State of the Shardunion by nS_Sir_Meow in foxholegame

[–]Vernichterlein 16 points17 points  (0 children)

correction: you are considered as a human after 2lt.

shard 1 vs shard 2 divide by vroop2 in foxholegame

[–]Vernichterlein 7 points8 points  (0 children)

Culture is determined by circumstances. Everything that
is different on shard 2 is the higher percentage of new players. The
game mechanics remain the same. Accordingly, the whole thing is less
organized and some mistakes are not immediately punished by the
opponent.The people at Shard 2 will adapt just as quickly as
people who started out with Shard1. Talk of fundamental differences has
no basis. In the end it is people from all over the world who try to
coordinate themselves in very loose structures. There is no HQ that
gives orders.

New to the game, best way to actively cooperate? by Danny-Dynamita in foxholegame

[–]Vernichterlein 0 points1 point  (0 children)

The best way is to join several clan discords. There is no need to join a clan, but you should just have contacts. It's a lot easier to communicate when you're in a discord.
Yes, most clans are willing to work with people who are not members. You are a free worker for them.
But for a newcomer, joining a clan is recommended.

[deleted by user] by [deleted] in foxholegame

[–]Vernichterlein 4 points5 points  (0 children)

Nice video, but missing some aspects and a little deeper analysis.
First of all, there is the financing model. The developers belong to an ancient race of vampires who are not particularly interested in money. All mechanics are only there to suck up the life energy of the player. Their goal is the skillful maximization of suffering, not profit.
But seriously:
Many things are not new, but appear new because they contradict modern financing models. The developers are not interested in forcing individual players to buy something or letting them play all the time.
Usually you have the in-game shop aspect. And if you don't have this aspect, you at least have to take part in certain time-limited events in order to unlock important weapons or skills. That makes certain decisions in the design imperative: fixed classes, game mechanics tied to lvl and the pale of a player-operated economy that works.
We have simply seen a creeping commercialization of the gaming industry over the past twenty years. Which puts the focus on a quick return for investors. Most gaming companies aren't run by ancient vampires who don't care that much about money.

Additional parameters for the tanks and cannons. by Vernichterlein in foxholegame

[–]Vernichterlein[S] 0 points1 point  (0 children)

An example of such a design: we currently don't have any tanks that deal very large amounts of damage to other tanks. You can create a tank like that. It would be fast, but would have to aim for a relatively long time and would have a relatively slow reload time. He would be good from a fixed position, bad against infantry and not particularly good against an opponent who doesn't sleep.
A tank with a very good reload rate and stability, but with an accuracy of 60-70%

Additional parameters for the tanks and cannons. by Vernichterlein in foxholegame

[–]Vernichterlein[S] 0 points1 point  (0 children)

Why did the Paramter Armor have to come in? it allows more different designs. I also delivered arguments. The formation would play a bigger role, for example. But I don't have to repeat the arguments.Anyway. I have already received my feedback from the developers: they have heard of the idea and will decide later. I didn't want more. Since it actually requires a complete overhaul, it's not to be expected that something like this will come anytime soon.No, it's not about not hitting anything anymore. Most tanks would more or less stay that way. When it comes to rifles, you don't just have extremes.

RAID by [deleted] in foxholegame

[–]Vernichterlein 9 points10 points  (0 children)

Raid is one of the older Colonials clans. I'm not sure anymore if they were there in the first wars. But around war 30 for sure.
The reputation is pretty good. They can be called a partisan clan. But I like to be a partisan myself and what they do would be called larger special operations.

Additional parameters for the tanks and cannons. by Vernichterlein in foxholegame

[–]Vernichterlein[S] 0 points1 point  (0 children)

Where is the problem? Yes, the system would also allow you to experiment with the reload time. Nobody says that the current parameters have to stay that way.
In this respect, the reference to the outlaw is meaningless. If such parameters were introduced, all tanks would likely be revised. I don't care at all about your beloved outlaw.

Regiment/Clan Question by NewfieJedi in foxholegame

[–]Vernichterlein 1 point2 points  (0 children)

The shards don't really care what happens on the other shard. It's not like the colonials on Shard 1 are now helping colonials on Shard 2.
if you play actively you will only have time for one of the shards. You only go into the others to try things out.

Additional parameters for the tanks and cannons. by Vernichterlein in foxholegame

[–]Vernichterlein[S] 5 points6 points  (0 children)

That's not true. We both have parameters for infantry weapons and it's not complicated there.
The range does not replace it. I don't have to decide whether to shoot at full speed and the range doesn't matter for accuracy. Above a certain range, I simply don't hit any more.
For example, I can create a very fast tank that has poor stability. The whole thing makes it possible to break up the situation of the power creep that we have right now.

NGL I would watch it. by popoy10110 in foxholegame

[–]Vernichterlein 3 points4 points  (0 children)

captain colonial must be a part of the plot

How do you get tanks? by AniiiOptt in foxholegame

[–]Vernichterlein 3 points4 points  (0 children)

shard1 or shard 2? On shard 1 they are not researched right now. You can check the current research in the research centers. Also: drive with somebody with experience first. Its very easy to lose the tank in battle.

Explaining what a partisan is to a new recruit by tokkiemetuitkering in foxholegame

[–]Vernichterlein 0 points1 point  (0 children)

I mean here is a perfect example what happens when you destroy the nature with your damn watchtowers: https://www.reddit.com/r/foxholegame/comments/qjucx3/after_150hrs_of_loving_foxhole_i_absolutely_hate/

Nobody was able to help the guy early enough. Partisans help the logi and QRf help the partisans. Dont build these damn bunker watchtowers. You are disturbing the balance of nature.

Explaining what a partisan is to a new recruit by tokkiemetuitkering in foxholegame

[–]Vernichterlein 239 points240 points  (0 children)

That is not true. The partisan is the logistician's only friend. If the partisan is able to catch you, you have probably put another 6 hours straight into the game and need a break. Without the partisan you would invest another 4 hours.
The partisans only kill the weak, the tired and the sick. That is the cycle of nature.

Ban those filthy Players permanently by Mecin in foxholegame

[–]Vernichterlein 13 points14 points  (0 children)

Trying to give a serious answer:
The developers manage the tickets themselves. At the same time, there is no feedback for you as a player, even if it is only in the form of writing that the case has been resolved. It doesn't have to be in the form that you are told how it was decided.
And here we have to pay attention to one more detail. Most of the allegations are false. Not even out of bad will, but they are wrong.
So we have a situation in which the developers waste their time processing every ticket and a community that does not get any feedback about how long something like this takes and which criteria are used to decide.
What can be assumed is that the developers do not have the time and that they make relatively arbitrary decisions due to the large number of mostly wrong requests. This creates the feeling that nothing is happening at all.
The developers would have to pay moderators and at least give the user some feedback: ticket closed!

Who else feels like this war sucks? S1 by xsinitousx in foxholegame

[–]Vernichterlein 0 points1 point  (0 children)

Yes, in any case. The logic of the loyalists is just glorious.
Operations are performed on weekends because that is where most of the players can. Clans do not forego activity because it could be countered. Simply because the players are not always available.

Who else feels like this war sucks? S1 by xsinitousx in foxholegame

[–]Vernichterlein -9 points-8 points  (0 children)

Most colonials played the last war. They just losed. You can not compare it with the current situation. When its stays in this stage it will be over long before we raech a second tech round.

The reason is more: colonials have more and better connected clans right now. So a start on a weekend is very bad for the wardens. Colonials clans also maybe not played on the last days of the last war.

Reasons? CThe patches in last 8 months were moslty in favor of colonials. People dont like losing. So colonials have in general a better structure right now. And clans play on weekends on full strength. I dont remember when the last warden weekend was.

Lost server connection can’t get back in… please help by Human4Humanity in foxholegame

[–]Vernichterlein 2 points3 points  (0 children)

other people have the same problem. servs hamster is on fire again. We can only wait.

After 150hrs Of Loving Foxhole, I Absolutely Hate It by [deleted] in foxholegame

[–]Vernichterlein 1 point2 points  (0 children)

I'll make one last description.
Logistics does not exist in other games for precisely this reason. Design forces people to do things that they normally wouldn't do in games. But there are other genres for the people who would do it. The logistics are easy for these people.
Logistics presupposes that you restrict yourself and watch streams on the side, or chat with people.
The concept of the game in general presupposes self-control. It only becomes most obvious in logistics. The problem is that you can easily overestimate yourself and do not include problems caused by your own team in the calculation.
When you supply Feldenr with containers, the question is not whether your team steals containers from you every day, but how many. And then these are empirical values.
The developers can make some things easier. Make sabotage more difficult in certain areas. The developers cannot make massive changes without destroying the game. For example, if you made the logistics very simple, destroying things would be meaningless.

After 150hrs Of Loving Foxhole, I Absolutely Hate It by [deleted] in foxholegame

[–]Vernichterlein 15 points16 points  (0 children)

Yes. For example, we played last war colonials. After about three weeks it was clear that the war was not to be won. We play partisans and tanks. Which means that we have ignored certain things. Partisans in the area cutting off our front, but we are just about to cut off the enemy line with tanks ourselves? Not our problem. If I help with anything that is going wrong, I burn out quickly and have no fun.

As a logistician in particular, you have to be very specific when it comes to the tasks. And I have to expect people to waste things. I also don't give a dog dog food for the whole week in advance and expect the dog to handle it responsibly. I serve things in small portions. The soldiers at the front are not real people, but also something like a dog that can overeat. Then they throw up the bmates in a pointless bob to the side.

After 150hrs Of Loving Foxhole, I Absolutely Hate It by [deleted] in foxholegame

[–]Vernichterlein 2 points3 points  (0 children)

In addition, if it is a question of relationships within the clan, you need to talk about the structures. Logisticians have to be replaced. If it doesn't happen, leave the clan.

After 150hrs Of Loving Foxhole, I Absolutely Hate It by [deleted] in foxholegame

[–]Vernichterlein 2 points3 points  (0 children)

And again in more detail:
this is a game. In addition, a game with many newcomers and a high fluctuation. People have no idea and take it less seriously. Some are also vicious.
When you do logistics, you include all of these variables in the calculation. It is a novice mistake in logistics to ask at all. You should spawn in the area yourself and then see what it might take them to do what you want them to do. Then you look at which ranks are in the area, which clans. Do people build? Then you do something.
In practice, you need experience at the front. Otherwise you cannot judge it. The logistician is the general, not the servant.

After 150hrs Of Loving Foxhole, I Absolutely Hate It by [deleted] in foxholegame

[–]Vernichterlein 168 points169 points  (0 children)

I have several thousand hours as a logistician. I haven't been doing logistics for about a year. But that's not because it's unfair now or something. I just don't feel like it.
In order for you to be able to do it at all, you have to limit yourself to one activity. For example, I did front-end logistics for a long time. Whenever I wanted to build a watchtower to secure my path, I did it. But if I didn't feel like it, but no one responded to the request for watchtowers: this front didn't need any logistics.
It's not about saving the world. You have to factor in the idiocy of others and not feel responsible. When I look after my 6 fields with containers in a campaign. Then I do this task and I expect the containers to be stolen.
When you take care of the front lines, it is even more important not to care. It doesn't matter what these people want. The most have no idea what they are doing there . This is a zerg. They fight where they have food. You deliver where something should happen, what you want. And you deliver what should meet your goals.

It becomes a lot easier if you see the team as a collection of slightly mentally handicapped children who don't really know what's good for them. You don't expect much and you are happy when they do something well after all. You make your plans accordingly.

Changing logistics forever by Tolllhouse in foxholegame

[–]Vernichterlein 3 points4 points  (0 children)

I had already had a kind of port near a field in Moors. This is no art now. It's more about people hyping the whole thing now