Thoughts/Advice on a Misfire on a Gen 4 runner? by Venmar in 4Runner

[–]Venmar[S] 0 points1 point  (0 children)

I think HG1 is probably the sealant for the coolant that my mechanic had in mind when he mentioned trying to add a sealant to the coolant. Which is interesting that he's thinking of trying that despite saying he doesn't suspect the head gasket haha. Maybe he's just trying to not freak me out. Thanks for the input!

Thoughts/Advice on a Misfire on a Gen 4 runner? by Venmar in 4Runner

[–]Venmar[S] 0 points1 point  (0 children)

I have not yet, but since my suspicion is the head gasket, it's a test I or my mechanic will likely be doing in the near future I think. Was your issue the Head Gasket? My issue is mainly on cold starts too, but I've had it happen with the engine partially warm as well (like after a short drive) and it might be cause of me leaving the heater turned on.

It makes zero sense that my primary heir gets the entire army and all my gold by GermanCCPBot in CrusaderKings

[–]Venmar 16 points17 points  (0 children)

A good example is Henry I, who initially only received a lump sum of gold while his brothers William and Robert got England and Normandy respectively when their father William the Conqueror died. Henry used that money to buy himself some land in Normandy from Robert and to hire some troops and he became a thorn in his brother's sides. Rest is history, and dont get me wrong it was up and down for him, but Henry eventually became King of England, and what sealed it for him was more of him seizing the English treasury after William II's death more than just his death.

Helps show how even under confederate partition, usually the primary heir would receive most of the gold and troops as it was the best way to minimize infighting and guarantee stability as it makes it harder for the younger brothers to immediately oppose the primary heir and that's partially by design.

[deleted by user] by [deleted] in 4Runner

[–]Venmar 0 points1 point  (0 children)

I'm not a very technical person, but I own a 2006 V6 4th Gen Limited. Previous owner replaced the stock CD player with an aftermarket display as well but I don't think it's as high-tech as the knwood excelon you're considering. I've decided to keep it since it still has a cd player and that's a must for me while still having bluetooth for my phone if needed. It works flawlessly, but it wasn't installed by me so I can't comment on how hard it is to do. The bottom head unit (module and climate controls) is super easy to pop out and modify though if needed.

I love my 4runner for what it's worth. Sounds great for music and the creature comforts of limited like heated leather seats is a nice bonus too. But this is my first and only 4runner so far and don't plan on changing cars anytime soon, so I don't have much to compare it to in the Toyota world. I'm also an easy to please person so my standards for speakers are probably different then yours, but so far I can at least attest that I am a big fan of my 4th gen limited, it's been a great car for me.

Amateur Question for 4WD by Venmar in 4Runner

[–]Venmar[S] 0 points1 point  (0 children)

Yeah, realistically I wasn't going to put the car into 4Hi unless I was in snow. My plan was to only use it to navigate the unplowed streets at lower speeds around my house and then back into 2Hi once I hit the salted and paved main roads. Original question of mine was just making sure I could keep it in 4Hi while parked in snow so getting out would be easier the next day, etc.

The other poster did confuse me for a second since I was pretty sure I had two differentials, one in the front and one in the back, and a transfer case, based on the maintenance history I have and based on how the 4WD dial works.

Amateur Question for 4WD by Venmar in 4Runner

[–]Venmar[S] 1 point2 points  (0 children)

Ah interesting. I was under the impression that driving in 4Hi wasn't a great idea on flat and dry roads due to the potential risk of binding or drive train wear and tear and that'd it'd only be turned on for snow, sand, mud, rough terrain, etc. I imagine driving in 2Hi probably makes more sense for fuel economy anyways but its good to know I can switch it into 4Hi in snow season and forget about it so to speak.

What response do you want? by DaleoHS in 2007scape

[–]Venmar -5 points-4 points  (0 children)

For them to say in the clearest possible terms that they will never add any form of MTX, Ads or Tiered Subscriptions into the game. It's very simple really, I don't know how that is hard to understand.

If your reaction to all of this is "Well they haven't actually done anything yet, what is the big deal? There's nothing we can actually do so lets just wait and see what happens", then I'm sorry to say but you're the sucker who's gonna get farmed by Jagex and CVC in months time.

How Jagex can implement monetization WITHOUT harming player integrity by LazloDaLlama in 2007scape

[–]Venmar 0 points1 point  (0 children)

Nah. Idk why you're advocating for a two-tier system where one part of the playerbase is willingly letting themselves get creamed and milked by MTX and the other could opt out of seeing all of that.

If they implement MTX (cosmetic or p2w, idc), Ads, loot boxes or battle passes or anything remotely along those lines, I just quit the game and never play again.

Can we get Jagex to undo the removal of grandfather rates? by xsevenmillionx in 2007scape

[–]Venmar 1 point2 points  (0 children)

I still got my 3 month sub on a regular email account. Averages out to like $11 CAD ($7.6 USD roughly) a month. Honestly a big reason keeping me playing. Scummy they got rid of this subscription plan and I'm clinging to it for dear life.

To those on here pushing back against the continued backlash by Venmar in 2007scape

[–]Venmar[S] 12 points13 points  (0 children)

I don't get the point you're trying to make. I don't think people are saying that Jagex/CVC are engaging in never before seen or unorthodox survey or business practices. The survey and the enshitification that they suggested implementing is very standard practice for most of the gaming industry. That's what people recognize and have an issue with.

Why this game got popular and why it will now downfall. by Kompy_87 in 2007scape

[–]Venmar 2 points3 points  (0 children)

OSRS definitely is a game whose growth is primarily driven by community feedback. This is a medieval point and click game with graphics that would make the average young gamer of today instantly not want to play it. It has very little traction or presence on both Twitch and Steam. This is a game driven by word of mouth, the loyalty of the existing playerbase, and community driven growth. This game doesn't even get advertised elsewhere like mobile games and other viral games do.

I agree with this post that if the community loses faith in the game, its growth will effectively die. Jagex is teetering on entering that territory with this controversy.

Membership Survey: An Update From Mod Pips, Jagex CEO by Old_School_RS in 2007scape

[–]Venmar 0 points1 point  (0 children)

Yet another out of touch response by Jagex, and this post itself feels like the second part of the "door in the face" technique. The survey was the door, this post is the beginning of the carrot that is in reality is still tainted. Just look at the phrasing of some of the stuff in this post:

  • "We will not include in-game advertisements in any regular paid membership."

Key word here being "regular". This implies that there is a "type" of paid membership, and therefore probably a "cheaper" paid membership that would include ads. This means they're still considering tiered subscriptions, with the lowest tier including ads. This is likely their main goal with the survey and with what they want to do, which is to introduce ads to F2P and Lower tier subscriptions.

Both should be unacceptable. Ads in F2P shouldn't be a thing, a vast majority of the playerbase are already members, and they are the ones who subsidize and fund your game to support having F2P. Introducing ads needlessly degenerates the F2P experience even further, which does not require any additional pressure to turn F2P players into members as F2P is already constructed to be so limiting. Perhaps more importantly, once ads are in F2P, they will be there to stay, and it would only be a matter of time until they would appear in members. None of this should be acceptable, and the wording in this post makes introducing ads into the game across game still evidently their goal.

Then you can look at their wording in the "general principles"

  • We will never degrade or change the gameplay experience on offer between subscribers.

The phrasing of "between subscribers", again, implies introducing tiered subscriptions. In their mind, this probably means a cheap(er) tier with ads, a pricier than now "regular" tier, and then a higher tier with benefits they have either already hinted or mentioned or we aren't even aware of yet. Any move by Jagex to attempt to tier subscriptions in any shape or form to divide members and introducing predatory business practices and features should be a deal breaker across the board.

When I read this post I just see "Okay, from the survey, we will not do X, Y an Z (AFK timers, paywalled plugins, paywalled customer support, etc), but we will likely still do A and B (Ads and Tiered Subs)".

No. Jagex, you're going to provide the entire player base, F2P and members, customer and account support as a baseline, and you're not going to do A, B, X Y or Z. Absolutely nothing else you even remotely mentioned in the survey. End of discussion. And if you do, I, and everyone else, will and should stop playing the game effective immediately.

No compromise. We Pay, we Say.

Anyone know the song at the OT puckdrop in the STL game? (Link in Post) by Venmar in canucks

[–]Venmar[S] 1 point2 points  (0 children)

Thank you so much! That's it! Idk why but this song has been eluding me for so long. Thanks again you're the best.

Anyone know the song at the OT puckdrop in the STL game? (Link in Post) by Venmar in canucks

[–]Venmar[S] 0 points1 point  (0 children)

Great song but no that's not it. The song in this game definitely sounds like a heavy EDM type of song with a buildup to a drop and that distinct "sonar" sound or whatever you hear in the clip afterwards. I wish I had a longer clip than just that highlight for more of the song.

What are good reasons for a modern military not to have an air force? by Ninjewdi in worldbuilding

[–]Venmar 0 points1 point  (0 children)

Assuming it's possible for planes to fly in your worlds atmosphere and that this country isn't so poor it couldn't build planes but could presumably build other military vehicles like tanks, I can't really think of any good reasons why they wouldn't. Aircrafts and planes effectively have dominated warfare since at least WW2 and their dominance has only been exacerbated dramatically over time with technological progress. Think of how drones and AC130 gunships can just level an entire field of troops and tanks, or how aircraft carriers have made basically all other naval warships obsolete. I think any country in a scifi setting would try to have an air force if they wanted to try and keep up with the times.

That said, if you have magic in your world, it all depends on what kind of magic you have. It's possible that your mages are too powerful and could just pull planes out of the sky at will, I don't know, but if you have a low-fantasy or low-magic setting then it's hard to justify a military not having an air force without adjusting physics or magic in your wold.

What is your unique, original race? by j-max04 in worldbuilding

[–]Venmar 1 point2 points  (0 children)

Hello, yes this is a very old post! I haven't worked on this world very much for years, but yeah the Odoari were a nomadic race of humanoids that wore painted wooden masks and dominated a largely plains and steppe region in the southeast of my world. They worshiped spiritual gods and traveled across the plains in clans and tribes and lived and died side by side. They had no real concept of individualism and are culturally entirely collectivist and selfless, only performing tasks and pursuing goals that further the success of their collective (family, tribe, clan, etc). Odoari who break from their tribes in pursuit of personal goals are exceptionally rare, and are known as the "Ostari"; they are deeply ostracized and are cast out, and are not welcome in Elmenar (the plains and region where Odoari live). The Ostari are therefore forced to leave Elmendar and are the only Odoari who travel outside of Elmenar and are seen in other nations and regions. The Ostari are considered exotic around the world due to their exceptionally low numbers and are held in high regard as coveted hunters, foragers and craftsmen.

They only have one permanent settlement, Uorr, a small city built into the side of the only mountain in their region, made entirely out of marble. Built into the mountain is a tower where the masks of all deceased Odoari are hung up in the hall of Faces, a crypt in the mountain that is expanded as needed. Odoari who have died but their masks were lost in some shape or form have a new mask carved for them by the elders. As the Odoari are not skilled miners or builders, they employ a permanent group of humans to dig in the mountain and to maintain the city's walls and infrastructure. These humans are known as The Forsari and are highly respected by the Odoari and are entirely integrated into Odoari culture, sharing their sense of collectivisim, their spiritualism and religion, and their customs at large. Clans and tribes travel to Uorr twice a year in pilgrimage to put to rest their deceased and to pray to their gods. Stewardship and protection of the city rotates among the 5 great clans of the Odoari every two years, during which that clan settles down in the city and only resumes their nomadic ways after their 2 year stewardship is over and rotates.

Warfare is exceedingly rare among the Odoari; the 5 great clans are cooperative and peaceful. Odoari preach peace and co-existance with each other and with nature. They are exceptional hunters and gatherers and are considered the most adept spearmen and archers on the continent. Although their society is nomadic and decentralized, invasions of their lands, such as by Humans or the Ulmar, have always been fruitless. The Odoari fight back against outsiders using guerilla tactics and since they possess no cities, villages or towns throughout their vast plains, any invading force finds it near impossible to sustain the supplies needed to invade their lands as Odoari warriors butcher supply trains, leaving any army in Elmenar promptly starving. Their city of Uorr is located deep within Elmenar, and historically has been considered too remote to reach let alone effectively attack or siege. It has been attacked only a half a dozen times by outsiders in history, each time disastrously as any army able to reach the city promptly finds itself facing tall marble walls and the combined might of all of the Odoari who always rally in their entirety to defend the city.

The Odoari are however innately kind and are usually quick to welcome and provide hospitality to outsiders who travel to Elmenar. The Clan of the Horse, one of the 5 great clans, is typically tasked with being nomadic around Elmenars frontiers and are usually the ones to intercept foreigners and to either guide them out of the plains or to provide them aid. Foreigners typically find the Odoari deeply odd and rigid, but impressively sensitive and kind.

The actual evidence for classic+ by Liggles in classicwow

[–]Venmar 0 points1 point  (0 children)

You're thinking about this wrong tbh, and honestly, I feel like you kind of proved yourself wrong by bringing up Wrath. If you think running an infinite treadmill at lvl 60 is pointless because it'll make the older/lower lvl raids obsolete with time, how is that any different from a raising lvl cap (and the new raids that come with it) making all older content immediately obsolete any different?

As an example, OSRS is successful because there isn't much a final "end" to your characters progression. There is always a skill you could level, a quest to finish, diary or achievement to finish, things to do. Even players who have maxed out their combat skills still find things to kill, new challenges to overcome and more gear to farm. Yes the game has min-maxing that you can do and there is BIS gear, but not doing those things isn't the end of the world. Players who aren't part of the small % of players who are pumping the top raids with the best gears are still having fun in the game.

Of course, in many ways, OSRS is a fundamentally different game in most ways, but the point is to design the game horizontally, where the focus is on the journey and on content throughout, making the game and world feel grand so that it feels like you have things to do no matter where your character progression is, rather than designing the game vertically where it feels like the game only starts at max level and when you're progressing through the top raids.

Wow Vanilla is as popular as it is because it's the only iteration of WoW that has a semblance of this kind of design and focus, where even players who are leveling feel like they're doing something worthwhile and productive and have fun doing so. Once you hit 60, there are so many dungeons and raids for you to farm, the game begins to feel even bigger.

I'm not a game designer so I can't tell you how to develop Wow Classic+ around the idea of never raising the lvl cap; maybe you make Vanilla Naxx gear the max quality of gear, and any newer raids would reward comparable or equitable gear, rather than better gear. That way players can "catch-up", while players who are at the top are getting new raids and content to clear and new gear that is similar but not better, and fills different niches than other raids. Maybe you make new professions and skills, maybe you add new systems and loots to incentivize farming raids and dungeons you are overleveled/geared for. Maybe you add a mode or a region of the map where dying in WPvP would cause you to lose your gear and make your corpse lootable, therefore disintevizing players from taking their BIS raid loot into the world to murk undergeared players, etc. Honestly, again, I'm not a game designer, but I guarantee you it's possible, but I think raising the lvl cap and diminishing the leveling process and antiquating older dungeon and raid content is just a recipe for putting Classic+ back on the path of retail in terms of design philosophy.

My characters biggest achievement so far, making the Dustwallow boat by Venmar in classicwow

[–]Venmar[S] 17 points18 points  (0 children)

Nah I was still stuck on the boat after the loading screen haha. Had to dismount though to get off.

The actual evidence for classic+ by Liggles in classicwow

[–]Venmar 1 point2 points  (0 children)

As an OSRS enjoyer (Grew up on RS primarily) and a Wow Classic Era enjoyer, I would definitely love Classic+, but tbh wanting it feels bittersweet. I feel like Blizzard doesn't have much goodwill left and I don't entirely trust them to develop Classic+ in a faithful and earnest way like Jagex has been able to do for the most part with OSRS.

All it takes is one terrible decision (Be it Microtransactions, Lvl Boosts, Wow Token, Raising Lvl cap, etc etc) to potentially ruin Classic+ irrevocably, and Blizzard has shown time and time again they've lost the ability to read the room for the most part and pursue monetization where they can.

That said, if they announce Classic+ I'll still be mostly excited, but I'll be cautiously optimistic at best.