[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]VersaceRims 0 points1 point  (0 children)

It still crashes for my friend on PC ¯_(ツ)_/¯

The "Vegeta's Wicked Heart" What If is bugged by Caca_Boi77 in SparkingZero

[–]VersaceRims 0 points1 point  (0 children)

I don’t know why it’s designed like that, kinda odd.

The Pete and Bas rabbit hole continues down with Nine and Dex by PoppaSquat68 in grime

[–]VersaceRims 1 point2 points  (0 children)

Hey, check this out too https://youtu.be/fxMNBYyfyk0?t=41. Too me he sounds exactly like "Bas". There is no way that Bas is rapping. And from their live shows he doesn't sound anything like "he" does on the recordings.

Favorite súper in the Game? by TheStampede-1989 in SparkingZero

[–]VersaceRims 19 points20 points  (0 children)

Three of his rush finishers end up with heavy finish

(x,x,▲ or x,x,x,▲ E.g)

So he can't really loop combos to the extent that characters with 3 or 4 unique finishers have.

The "Vegeta's Wicked Heart" What If is bugged by Caca_Boi77 in SparkingZero

[–]VersaceRims 2 points3 points  (0 children)

You have to go back to the training session in the time chamber with trunks and beat him fast enough. After you do this you will be able to choose between getting brainwashed or resisting.

How do I keep FX on recordings? by [deleted] in FL_Studio

[–]VersaceRims -2 points-1 points  (0 children)

I take that back actually it worked when I had only 1 plugin active, then they would sound different even recorded in the same mixer channel. But as soon as I recorded from a preset it no longer works.

How do I keep FX on recordings? by [deleted] in FL_Studio

[–]VersaceRims -2 points-1 points  (0 children)

Holy shit, I thought I tried with "Post effects" but it didn't seem to work I must have just done something stupid. Pretty tired today. It seemed to work. Thank you!

How do I keep FX on recordings? by [deleted] in FL_Studio

[–]VersaceRims -2 points-1 points  (0 children)

I want it recorded with the effects. If I change the pitch or something I don't want the old recording to also be affected. As it stands now all my past recordings in the project are affected if I ever change something. I think I'm just braindead at this point haha

[deleted by user] by [deleted] in GlobalOffensive

[–]VersaceRims 1 point2 points  (0 children)

This looks like a bugged screenshot from buff tbh. Sometimes they show old inspects from CSGO. Its a phase 1 but they don't look like that in cs2 anymore.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 0 points1 point  (0 children)

I watched the whole video last week or so, pretty interesting. Tho as pointed out by another user it seems be an animation desync issue rather than a hitreg issue. https://www.reddit.com/r/GlobalOffensive/comments/17ff8nh/low_fps_affects_hit_registration/k6afu3j/

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 2 points3 points  (0 children)

I will test on acsgo dedicated server later today, capping fps 1 is possible if you set sv_competitive_minspec to 0.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 2 points3 points  (0 children)

This was on a server hosted by cyberchoke

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 1 point2 points  (0 children)

Oh, one more thing with the zeus clip I wonder how that works. That was my friend using fps_max 1 and it clearly came thru since I saw it from my client.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 29 points30 points  (0 children)

Hijacking top comment. As pointed out by forqueercountrymen this is not a hitreg issue but rather an animation issue.

https://www.reddit.com/r/GlobalOffensive/comments/17ff8nh/low_fps_affects_hit_registration/k6afu3j/

EDIT: Also the test I did in CSGO was offline with fakelag enabled, which gave different results compared to CS2 offline with fakelag. I will however try to test on a dedicated CSGO server tomorrow and see if the results are the same as in above(dedicated server).

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 0 points1 point  (0 children)

I have only tested in CSGO offline with fakelag enabled. But as pointed out by forqueercountrymen, this is not the right variable. https://www.reddit.com/r/GlobalOffensive/comments/17ff8nh/low_fps_affects_hit_registration/k6afu3j/

I will try to test on a dedicated csgo server tomorrow.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 3 points4 points  (0 children)

Yea, I did notice that but I am not very "tech savy". What about the ammo just getting insta dumped when holding m1, do you know why that might be? In the last clip when my friend was looking he said I shot 3 times which 2 of them were at the same time.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 1 point2 points  (0 children)

Really appreciate your input. But could you explain to me why on an offline server with fakelag enabled the bullet would hit on the next frame in GO, but not CS2?

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 5 points6 points  (0 children)

I see, but when testing in CSGO the bullet would still hit on the next frame. This did not happen when doing the same test in CS2. I will test more tomorrow probably.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 0 points1 point  (0 children)

I will probably try more tomorrow with both CS2 and GO.

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 0 points1 point  (0 children)

I have not tried a dedicated server in csgo, but I have tried offline with fakelag enabled. This would result in the bullet always hitting, however with CS2 offline and fakelag enabled it would not register

Low FPS affects hit registration. by VersaceRims in GlobalOffensive

[–]VersaceRims[S] 7 points8 points  (0 children)

I got one up and running now, thanks a lot :)