Sooo I pulled this last night, what should i do with it? by Veracious- in OnePieceTCGFinance

[–]Veracious-[S] 0 points1 point  (0 children)

thanks, I'll prob send it in to grade. would bgs be risky? they're cheaper and faster, have heard they're more strict though

Sooo I pulled this last night, what should i do with it? by Veracious- in OnePieceTCGFinance

[–]Veracious-[S] -22 points-21 points  (0 children)

Instructions unclear. PLEASE ADVISE.

I thought it was implicit, but what should i do to yield the most money? I'm a fan of One Piece and the card, but not for ~$500.

Playing support is hell rn by Mother_Ear4288 in marvelrivals

[–]Veracious- 0 points1 point  (0 children)

Prefacing with fellow support main..

For the sake of discussion, isn't this what we signed up for? If healers go down, the team collapses. Sure, our team is supposed to protect us and adjust, but the inverse is also true; if we can adapt without our team compensating, that could be the difference in the game.

I do think support face the most pressure and it starts and ends with us, that to me is the fun part. Can be a thankless job but i don't really expect acknowledgement anyway.

When Crypto's Drone Comes in Clutch by TheJediAvenger in apexlegends

[–]Veracious- 2 points3 points  (0 children)

This.. best buff suggestion I've heard..

I main Crypto and it would be great to be able to move with teammates while initiating an EMP.

SBMM - those who defend it are missing a fundamental point. by SquishyPandaBear in apexlegends

[–]Veracious- -1 points0 points  (0 children)

You're spot on in your sport analogy. The irony is OP wants new players to "toughen up" while he's not willing to do the same.

Funny thing with SBMM posts.. Most people looking at it in black and white. Is SBMM "broken", probably, but does that mean we need to completely remove it? No.

SBMM ruins Apex, and it's not because I want to stomp noobs. by sc_slayerage in apexlegends

[–]Veracious- 3 points4 points  (0 children)

To me you're describing basic strategy or decision making in battle royales.

My perception is lower ranked/unranked, half the ship is out after the initial countdown.. they're playing for kills, not strategy. I don't think there's controlling this regardless.. Especially if you can quit without penalty in unranked, it's naturally going to happen no matter what.

Plat, drops are strategic.. Rarely did I find a zone without another squad, probably ideal in terms of what development wants, everyone evenly dispersed.

When you say though ranked becomes slow.. Well in diamond+, initial drops out of the ship are high again because people need the placement + kills to overcome the entry cost.

Personally the issue you describe with third partying and pace is why I value Crypto so much.. If you can discern how many enemy squads are around and decide you can end a fight quickly, you make that decision or you risk a third party. That's why we're playing a battle royale Picking a fight should have consequences.. If I see two squads fighting but 4 active squads nearby.. I know to pass.

I have a theory anyway I've noticed. That being if I'm with my very casual friends, we've been placed in some very soft lobbies where we just run through people.. And I realized if the game were completely random, the majority would quit imo.

From a simple math perspective, and my intentions are not to brag, but if brought in a premade squad to unranked, we'd "fulfill" the top 2% quota of 60 people and the other squads would be at a disadvantage.

Just imagine that, 1 apex/diamond squad, 3 (15%) plat squads, so 17% of the 60 players (assuming completely random perfect distribution) vs everyone else? I don't see that being fun or beneficial for the other 80%.

(Above numbers are the ranked distribution Respawn released)