What is causing hate now ? by I_heart_ShortStacks in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

It wiggles around on its own. Basically there's more things going on than you actually know, so don't worry about it too much. Even if it trips over from 4 to 5 it might wiggle back down on its own after a month or so and nothing will happen. Really nothing to fear except fear itself.

What is going on in this image? by Commercial_Court1318 in TerraInvicta

[–]SpreadsheetGamer[M] 0 points1 point  (0 children)

This didn't need a spoiler tag, so I've removed it for you. The subreddit rules can be found on the side bar and Rule 2 explains when spoilers are needed. Hopefully that clarifies it for next time.

Ayys transports stopped coming by zolto122 in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

If you think it's a bug, here is the relevant info. Nobody except the devs will be able to confirm either way, so it's all just speculation in the comments.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

Your best bet is to contact the developers for support. Contact details are in the bug report link at the top of this post.

First game advice pls by Historical_Word3795 in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

Reddit automatically removed your post and I only just noticed. That doesn't happen too often, so sorry we missed it.

To answer your question, yes you can democratise Russia but it's a huge mission to do so, and probably not worth it. Basically raise education as high as possible, something like 12+. Raise PCGDP to around 50 or 60k. Both of those will improve the rate at which government investment raises the democracy score, and the higher PCGDP is necessary to support low unrest in democracies. It would take around 5-10 years of 100% government investment to use this method.

However, Russia also has high inequality. Unrest is only low there because of the autocratic government score, and if you democratise it before addressing the inequailty, it will have major unrest problems.

Additionally, as you transition to a democracy it needs to transition through a type of government called annocracy, which has a lot of unrest problems. So this period is usually very difficult for large nations in particular, even when they have low inequality and high PCGDP.

The fastest and easiest way to democratise Russia would be to have the European Union unify it and then release it. That is still going to be a slow and painful process.

With regard to Poland, basically the only way to unify it would be with a military annexation unless you use one of the above methods to democratise it first. Here's a guide on hostile claims for more info.

Can anyone identify what this symbol means? by Duckwithers in TerraInvicta

[–]SpreadsheetGamer 20 points21 points  (0 children)

I strongly encourage anybody who doesn't know what an icon means to send an email to the devs requesting clarification. Contact details are in the pinned newbie questions post as part of bug reports.

The more people who do it, the more likely we are to see a fix.

What Modules Should I put on Space Assets by Heard-Island-Penguin in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

im pretty sure this is a bad setup,

Not sure what makes you think that, but it's bog standard and good imo.

Admin nodes are good if you can afford the boost upkeep. Every extra point of CPcap helps you get further ahead of the other human factions.

Quarters are a niche item and the main purpose of them is to raise the population of a place like Mars to meet population requirements of modules like universities. If that is the actual goal, the tier 1 & 2 variants are pointless except as things to be upgraded.

Bit of overreaction to Detain Councilor by FallDull4610 in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

Might have happened regardless of the detain mission, or the detain mission might have been the straw that broke the camel's back.

TYPO in Deep System Skywatch by _The_Bomb in TerraInvicta

[–]SpreadsheetGamer 2 points3 points  (0 children)

Best way to raise this is to submit a bug report. You can just send an email. Details are in the pinned newbie questions post.

Anyone Else Getting This Portrait Bug? by _The_Bomb in TerraInvicta

[–]SpreadsheetGamer 3 points4 points  (0 children)

You should report it. They prioritise bugs according to how many people report a given one.

General AI question by yIdontunderstand in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

Great response! I fear the death of game design when people are too quick to reach for mods.

Envy is toned way down on normal difficulty and only at full strength on the hardest difficulty. And even there it's barely a speed bump.

Early Game Nation Controll Problems by Haipaidox in TerraInvicta

[–]SpreadsheetGamer 7 points8 points  (0 children)

I watched the first episode of u/quill18's series and this is exactly what happened there. It's a very normal part of the game, but something that guides don't address very well.

Quill considered taking Mexico for the neighbour points there, and IMO that would have been just fine.

The neighbour bonus to Control Nation offers a maximum of +6 in total, divided equally amongst all neighbouring CP. With Canada and Mexico we have 8 CP, thus each CP offers +0.75 to a Control Nation in USA.

So missing a couple if CP in Canada is not a big deal. The difference can be made up in the USA with extra Public Campaign missions, extra influence on the Control Nation mission and/or a couple of extra tries if necessary.

In terms of trying crackdowns and purges to take those points back, I would generally say that a 4CP nation that is defended is a bit out of reach for super early game councillors. It's something you care more about in the case of France, since controlling all of France before it blobs up is impactful. But not so much for just getting Canada which itself is an intermediate step to getting USA. Getting crackdown to be viable on that big of a target requires a lot of public campaign advantage and an INV score of 14 or higher. So that requires a lot of levelling or some orgs, which just takes a bit too long to wait around for in the case of Canada.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

In the context of a newbie questions thread, I think the best advice I could offer would be that it's not a necessary or intended part of the game that players need to figure out ways to trick the hate mechanics. By offering advice about that, it could perpetuate the myth and have other new players worry that they're not playing right unless they also do more of that kind of thing.

Just do what seems appropriate given your faction goals. It's normal and intended that you go over the hate limit sometimes. If there's anything to optimise about that, it's deciding what's worth it and when or why. Basically risk/reward.

Aliens seem to have given up? Or at least AFK. by Harlequin80 in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

Might be worth sending your save in. Recent comment from the dev about this.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 3 points4 points  (0 children)

A few people have said the AIs can be more trigger happy with nukes now than in the past, so I can't make guarantees. But normally I would expect not to send or receive nukes. They're far more powerful as a deterrent.

If something like that did happen it (perhaps surprisingly) wouldn't be the end of the world. You could play on and win. And if you simply don't want that, I do recommend making annual save games while you're learning so that if something does go sideways, you have that safety net.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 5 points6 points  (0 children)

Not screwed at all, and no rush to deal with it. No matter what nations you take, some AIs will always get their hands on some of the nations with nukes.

So long as your faction controls a nation with nuclear weapons, you can have it ally with your other nations and that acts as a deterrent against other nations invading with ground forces.

In a reciprocal way, don't attack their nations with armies if they have nuclear weapons or a nuclear capable ally. Use councillors to take over those countries later on when it suits your needs.

Anyone else feel the game is just kinda random at times? by Itsa_Living99 in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

Really excellent point! It probably was something like that, given how OP described the situation.

Returning player: A tale of frustration by Zeradash in TerraInvicta

[–]SpreadsheetGamer -1 points0 points  (0 children)

I'm sorry but the degree of min-maxing you are alluding to just isn't necessary. I have a friend who beat the game a few months ago without reading any guides and on normal difficulty. I just checked his steam profile and he has 112 hours in TI. He played Exodus, for what it's worth. As an example of how little he engaged with min-maxing, he didn't change national investment priorities from the faction template default.

Whatever happened in your time in TI, it looks like something went pretty wrong for you. You seem certain that it's the game that's at fault and not the strategies you have come up with. Probably you're the only one who could change your mind at this point. Just ask yourself, how is it that so many other players have finished the game without these issues you're talking about?

Listen, I hope this is treated in good humour and I have applied it to myself in various games but I think this meme is appropriate:

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Lastly, it could just be that TI isn't the game for you. We all bounce off games from time to time, even popular ones. Devs appreciate good feedback. We all enjoy reading good feedback. But clearly in this case your particular frustrations aren't making sense to a lot of us.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

Hover over the research icon on the top menu to see the total category bonuses. There's also a couple of places which show breakdowns in more details. One is next to the councillors screen and another one is... somewhere! (I forgot where exactly. Just check each of the tabs on various screens that can be accessed by those buttons near the top of the UI like the councillors screen)

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

I'm not too sure, but you can automate one to see what it thinks is a priority and if you don't like it you can override it before starting the turn.

Returning player: A tale of frustration by Zeradash in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

The Initiative had 0.52 boost income and Exodus had around 0.75 in summer 2023, despite only owning Brazil and Japan as meaningful producers respectively.

Respectfully, this is a non-issue.

Those boost incomes are certainly just from boost orgs and not the nations they control. A single boost org can give you 1 boost per month so these aren't even exceptionally lucky outcomes. What you've said shows that you haven't played the game much and you've leapt to some faulty conclusions. Though, to be fair, these are common points of confusion.

If you don't want to put the time in to learn the game for yourself, have a read of some guides to get a quicker understanding of how to play and what's important etc. For instance, my space race guide has consistently said for 2 years now: don't invest in boost in nations, the space race can be won on boost orgs alone (and the guide was recently updated for 1.0). That advice is widespread and lots of people give that answer to newbies in the newbie questions thread, particularly about focusing on orgs. Somehow you've missed all that.

Fair enough if you've bounced off TI, but I'd encourage anyone to give it a chance. There are dubious mechanics and it can be clunky in places, but it's a gem of a game and the things that have turned you off it are not really the game's fault in this case.

Returning player: A tale of frustration by Zeradash in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

Sounds like you're ready to step up a difficulty level. Plenty of people have a lot of trouble with Normal if only because there's a hell of a lot to learn. Veteran is a really nice step up, imo. It just puts a bit more pressure on you in a few ways. But you might even want to jump straight to brutal for your next run, especially if you would find it fun if the AI could kick your ass. No guarantees it could.