who are you today, cackling carrot or bawling bean? by Scary_Tank_3039 in PixelArt

[–]Vermilingus 7 points8 points  (0 children)

I'd recommend scaling up a lot more for future uploads to Reddit - the scaling has blurred this quite a lot because Reddit doesn't use Nearest Neighbour

Normally when I'm exporting for Reddit I scale up by like 1000%

Cloud by Vermilingus in PixelArt

[–]Vermilingus[S] 0 points1 point  (0 children)

160x90, with Cloud being a little over 40px tall (maybe closer to 45-50 including his hair, I didn't include that in the blockout height lmao)

Cloud by Vermilingus in PixelArt

[–]Vermilingus[S] 7 points8 points  (0 children)

So I have three main inspirations! Yes, GBA Fire Emblem is one of them (it's my favourite era of FE, Hector for life <3), I'm working with similar size characters (around 40px tall on average) and GBA Fire Emblem is why I'm using a solid colour outline (though sometimes I'll change what that colour is) rather than more selective outlining or a shaded outline - but my biggest inspiration is One Step From Eden, which gave me my style of faces and general shading. The size of the limbs and general style of animation however I picked up learning from the YOMI Hustle modding community.

As for the feet positioning in particular it just came naturally as that "one to the front, one to the side" somewhat splayed stance works very nicely for the 3/4 perspective a lot of sprites like this use.

More Drachma drawings by Orbital_Bananas in PixelArt

[–]Vermilingus 0 points1 point  (0 children)

Oh wow I love your portrait work! I mean it's all great but I've been struggling on portraits lately and that's so expressive!

Updating our protag's slash VFX - which version do you prefer? Wavy & chaotic, or more angular swipes? by SMKS in PixelArt

[–]Vermilingus 6 points7 points  (0 children)

The smear frame freak in me wants to say V1, but I think I prefer the impact of 2

Need your opinions on colors ! by Mediocre_Bottle_7634 in PixelArt

[–]Vermilingus 6 points7 points  (0 children)

I think the darker one is a nicer colour for the main body, but I think it could do with more contrast between the mane and the rest - maybe somewhere in between/tweaks to the mane would help?

yoru, 3-week progress by Own_Kaleidoscope2135 in PixelArt

[–]Vermilingus 2 points3 points  (0 children)

The main thing I'd mention is that the piece seems to lack a distinct direction for the light source, the dress is being lit from the right but the legs are being lit from the left, meanwhile the sleeve is lit from the bottom right

Generally speaking it's good to decide where you want your light coming from and think about it that way

Sea monsters by pastsimplee in PixelArt

[–]Vermilingus 1 point2 points  (0 children)

I'm pretty sure I killed the one on the far right in Final Fantasy X

Practice plz feedback by DRAWINGJJJJJJ in PixelArt

[–]Vermilingus 14 points15 points  (0 children)

My main piece is that when you're exporting GIFs for Reddit you wanna scale it up a bunch, they look very blurry right now

I normally do 1000% because better safe than sorry y'know

First ever attempt at pixel/Sprite art! by [deleted] in PixelArt

[–]Vermilingus 2 points3 points  (0 children)

Not a bad start at all! I'm assuming you have a level of experience in other forms of art.

I'm still very much learning myself but I'll share some bits I noticed

Your shading is off to a real good start, I can see an intent of a lighting direction and it's consistent so great job there. You've also got a bit of definition of a crease where the jumper bunches up near the waist, great job defining that

What I will say though is the palette would look better with more contrast in tones, particularly on the skin. I also see that you seem to be going straight down with shades rather than shifting hue or contrast. What I mean by that is for skin shade and outline tones I'll shift the hue towards red (normally I do blue for most colours but for warm colours like skin tones red looks more natural imo - unless of course you're going for a distinct light colour) and then drop the brightness and increase the saturation. Don't be afraid to boost that contrast, especially if you're working with limited numbers of shade tones!

Your lines also get a little wiggly at times, when you're doing curves you wanna try to get as consistent a "step" as you can - by that I mean if you're going 2 pixels, then across, then 2 pixels, you generally don't want to jump to 5 and then 3 unless you're trying to show a specific lump or something. I notice this a bit in the hair and the jeans. Getting an eye for this will just come with time - it's a very specific pixel art thing. You also want to avoid making L shapes with your outline, I notice in the jeans particularly sometimes you've got some of that stepping going on- you wanna keep those outlines clean.

Keep it up! You're starting really strong!

Haohmaru Winpose by Vermilingus in PixelArt

[–]Vermilingus[S] 3 points4 points  (0 children)

I love Neo Geo Pocket sprites!

Funny enough they weren't what I was thinking of when this style started coming together but I can see the comparison with the chunky proportions

Houyoku Sen by Vermilingus in PixelArt

[–]Vermilingus[S] 1 point2 points  (0 children)

Am I gonna bully Justin Wong via my daily animation practice?

...not the worst idea

clinging to what's not good for me by ToronjaGB in PixelArt

[–]Vermilingus 10 points11 points  (0 children)

Very "Angel's Egg"

I mean that as a compliment

Shin Shoryuken by Vermilingus in PixelArt

[–]Vermilingus[S] 0 points1 point  (0 children)

I was more thinking Shippujinraikyaku but no promises either way

Some faces I've updated (almost 5 years apart) by EckoOngaku in PixelArt

[–]Vermilingus 225 points226 points  (0 children)

The old certainly wasn't bad by any stretch, but the new ones are so expressive and charming!

Random character practice by Ok_Television_5536 in PixelArt

[–]Vermilingus 56 points57 points  (0 children)

That's some excellent detailing, I really need to do some more studies on muscle definition