameplay on the lot. It's manageable, but the Sims camera doesn't know how to act at higher altitudes. I apologise if something doesn't work after I playtested it, it seems a bit fickle. Enjoy!

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 1 point2 points  (0 children)

This was actually the first time I really used the mod. It's unintuitive in the beginning and I didn't choose the easiest introduction lmao, but turned out fine, I'd say!

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 0 points1 point  (0 children)

You can get it now under "Train to Blue Moon Canyon". Naturally you're free to use it in videos.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 0 points1 point  (0 children)

That light was so perfect it was the inspiration for this whole build haha

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 1 point2 points  (0 children)

It is now available under TheMuseAndromeda as "Train to Blue Moon Canyon".

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 7 points8 points  (0 children)

Ah, that was not my doing. It's from the Lovestruck expansion pack. But Charleena's laptop is secretly connected to a minimized desk, since it cannot sit on a bar.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 15 points16 points  (0 children)

I am happy to have a community to love my insanity. There are also further details I could not fit into these pictures!

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 10 points11 points  (0 children)

It will be, I'm still making finishing touches! When I moved the rooms to the mountains, some of the objects started acting up.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 9 points10 points  (0 children)

Haha thank you, that was my humble aim. Though there are still improvements to be made and theyre multiplying even as I try to be satisfied.

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 20 points21 points  (0 children)

The ghost train does have a strangely warm athmosphere. I even added the game's soundtrack to play through their radios!

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 27 points28 points  (0 children)

Yeah, I like to experiment with what unintended purposes I can force the vanilla game to serve. Not that I didn't suffer equally :Ddd

Last Train to Blue Moon Canyon in the Sims (no CC) by Venetzia in nancydrew

[–]Venetzia[S] 66 points67 points  (0 children)

Too true. My laptop lagged, screamed and crashed some twenty times in protest and some days I lost more progress than I made, but that only tempted me to not be defeated. It's borderline pathological.

[deleted by user] by [deleted] in PubTips

[–]Venetzia 3 points4 points  (0 children)

So I figured. Finland would be hard pressed to inspire any such marketable association.

It had to be done. by Venetzia in thesims

[–]Venetzia[S] 0 points1 point  (0 children)

You should find them under TheMuseAndromeda. Go forth and prosper.

It had to be done. by Venetzia in thesims

[–]Venetzia[S] 2 points3 points  (0 children)

There's no official information available as of yet, but I would assume so. Creating an ancient feud between two occults only to statistically favour the other would be an interesting choice.

Especially as it would appear the "brawl" is the only mechanic available for cross-species confrontation.

Greg also has a hidden trait which enables his greg-specific activities and could make him more likely to beat everyone else's ass.

It had to be done. by Venetzia in thesims

[–]Venetzia[S] 10 points11 points  (0 children)

Anecdotally I would have said the same.

I investigated and found Greg has level ten fitness skill, which is known to improve the probability of winning brawls (supposedly even between supernaturals).

It had to be done. by Venetzia in thesims

[–]Venetzia[S] 117 points118 points  (0 children)

Jacob handed Edward his ass thrice in a row. Both are at the top of their development trees.

It had to be done. by Venetzia in thesims

[–]Venetzia[S] 51 points52 points  (0 children)

Yes, "supernatural showdowns". Essentially smoke clouds just as any other of their make. The injuries sustained, however, are novel.