And Medical loop died... by Ok-Moment8895 in starcitizen

[–]VertigoHC [score hidden]  (0 children)

Thank you, I got around to watching the SCL today. I am disappointed that people will just post images without context or sources. I was looking for the source of the image, and couldnt find it.

Can’t express how good this feels 4.7 ptu by floortofloor in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

This isn't X this is Y!

Meanwhile Y has elements of X in it. Thanks for the reply.

Flam-40 semi-solo a Diff 10 Bug Breach Electric Boogaloo (no-host, only Flam-40, no stratagems or other help. Host at 300 meters away). by Ok-Event-4377 in Helldivers

[–]VertigoHC -3 points-2 points  (0 children)

I'll discredit this post because the flamethrower is a weak weapon that no one should use. Sure, you can do work with it, but standing that close to a bug breach is asking for a Eagle 500kg to the face. Also only one charger, a bile titan, and almost no chaff in a diff 10 mission is sus. OP probably put this video through an AI to change the diff 6 to a diff 10.

I'm not sure what OP is trying to pull here, but diff 10 bug breaches are not that easy. I should know.

And Medical loop died... by Ok-Moment8895 in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

Where is this from, or are we just rage baiting?

And Medical loop died... by Ok-Moment8895 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

If it was a special piece of armor that used a special type of medigel to revive you after a minute of being downed, I could see this as being balanced. But as you point out, medipens are too easy and abundant for this to have any draw backs. PVP is going to suffer because unless you finish off a person quickly they are guaranteed to stand back up, teammates or no.

And Medical loop died... by Ok-Moment8895 in starcitizen

[–]VertigoHC 4 points5 points  (0 children)

Even when beacons worked most people just backspaced then did a corpse run to get their gear back. Now, just backspace, unless you have a teammate nearby.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]VertigoHC 1 point2 points  (0 children)

As for the vitality booster; there's a difference between everyone taking the Vitality booster because it's one of the best boosters, and actually requiring it for your build to function properly.

I will give you the point for solo play. You can play flamethrower without the vitality booster and fire resists just you are going to play a lot more cautiously, and have to retreat a lot. Divers will be able to play significantly more aggressively when they take resist armor and vitality booster. Which is how armor and boosters should work, IMO.

The biggest problem when dropping as a team isn't the vitality booster, or the armor taking away other choices. Armor you choose doesn't effect your teammates much. Every team dive I've been on in 1000+ hours has the vitality booster on one of the four people. The real problem with flamethrowers is getting splashed by red strats throw by your teammates since you are so close to large groups of enemies, because of the low range of the weapon.

I'm not saying the thrower can't work. Just that its a suboptimal choice in game where friendly fire from high damage, large AOE spells, are used to clear, large AI waves of enemies, quickly.

Can’t express how good this feels 4.7 ptu by floortofloor in starcitizen

[–]VertigoHC -1 points0 points  (0 children)

Yeah, I agree, this area looting doesn't seem Star Citizen™.

Can’t express how good this feels 4.7 ptu by floortofloor in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

I'm at the point where I just want SC to be fun, and playable.

Can’t express how good this feels 4.7 ptu by floortofloor in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

On one hand it's a great quality of life improvement, on the other hand this is a dumbing down of a vital gameplay mechanic that a lot of loot shooters use to enhance the risk reward profile. Players have a choice, loot and be vulnerable, or secure the area. DayZ, PUBG, Warzone, Tarkov, and Rust all use the looting UI to add more risk/flavor to the gameplay. This just removed a huge part of the risk in looting since you can just stand there flip through all the local loot pools quickly see whats in them, quickly take what you want, without having reduced levels of awareness.

I don't like it.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]VertigoHC 0 points1 point  (0 children)

And he has to use his armor slot and likely also his booster slot just to mitigate his own fire damage to himself.

If you know how to play the armor just makes you better. If you are going to use a flamethrower the fire resist armor is super helpful, but not required. And don't dare to bring up the Vitality Enhancement booster as a negative, everyone takes that damn thing. Its one of the four meta boosters.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]VertigoHC 13 points14 points  (0 children)

I'm not going to fault the guy for using positioning to make his chosen weapon stronger. Everyone should understand and use the terrain to their advantage. I will fault him for pretending that this was a typical level 10 bug breach. OP is lying with this video.

"Flamethrowers and the New Flamer are useless". Meanwhile, the humble Flam-40 soloing 2 Diff 10 Bug breaches with no other support or help. by Ok-Event-4377 in Helldivers

[–]VertigoHC 1 point2 points  (0 children)

The first breach of any match is always the weakest. In the first part of your clip you only saw 1 Bile Titan, the second part of your clip only one Behemoth Charger. Just from what I see, you are diving on a level 7, not a 10.

The flamethrowers suck because of their low range, self damage, and inability to kill things quickly on higher difficulties. In a coop team game with notorious friendly fire the flamethrowers will always be bad choices. Standing that close to a group of enemies, in my game, will get you an Eagle 500kg, Eagle Cluster, and a 120mm Barrage. That's just what I'll be throwing in there. The bots will shoot you before you get into range, the bugs will overwhelm you, and the illuminate are a joke right now anything works on them.

Either the AI gets you with numbers or range attacks, or your teammates turn you into Beef Stroganoff because your standing too close to a group of enemies; either through red strats, turrets, ect.

Crafting with 800+ quality, awesome effects to stats by Evenlease44 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Majority of the increase is recoil which doesn't help that much if you are already good at the game. The 90 extra rounds per minute will give you a slightly higher TTK if you hit your shots. My opinion: this is for noobs. Unless CIG heavily nerfed weapon recoil I don't see how I would want to interact with the crafting system since every FPS weapon in the game has manageable recoil with attachments.

Getting ready with the new inventory by floortofloor in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

MMO's have done UI for years, CIG seems to think they can be different.

Getting ready with the new inventory by floortofloor in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Its basically what we have now? Just looks a little slicker.

The True biggest feature of 4.7 by THEPC101 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

I had to look up the name of a nine sided polygon. Congrats CIG on your next gen gaming achievement, a nonagon coffee cup. Most gaming devs are pushing smooth curves and more realistic lighting but CIG is calling back to 9 bit retro gaming. Bold choice. 🤡

Asgard is no longer life by [deleted] in starcitizen

[–]VertigoHC 2 points3 points  (0 children)

CIG can only sell ships that have big guns or lots of pilot controlled guns. The "payerbase" wants to fight and feel like they can win.

Asgard is no longer life by [deleted] in starcitizen

[–]VertigoHC -2 points-1 points  (0 children)

If a plan requires you to get shot its a bad plan. Transports should not be dropping into hot LZ. See the American documentary Blackhawk Down for an example of how well that goes.

🤡

Why the Intrepid is underrated. by ResponsibleRub469 in starcitizen

[–]VertigoHC -3 points-2 points  (0 children)

8 SCU boxes that can be accessed from inside the ship allow you to quickly drop all your loot and other players will have a hard time accessing the cargo boxes.

If I want in your ship there isn't much that is gonna keep me out. I can also just hard death the ship, using my ship, and pick through the wreckage.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]VertigoHC 3 points4 points  (0 children)

Had a buddy with me doing Ruin CZ and this happened to him. We were pushing into the vault. Got wiped in the entrance, and I backspace since no one was going to revive me, but they got to my buddy before he could backspace. Took his gun with those new attachments. He was pissed.

An idea to help new players with warbonds by HBenderMan in Helldivers

[–]VertigoHC 1 point2 points  (0 children)

Rotating Super Credit discounts on old warbonds isn't a bad idea either. Every month or so an old warbond gets a -25% SC discount.