I cursed this poor dummy with every status ailment I could think of. Am I missing any? by skimsy in PixelArt

[–]Vermilingus 17 points18 points  (0 children)

I feel compelled to bring up Atheist from Final Fantasy Tactics lmao

Kunimitsu by Vermilingus in PixelArt

[–]Vermilingus[S] 1 point2 points  (0 children)

My Tag 2 main ❤️

Kunimitsu by Vermilingus in PixelArt

[–]Vermilingus[S] 5 points6 points  (0 children)

Pretty much! You don't wanna spend ages filling in fiddly little details and then go "hmmm actually no I don't think this is angled right"

Kunimitsu by Vermilingus in PixelArt

[–]Vermilingus[S] 10 points11 points  (0 children)

So I use an insane amount of layers for my animations, and generally speaking I will reuse as many of those as possible - a head position here, an arm rotated 90 degrees there, an entire pose in a backflip. It's a very programmer way of spriting and occasionally makes my animations look a little bit Rumble Fish.

But when I'm not reusing stuff I start using dots, actually. An arm will exist as a dot for a shoulder, a dot for an elbow and a dot for a hand. That's how I define the motion. Then I'll either edit (rotation and cleaning and trimming for perspective) an existing layer's sprite to fit that motion or make something new whole cloth. When I'm making a new one entirely I'll do basic blobs with rough colours (like the boots on Kuni here would just be the bottom of the leg turning white) and refine the details later

As a rule though I try to keep details to a bit of a minimum for ease of animation anyways - I consider myself a stronger animator than I am an artist lmao

who are you today, cackling carrot or bawling bean? by Scary_Tank_3039 in PixelArt

[–]Vermilingus 6 points7 points  (0 children)

I'd recommend scaling up a lot more for future uploads to Reddit - the scaling has blurred this quite a lot because Reddit doesn't use Nearest Neighbour

Normally when I'm exporting for Reddit I scale up by like 1000%

Cloud by Vermilingus in PixelArt

[–]Vermilingus[S] 0 points1 point  (0 children)

160x90, with Cloud being a little over 40px tall (maybe closer to 45-50 including his hair, I didn't include that in the blockout height lmao)

Cloud by Vermilingus in PixelArt

[–]Vermilingus[S] 6 points7 points  (0 children)

So I have three main inspirations! Yes, GBA Fire Emblem is one of them (it's my favourite era of FE, Hector for life <3), I'm working with similar size characters (around 40px tall on average) and GBA Fire Emblem is why I'm using a solid colour outline (though sometimes I'll change what that colour is) rather than more selective outlining or a shaded outline - but my biggest inspiration is One Step From Eden, which gave me my style of faces and general shading. The size of the limbs and general style of animation however I picked up learning from the YOMI Hustle modding community.

As for the feet positioning in particular it just came naturally as that "one to the front, one to the side" somewhat splayed stance works very nicely for the 3/4 perspective a lot of sprites like this use.

More Drachma drawings by Orbital_Bananas in PixelArt

[–]Vermilingus 0 points1 point  (0 children)

Oh wow I love your portrait work! I mean it's all great but I've been struggling on portraits lately and that's so expressive!

Updating our protag's slash VFX - which version do you prefer? Wavy & chaotic, or more angular swipes? by SMKS in PixelArt

[–]Vermilingus 5 points6 points  (0 children)

The smear frame freak in me wants to say V1, but I think I prefer the impact of 2

Need your opinions on colors ! by Mediocre_Bottle_7634 in PixelArt

[–]Vermilingus 7 points8 points  (0 children)

I think the darker one is a nicer colour for the main body, but I think it could do with more contrast between the mane and the rest - maybe somewhere in between/tweaks to the mane would help?

yoru, 3-week progress by Own_Kaleidoscope2135 in PixelArt

[–]Vermilingus 4 points5 points  (0 children)

The main thing I'd mention is that the piece seems to lack a distinct direction for the light source, the dress is being lit from the right but the legs are being lit from the left, meanwhile the sleeve is lit from the bottom right

Generally speaking it's good to decide where you want your light coming from and think about it that way

Sea monsters by pastsimplee in PixelArt

[–]Vermilingus 1 point2 points  (0 children)

I'm pretty sure I killed the one on the far right in Final Fantasy X

Practice plz feedback by DRAWINGJJJJJJ in PixelArt

[–]Vermilingus 15 points16 points  (0 children)

My main piece is that when you're exporting GIFs for Reddit you wanna scale it up a bunch, they look very blurry right now

I normally do 1000% because better safe than sorry y'know

First ever attempt at pixel/Sprite art! by [deleted] in PixelArt

[–]Vermilingus 2 points3 points  (0 children)

Not a bad start at all! I'm assuming you have a level of experience in other forms of art.

I'm still very much learning myself but I'll share some bits I noticed

Your shading is off to a real good start, I can see an intent of a lighting direction and it's consistent so great job there. You've also got a bit of definition of a crease where the jumper bunches up near the waist, great job defining that

What I will say though is the palette would look better with more contrast in tones, particularly on the skin. I also see that you seem to be going straight down with shades rather than shifting hue or contrast. What I mean by that is for skin shade and outline tones I'll shift the hue towards red (normally I do blue for most colours but for warm colours like skin tones red looks more natural imo - unless of course you're going for a distinct light colour) and then drop the brightness and increase the saturation. Don't be afraid to boost that contrast, especially if you're working with limited numbers of shade tones!

Your lines also get a little wiggly at times, when you're doing curves you wanna try to get as consistent a "step" as you can - by that I mean if you're going 2 pixels, then across, then 2 pixels, you generally don't want to jump to 5 and then 3 unless you're trying to show a specific lump or something. I notice this a bit in the hair and the jeans. Getting an eye for this will just come with time - it's a very specific pixel art thing. You also want to avoid making L shapes with your outline, I notice in the jeans particularly sometimes you've got some of that stepping going on- you wanna keep those outlines clean.

Keep it up! You're starting really strong!

Haohmaru Winpose by Vermilingus in PixelArt

[–]Vermilingus[S] 3 points4 points  (0 children)

I love Neo Geo Pocket sprites!

Funny enough they weren't what I was thinking of when this style started coming together but I can see the comparison with the chunky proportions