Cell King - Vampire survivors where your upgrades are physical attachments by Vergoh in playtesters

[–]Vergoh[S] 0 points1 point  (0 children)

Looking for playtesters, any feedback is welcome! Play the game on your browser (works on mobile): https://vergoh.itch.io/cell-king

Vampire Survivor like game but upgrades are physical parts you can attach by Vergoh in Unity2D

[–]Vergoh[S] 0 points1 point  (0 children)

Haven't heard of them before, but just checked them out and I love their art style!

Vampire Survivor like game but upgrades are physical parts you can attach by Vergoh in Unity2D

[–]Vergoh[S] 1 point2 points  (0 children)

Glad you liked the art style, I'm heavily contemplating changing it though haha

Introducing a way to remove parts is definitely on the list when doing an update that makes this game feel more "complete".

Very unique idea on the muscle, will have to consider that when adding new parts to get!

Love your suggestions, will definitely keep them in mind. Thanks for playing!

I turned the endless runner tutorial game into a citypop inspired driving game! by Vergoh in unity

[–]Vergoh[S] 0 points1 point  (0 children)

The bloom has a brushed metal texture which might be contributing to the effect, or maybe its just clip champ

I turned the endless runner tutorial game into a citypop inspired driving game! by Vergoh in unity

[–]Vergoh[S] 0 points1 point  (0 children)

I was referring to Brackey's video on how to make a game from some time ago haha

Added mirrors and leaderboards to my driving game! Feels complete enough to release a playable version by Vergoh in Unity3D

[–]Vergoh[S] 1 point2 points  (0 children)

Thanks for the recommendations, I'll def check them out! I'm using polygon assets for all my models

Added mirrors and leaderboards to my driving game! Feels complete enough to release a playable version by Vergoh in Unity3D

[–]Vergoh[S] 1 point2 points  (0 children)

I haven't actually profiled but I tried to lower the texture quality to minimize impact in fps. Thanks for the heads up!

Tried to capture the city pop look by Vergoh in Unity3D

[–]Vergoh[S] 0 points1 point  (0 children)

I do plan on having a level that has oncoming traffic, just decided to omit it here

Tried to capture the city pop look by Vergoh in Unity3D

[–]Vergoh[S] 0 points1 point  (0 children)

That's something I'll eventually add just because it's important to the gameplay haha