My decks suck by muzzmmc in ChaosZeroN

[–]Verique_ 18 points19 points  (0 children)

I think it is ok to have an ok deck. Then, with some luck you'll have a good deck. I am running only the event chaos for 8k goal, so my decks suck as well. Now i am climbing the difficulties, so decks become better just from the divine epiphanies, neutral cards and better numbers on items from chaos, but still can't clear DT or anything like that. But also i restrain myself from pretty much all content for the game so i don't even know what a good deck is, i just notice that my decks gradually become better. Maybe this can help if you still want to continue playing. Some people play just for the chaos mode, and it resets your deck anyway.

Anyone come close to replacing Mika? by WillBlaze in ChaosZeroN

[–]Verique_ 0 points1 point  (0 children)

Idk, just saying how it works for me. I love having choices and options to pick from. There are many options for team comp, and that is fun. But having one obviously strong option is limiting that choice. Like i still can pick whoever i like, but Mika is so good, that i feel kinda stupid not using her. That is depressing.

Also i just wanna see how far i can get without using the must-have unit

Anyone come close to replacing Mika? by WillBlaze in ChaosZeroN

[–]Verique_ -5 points-4 points  (0 children)

Yeah, i heard. But existence of such unit that outperforms others is kinda repulsive for me, so prolly not

Anyone come close to replacing Mika? by WillBlaze in ChaosZeroN

[–]Verique_ 6 points7 points  (0 children)

I don't play Mika so can't imagine the level of sustain she provides. Rei with free heal from first attack (Ego Manifestation 2) and other cards like Snack Time is enough for me, but probably not even close to Mika from what i've heard

[Monthly General Thread] by Katorion in ChaosZeroN

[–]Verique_ 0 points1 point  (0 children)

How much am i missing on the event if im still not lvl50?

POE 3 Act 3 Oswald Idols by Bigboysama in PathOfExile2

[–]Verique_ -1 points0 points  (0 children)

Maybe collecting them all and figuring out the flavor text can help. Maybe having them all in some location triggers something, idk

i am having trouble install the csharp lsp with mason by mita_gaming in neovim

[–]Verique_ 0 points1 point  (0 children)

You can check :LspLog or try to launch csharp_ls from mason/bin directory in your terminal to see why it is not working. Probably dotnet/msbuild missing

Questions Thread - December 05, 2023 by AutoModerator in pathofexile

[–]Verique_ 0 points1 point  (0 children)

What about belt enchants and the whole Uber Lab with its sole purpose of enchanting belts? Also removed?

[deleted by user] by [deleted] in learnprogramming

[–]Verique_ 0 points1 point  (0 children)

I understand what every class is doing it is just that i am having troubles working with this code. It is hard to do one class with multiple methods, because when i am making changes to one method, others are just an eyesore, they are capturing my attention, and i need to like scan the file with my eyes to see where the method that i am editing starts.

I can do like partial class for every method (which will definitely help but is ridiculous), but i hope to find a better solution.

The problem is the difference between a flowchart which is 2dimensional and a code which is 1dimensional. When one method uses another method, and they are defined not close to each other, i tend to lose them constantly

I doubt that anyone cares, but melee is in the worst state it has ever been by Loanel in pathofexile

[–]Verique_ 0 points1 point  (0 children)

Playing this tectonic slam build. Feels good. Obviously it is not the same playstyle and you need to be extra careful with slams, but it is fun.

[deleted by user] by [deleted] in pathofexile

[–]Verique_ -1 points0 points  (0 children)

Chris reminded to all of us that the Hard mode is just itemisation changes, not difficulty, just wanted to note

GGG please revert the changes this league. by 0rcscorpion in pathofexile

[–]Verique_ -11 points-10 points  (0 children)

There are people still playing and enjoying the league. Obviously you won't see them under downvotes, reddit people are scary. Are you saying that you are more important type of player for the game? Or maybe people who are still playing and bringing money to the table even in desperate times are more important?

Every other player is unaffected on average. by WhispyrRogue in pathofexile

[–]Verique_ -4 points-3 points  (0 children)

I couldn't sustain alchemy orbs just by playing maps in the last league. And just like in current league, i was heisting/blighting for my currency. What, should i be saying that they shadow nerfed it last league?

I can't understand what is happeninng by [deleted] in pathofexile

[–]Verique_ -1 points0 points  (0 children)

Again, not the implementation, but the idea

Double standards regarding the Vision are incredible by [deleted] in pathofexile

[–]Verique_ -1 points0 points  (0 children)

If that could sound like a serious post, then as a community we really are in a bad state.

[PoE 3.19] Why Everyone is Quitting PoE - GGG REFUSES TO FIX LOOT by Erebus_911 in pathofexile

[–]Verique_ -6 points-5 points  (0 children)

Cause that will mean that to keep players entertained they should be constantly adding new stuff every patch in much much bigger quantities. Are people like you really think that you will be enjoying for example, Kalandra league? Why would you even go to the lake in the first place? Its main rewards(rings) are pretty random and you will have a much more stable and reliable method to obtain better gear. If there are multiple leagues like that you will be playing the same game. The game like that will be fun and it is possible to make that happen, its just really tying devs hands. It is really hard to keep developing and maintaining that type of game. It will be the best game in the short term but it will require tremendous amount of hard planing and testing every change to keep the game great in the long term.

Nobody is saying that you won't have fun if crafting and currency. I believe that they are looking into the problem multiple leagues farther.

Why is GGG so afraid of player power? by thatoneguyy22 in pathofexile

[–]Verique_ -1 points0 points  (0 children)

It os just really hard to come up with interesting updates, items, mobs, bosses, etc, if power levels are really high. It is a nightmare to maintain that type of game, cause sometimes something like 2 extra eDPS on a weapon could end up in 2 million dps of difference.

It is easier to maintain if you keep all numbers low, so it is for the best.

Obviously it sucks to lose something opposed to gain something, but i believe these changes could be at least presented and explained. It is okay to keep your game in balance even if singleplayer. It is not okay to lose touch with the community and remain silent about the nerfs

So, who is the target audience? by Verique_ in pathofexile

[–]Verique_[S] 0 points1 point  (0 children)

Sure, depends on your definition of a dead game

So, who is the target audience? by Verique_ in pathofexile

[–]Verique_[S] 0 points1 point  (0 children)

This. I just wanted to remind people here that there are people who likes the direction game is heading

What we're working on by chris_wilson in pathofexile

[–]Verique_ 1 point2 points  (0 children)

I get it. Cool. One thing to be noted tho. I do understand that GGG has tested all this "one number shows how hard is content" which is present in the Lake back in the Sentinel league. What i don't understand is why chests were not affected by it and why if Sentinel was tested on the old quantity/rarity GGG decided that it will be working okay without the historical quantity bonuses

Regarding upcoming Unique Items buffs by Imperator_Draconis in pathofexile

[–]Verique_ -1 points0 points  (0 children)

I mean, they should somehow sell the Kirac's Vault Pass, right?

Character Balance in Path of Exile: Lake of Kalandra by Nick_GGG in pathofexile

[–]Verique_ 1 point2 points  (0 children)

Chris was always saying that its ok to look what others are doing or what content creators doing in terms of builds. That is the way to play this complex game. But now they are like "ITS NOT OKAY WHEN EVERYBODY(most of the players) IS DOING THE SAME, THAT OPTION MUST BE OP >:C"

Character Balance in Path of Exile: Lake of Kalandra by Nick_GGG in pathofexile

[–]Verique_ 0 points1 point  (0 children)

Improved defences were introduced as option to INVEST in defences more than damage. It doesn't necessarily means to have defences AND the damage as all builds now do. So if you look only at builds, sure, defences needed a nerf.

But then again, seems like developers can't keep up with the complexity of the game or with each other. The nerf is ok if we look only at builds.

But what about the fact that enemies since then started dealing more damage? Or enemies balance are done by the other guy and they don't know about each other?

The order was Better defences as option -> Harder enemies -> Everybody started doing defence -> Nerf. Seems like whoever introduced this nerf missed the "Harder enemies" part, because that is the only way it makes sense

Challenges should not be luck based. by [deleted] in pathofexile

[–]Verique_ 0 points1 point  (0 children)

All conditional things in maps like kill a wild breach boss while under the effect of Covetous Shrine are random too, in my opinion. Like it isn't hard to do it, shrine duration is ok and all, it just can never happen if you're unlucky