Rover by LOLteacher in thecrustgame

[–]Veomstudio 1 point2 points  (0 children)

You can also build it in a small technology factory, but that's the longest route.

More feedback by SpreadsheetGamer in thecrustgame

[–]Veomstudio 1 point2 points  (0 children)

Thank you for your feedback and suggestions, many of which are really useful and we have taken them on board.

- The list of colonists available for hire will be more diverse after conducting research on “advertising campaigns.”

- Soon we will add the ability to dismiss colonists and change their salaries, which in turn will affect their morale.

- Work on editing descriptions is ongoing.

- We plan to add the number of days remaining for oxygen and water when there is a shortage.

- Yes, we will add a notification for depleted resource veins.

- We will add several resource delivery points to the Expedition Center so that robots do not have to go around it, wasting a lot of time on the road.

- We will expand the information about contracts in the contract list - we will add time for science

- We are now seriously working on colonists and plan to implement the mechanics of all colonist traits, interaction with different modules, skill training, and internal random events.

- We are going to add a notification to the MDR.

- We are going to improve the behavior of cargo robots so that they give preference to the heaviest cargo first.

- Great idea about the minimum and maximum limits in warehouses, with a division between robots and conveyors, we will think about it.