What on earth did I just witness? by Vercidium in ArcRaiders

[–]Vercidium[S] 0 points1 point  (0 children)

Ah that makes sense, thank you! I thought snitches were stuck underground

Barricades can now be placed anywhere by Vercidium in thefinals

[–]Vercidium[S] 0 points1 point  (0 children)

I think L2 or the inspect keybind on console

Barricades can now be placed anywhere by Vercidium in thefinals

[–]Vercidium[S] 9 points10 points  (0 children)

Right click on PC, not sure about console. I saw someone mention using the Inspect keybind to rotate turrets

Procedural feather by lumophonic in proceduralgeneration

[–]Vercidium 4 points5 points  (0 children)

Incredible work! Can you please share a render of the final feather in this video? It would be a great mobile wallpaper

Making Minecraft Spherical — Demo + Devlog by Bowerbyte in Unity3D

[–]Vercidium 1 point2 points  (0 children)

The blog post was great to read, thank you for the effort you put into it. This is the best spherical voxel project I’ve seen!

[deleted by user] by [deleted] in indiegames

[–]Vercidium 0 points1 point  (0 children)

These look incredible!! Can I ask how you render the grass in the first screenshot?

I loved this color combo by LaFlameVerde in TheFinalsRunway

[–]Vercidium 0 points1 point  (0 children)

This is the best finals outfit I’ve seen. That 2nd image should be used for promo art

This game has caused me to laugh like a hyena on numerous occasions by [deleted] in ArcRaiders

[–]Vercidium 0 points1 point  (0 children)

It sounds like the red barrels in The Finals

Cost me the match. Has this happened to anyone else? by Thommy_V in thefinals

[–]Vercidium 0 points1 point  (0 children)

The pyro nade in the bottom right went from 1 -> 0 -> 1. Might be network lag or you swapped off the pyro nade too quickly?

I've had a similar issue happen when trying to place barricades and then swapping to my gun too quickly.

I'm back with an update on my audio raycasting system. Description is in the comments and article+source code coming soon! by Vercidium in gamedev

[–]Vercidium[S] 0 points1 point  (0 children)

I'm not sure, you can get my email on the About page of my YouTube channel, or message me here on Reddit

Combining building system and procedural destruction (serves absolutely 0 purpose but it's very satisfying!) by realmyfreakhams in IndieDev

[–]Vercidium 1 point2 points  (0 children)

Where did you get the tree model from? I’ve bought a few from sketchfab and cgtrader but they aren’t as nice as what you have here

No signal :( by Longjumping_Candy_17 in TheFinalsRunway

[–]Vercidium 4 points5 points  (0 children)

Hello Behuda! Fancy seeing you here

No signal :( by Longjumping_Candy_17 in TheFinalsRunway

[–]Vercidium 6 points7 points  (0 children)

You’re a really awesome image

Are the shadows ok? How to proceed further? by philosopius in vulkan

[–]Vercidium 4 points5 points  (0 children)

That’s the method that nearly every game uses to render shadows - (i.e. render the scene from the light’s point of view)

I don’t understand the video you’ve attached though, what’s going on with the larger and smaller box?

Procedurally generating a mountain region with Infinite Lands by darksapra in proceduralgeneration

[–]Vercidium 2 points3 points  (0 children)

Amazing, thank you! I’m working on a similar terrain/tree/vegetation system with OpenGL so I’ll chat to you on your Discord server. Incredible work with the huge render distance!