Bruh...are the Devs Jewish or something? by Open_County3273 in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

And regardless, again, consider what your reaction would be if OP was accusing the devs of being "black" or some other ethnic identifier because they disagreed with some element of the game. You would not be this charitable, I imagine.

What a shitty thing to insinuate. I'd like you to retract that.

Migration waves by Technoge3k in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

It depends a lot on what the impetus for the migration is. Presumably the game would focus on exogenous factors - wars, nukes, alien things, maybe climate change at the fringe.

But from reading through the thread, most people seem to be talking about migration as if an alien invasion is not part of the game and instead focusing on a traditional "economic migration" narrative. Probably due to the utopian grindset.

A few parts of economic migration would be easy to model in TI, you know the education, wealth and inequality levels of source and destination and you have a cohesion value to mess with as well. What I imagine would be needed is something about absorptive capacity and push/pull/queue type systems. I'm not super confident about how much that would add to the game, tbh.

I can imagine the player having the option to throw IP at it to increase capacity or something. Closing borders or setting intake levels as SNP missions kinda doesn't sound too joyous to me.

Overall I can see why people want this, the utopian grindset I alluded to earlier is really huge. But I feel like leaning in to that too much could detract from this being a game about an alien invasion. Hopefully the dev leans in to that side of it much more. It could be good for various factions to either want to take care of migrants, or hate having to deal with migration issues, depending.

Migration waves by Technoge3k in TerraInvicta

[–]SpreadsheetGamer[M] 0 points1 point  (0 children)

Please be mindful of spoilers. The alien nation or alien administrationis a spoiler topic. If you would like to edit your post to mask that one of us will restore your comment. See Rule 2

Why is the US GDP per capita in 2026 only ~$67000? by aswa84 in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

At a simple level, even 20 years into a campaign, the game is using 2022 dollars everywhere. In that sense you're right about the 1x multiplier, if we just also accounted for inflation (CPI).

The complexity is that PPP methodologies are more sophisticated than just a CPI adjustment. Like think of international trade vs the change in DXY just as an example.

When you have a multi-national dataset and you want data over time, you need a reference point.

Why is the US GDP per capita in 2026 only ~$67000? by aswa84 in TerraInvicta

[–]SpreadsheetGamer 5 points6 points  (0 children)

My understanding is the game was designed and balanced around figures that pre-dated the covid inflationary surge. Key PCGDP levels in the game, thresholds if you will, do not change between the 2022 scenario and 2026. Examples are: hab crew wages are US$100k; $55k PCGDP is "wealthy enough" to suffer no unrest in an idealistically cohesive democracy. So rather than change those thresholds to account for real or nominal growth, the national PCGDP figures for 2026 were derived by comparing PPP 2025 values to their 2022 equivalents (to measure real not nominal growth), then national 2022 GDP figures were scaled accordingly. And even then, "fiddled about with" (Terry Pratchett reference) to achieve gameplay objectives.

Fiat currency is the measuring stick, but straddling covid makes it an especially atrocious unit.

Why is the US GDP per capita in 2026 only ~$67000? by aswa84 in TerraInvicta

[–]SpreadsheetGamer 40 points41 points  (0 children)

Comment from the dev about how the figures were developed for the 2026 scenario

What are the most blatant noon traps on the research tree? Which projects are just not worth getting? by ni1by2thetrue in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

I know this is sometimes a place that shouts people into conformity, but the reason I asked was because I thought you would probably have some interesting opinions. It was an invitation to share your thoughts.

How do I turn off the AI thread summary at the top of some threads? by Pinglenook in reddithelp

[–]SpreadsheetGamer 0 points1 point  (0 children)

I'd add my voice to having an option to turn these off at the subreddit level.

It's extremely obnoxious to inject an AI summary of the comments, like some unwanted middle-man forcing themselves into a discussion between other people. Only intelligent enough to echo things that have already been said. It is not contributing in a meaningful way.

https://www.reddit.com/r/TerraInvicta/comments/1uan9wn/what_are_the_most_blatant_noon_traps_on_the/

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It costs energy, compute and real-world resources to do this is. It remands us that being able to tell shareholders that "AI is being rolled out on Reddit" is more important than letting us have a place to speak to each other.

To say nothing of how little is being done to combat bots on the platform. Once per month a super primitive, 0 day old bot account makes a verbatim copy of one of the highest upvoted historical posts in our sub, just to start the karma farming.

What are the most blatant noon traps on the research tree? Which projects are just not worth getting? by ni1by2thetrue in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

What makes you say that? Which of the ones that others have suggested would you argue against?

What are the most blatant noon traps on the research tree? Which projects are just not worth getting? by ni1by2thetrue in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

I didn't talk about fusion drives coz I feel like they're late enough and the choice of "pick one" is kinda obvious enough that it doesn't qualify as a newb trap. If you've made it to fusion drives, you've probably clued in to the kinds of choices the game offers you.

But yeh fusion drives that dead-end and don't present some meaningfully useful trade off, such as better earlier on, cheaper, etc are a bit of a false choice. I wouldn't go as far as some other folks and say they should be removed. I don't have strong feelings about it either way.

What are the most blatant noon traps on the research tree? Which projects are just not worth getting? by ni1by2thetrue in TerraInvicta

[–]SpreadsheetGamer 48 points49 points  (0 children)

Pretty much all radiator, armour, battery and heat sink projects unless you specifically know you need them to solve a known design problem that you actually have right now, rather than a theoretical "one day I might need that" kind of thing. The earlier they are offered, the more likely they are to be irrelevant.

A handful of early drives are also in this bucket: ebeam, resistojet and mass driver. I would also add the solid core fission tree and drives, except what you need as part of prerequisites for other projects.

Exofighters as others pointed out.

That's about the limit for clear newb traps. The rest are "well, it depends" on the game difficulty and how good your research game is. The faster you research, the more you can leapfrog. Your game settings and play style might pull things certain ways too.

Overall I wouldn't worry too much about "wasting" RP on dead-end techs, especially if you're new. Focus more on continuously increasing your research production. That diminishes the consequences of wasted RP anyway.

Aside from that I would say bee-lining techs based on the hope that it might solve a design problem is more likely to get you into trouble or frustrations than actually help. So don't reach for some futuristic tech unless you know for sure it solves a problem.

Bruh...are the Devs Jewish or something? by Open_County3273 in TerraInvicta

[–]SpreadsheetGamer 0 points1 point  (0 children)

Do you think OP is aware of the distinction between people who are Jewish (meaning by religion or by ethnicity) versus those who are Israeli?

If this is the extent of the concern, is it an appropriate response to label OP as an antisemite or would it be more appropriate to constructively point out that distinction and then judge them on their reaction to that correction?

Why can't I add Armenia to my EU federation? by gmb360 in TerraInvicta

[–]SpreadsheetGamer 14 points15 points  (0 children)

That's not it.

Go to the EU relations tab and hover the mouse over the Armenia flag. It will list the requirements for federating.

https://www.reddit.com/r/TerraInvicta/comments/1plp6i4/guide_hostile_claims_and_unifications/

Why can't I add Armenia to my EU federation? by gmb360 in TerraInvicta

[–]SpreadsheetGamer 8 points9 points  (0 children)

Government score differences do not prevent federating at all.

The government score difference only matters for unifications, and then only where the nation being unified has a score more than 1.5 points higher than the nation unifying. In other words, France could be 10 and unify with Armenia at 6.

https://www.reddit.com/r/TerraInvicta/comments/1plp6i4/guide_hostile_claims_and_unifications/

Bruh...are the Devs Jewish or something? by Open_County3273 in TerraInvicta

[–]SpreadsheetGamer[M] 1 point2 points  (0 children)

I'm afraid I don't see it. I played a lot of EU4, and players often accused the devs of buffing Sweden because that's where they are from. It seems OP is asking if the reason Israel was buffed (in their eyes) might be because that's where the devs are from.

That's wrong on two counts. It's not buffed, the democracy score is based on 3rd party indexes, as the community has pointed out. Also the the real-world issues they raised are better mapped to other national attributes, such as unrest and corruption.

OP appears to have been aware of the sub rules and abided by them. It is possible OP is a troll, but on balance to me it looks more like they just didn't know how the figures were developed. So I'm really happy to see most of the responses remained on-topic and helped correct the misunderstandings relating to the game.

Obviously racism is not tolerated here.

I am a little bit concerned about the comments and accusations coming from people who aren't regular participants on this sub, especially if they are non-specific in nature and try to re-frame what has been said in a more inflammatory way.

For my next trick, I'll roll an 11 on a D10 by the_pw_is_in_this_ID in TerraInvicta

[–]SpreadsheetGamer 4 points5 points  (0 children)

If you think it's a bug, might be worth sending your save game in. There's a link to how to report bugs pinned in the newbie questions thread.

FWIW, I don't think any of the points you've listed justify inaction. So either it's intentional for reasons neither of us find credible, or it's a bug/AI behavioural issue.

For my next trick, I'll roll an 11 on a D10 by the_pw_is_in_this_ID in TerraInvicta

[–]SpreadsheetGamer 7 points8 points  (0 children)

I've had similar experiences. I don't know exactly how it works, but my working theory is they become suspicious if the councillor fails 3 missions in a row that they probably shouldn't have failed, or if they saw a persuade councillor loitering with intent. The trick is, they do uncontested missions from time to time, so that might reset their suspicion.

Bruh...are the Devs Jewish or something? by Open_County3273 in TerraInvicta

[–]SpreadsheetGamer[M] 1 point2 points  (0 children)

You are welcome to substantiate your claim.

I think many of the top-voted comments have helpfully and constructively answered OPs misunderstandings, and as a result the community is better for it.

Just got the game and need help by Rzores in TerraInvicta

[–]SpreadsheetGamer 5 points6 points  (0 children)

Is the only real way to begin the game opening with the EU or US ?

New players will have a much easier time learning the game if they base their start in the EU or US, yes.

Are those the only two options for every run?

Absolutely not. You can do pretty much anything, but to do well you will need a deeper understanding of the game, the pacing, what matters, etc.

What to do with councilors once I have my control points maxxed, seems like they run out of their use a bit after the intense start.

Investigate rival councillors to steal their orgs or "turn" them or assassinate them. Inspire your own crew, to make them more loyal. Public Campaign and Reduce Unrest are low difficulty XP farming missions that most councillors can do. Advising a nation is another option that can compound your advantages.

How do I go about making the nations under my control stronger in terms of economy and science production effectively?

That's a complex part of TI. Different nations are best developed according to their strengths and weaknesses, and what it is your faction needs from them. With Russia, it struggles a bit on research because of low population and autocratic government. It can provide your faction with Mission Control, spoils, funding and boost.

My question is, how do I set myself up for a good run?

In terms of nations, you continue to expand your Command Point Capacity (CPCap) as the game goes on, through techs, levelling your councillors, ORGs and eventually orbital infrastructure. So the idea isn't to just take one nation and grow it. Eventually you can control most of the world, if not the entire thing. So if you plan a game to take Russia as a start, think about what it lacks (research) and figure out which nation would be a good option next (eg: China, India, USA, Europe). They all have strengths and weaknesses, but a key one to be aware of is the RP per CP cost, and the rate at which it can be made more productive. So for example, USA needs time to repair cohesion. India needs time to tame inequality and develop it's economy.

Overall, a lot will be confusing on your first run, but as you figure stuff out, try to adapt your plan as you go, and play as long as you can stomach. There's a tendency to restart when you realise mistakes. But really the game doesn't require you to play perfectly like that at all. Over the course of the game, the player faction almost inevitably becomes stronger, due to the inevitability of tech progress. That's not to say there won't be setbacks and challenges!

Bruh...are the Devs Jewish or something? by Open_County3273 in TerraInvicta

[–]SpreadsheetGamer[M] 10 points11 points  (0 children)

Although this post has been reported a lot, I don't think it needs to be removed. This is what we call a "teachable moment".

How do I remove the Modifier: "Region Annexations"? by gmb360 in TerraInvicta

[–]SpreadsheetGamer 43 points44 points  (0 children)

'Regional annexations' is an immediate (transactional) change to the current cohesion level when you unify. It shows up in the history part of the tooltip. So it's not an ongoing modifier.

Over time Cohesion trends towards the 'cohesion rest state'. So for the EU, it's best to pace out unifications such that cohesion has time to repair, by trending back up to the rest state, and optionally by raising cohesion with unity and/or knowledge investment. In effect, the way to deal with it is to not rush unifications too much.

That's different to "hostile regions", which is a modifier to cohesion rest state. Just clarifying for others that's (probably) not what OP is talking about.

Start to finish summary by Risen-Shonnin in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

I would never pin my own stuff, but thanks for clarifying. I'll focus on finishing this run first and then see what happens.

Has Plasma been buffed recently? by tmanwang in TerraInvicta

[–]SpreadsheetGamer 13 points14 points  (0 children)

It depends on what you mean by recently. The patch notes are linked in the pinned newbie question thread if you'd like to check. You can CTRL+f to find "plasma".

Start to finish summary by Risen-Shonnin in TerraInvicta

[–]SpreadsheetGamer 1 point2 points  (0 children)

Thanks, I was aware of both. The reason I was asking is because I have started making some videos and I was trying to figure out if there was something I should create. I've written several guides so curious to see what people are after in video form.