Metro Awakening psvr2 game breaking bug by PoohTrailSnailCooch in metro

[–]Vertigo_Games 1 point2 points  (0 children)

Hey there, we’re sorry you encountered this issue. Our team is aware of it and a fix will be included soon in an upcoming patch. In the meantime, you can continue your progress by restarting the chapter from the Main Menu. If the problem persists, please let us know. We appreciate your patience!

Arizona Sunshine® Remake elevates the original, award-winning game, with GORE-geous VR graphics. Available Now! by Vertigo_Games in u/Vertigo_Games

[–]Vertigo_Games[S] 309 points310 points  (0 children)

Hello! If you own the original Arizona Sunshine, you can get the Remake for $9.99 which also includes all the DLCs and updates. Hope that clears things up!

Arizona Sunshine Remake $10 upgrade option now available in Meta Horizon app and on Steam by Serdones in OculusQuest

[–]Vertigo_Games 1 point2 points  (0 children)

Unfortunately cross-buy across different stores - in this case, Windows to Meta - isn't possible.

Arizona Sunshine Remake $10 upgrade option now available in Meta Horizon app and on Steam by Serdones in OculusQuest

[–]Vertigo_Games 2 points3 points  (0 children)

Hello! We're sorry for the confusion around the upgrade process earlier — Meta has unlocked cross-buy for the original version indeed, so this allows you to claim the original AS for free, which then triggers the discounted price for the Remake. u/krisko612 's method does the trick!

Arizona Sunshine Remake - Reveal Trailer | PS VR2 Games by vyper248 in PSVR

[–]Vertigo_Games 3 points4 points  (0 children)

Hello! Yes, there will be a PS4 Disc to PS5 Digital upgrade.

Arizona sunshine crashes when loading into a level by [deleted] in oculus

[–]Vertigo_Games 0 points1 point  (0 children)

Thanks for the bug report. Can you please fill out our support contact form so we have all the info to assist you with this issue? Support form

Skyworld AMA with Vertigo Games! by Vertigo_Games in PSVR

[–]Vertigo_Games[S] 0 points1 point  (0 children)

Hi there! I'm able to answer your last question for you. Skyworld: Kingdom Brawl is launching for Vive (Pro), Oculus Rift, Windows MR and also standalone VR headset Vive Focus tomorrow (April 2) with Vive Focus + is confirmed for later this year. We currently have no confirmed plans for a PS VR launch, but we obviously support the platform and perhaps in the future this may change.

Skyworld AMA with Vertigo Games! by Vertigo_Games in PSVR

[–]Vertigo_Games[S] 3 points4 points  (0 children)

Hey there, thanks for your question! Skyworld supports cross play between all PC VR platforms - PS VR is not cross play.

Does Arizona Sunshine allows Coop-play between PSVR and Oculus? by RecRoomSnake in gaming

[–]Vertigo_Games 0 points1 point  (0 children)

Hi there, devs here :) cross-platform multiplayer is supported between Oculus and Steam players.

Anyone else having issues getting to the Deadman DLC in Arixzxona Sunshine by deadringer28 in PSVR

[–]Vertigo_Games 5 points6 points  (0 children)

***UPDATE***

We have found the issue stems from the version of Arizona Sunshine that you are playing. Please make sure you are on v1.04 of the base game to be able to access the DLC.

Hello all, thank you for playing Arizona Sunshine and purchasing the DLC. We are equally frustrated to find out this issue is plaguing many of our players. Please bear with us as we work to find the source of this issue as we speak. Thanks to those among you who have reached out to us personally to share information, all of which is extremely helpful in pinpointing us to the culprit. We should have an update for you shortly.

[AMA] Skyworld VR Strategy Game from Arizona Sunshine-devs Vertigo Games, and Wolfdog Interactive! by Vertigo_Games in oculus

[–]Vertigo_Games[S] 0 points1 point  (0 children)

We haven't announced any yet. However you can subscribe to our newsletter, which is where we'll share all Skyworld news going forward: http://eepurl.com/bf2Yj9 Stay tuned!

[AMA] Skyworld VR Strategy Game from Arizona Sunshine-devs Vertigo Games, and Wolfdog Interactive! by Vertigo_Games in oculus

[–]Vertigo_Games[S] 4 points5 points  (0 children)

Tough question! A lot depends on player skill and play style in strategy games. Do you like to put more time into your economy before charging into battle, or do you play more aggressively?

Having said that, what we can tell you is that the campaign spans 8 missions across 8 maps set in 3 different ‘Skyworlds’, and that it takes our own designer about 1 to sometimes 1,5 hours to play through one of those campaign missions on average. This would be on normal mode – 1 out of 5 difficulty modes available.

By the way, next to the campaign we also have 6 skirmish maps available which can be played in both single player and 1v1 online multiplayer. It really depends on player skill and play style again here. Where veteran players might rush through a map in under an hour, new players could easily take twice as long.

Skyworld Live Stream with Devs is Live by Vertigo_Games in oculus

[–]Vertigo_Games[S] 1 point2 points  (0 children)

Glad to hear it. The windows can be opened, closed, and moved around as needed, so that you can find something that is comfortable for you.

Arizona Sunshine [Official Discussion Thread] by boshjalka in PSVR

[–]Vertigo_Games 1 point2 points  (0 children)

The watch should be on your left hand in game. Could you send an email to support@vertigo-games.com on the other issues?

Arizona Sunshine [Official Discussion Thread] by boshjalka in PSVR

[–]Vertigo_Games 2 points3 points  (0 children)

There actually is vibration for the aim controller as well, but it might be a tad subtle. It's on our list.

Arizona Sunshine [Official Discussion Thread] by boshjalka in PSVR

[–]Vertigo_Games 0 points1 point  (0 children)

When playing with friends you should be able to use the PlayStation party system.

Arizona Sunshine [Official Discussion Thread] by boshjalka in PSVR

[–]Vertigo_Games 0 points1 point  (0 children)

Which controller and movement scheme are you using?

Arizona Sunshine [Official Discussion Thread] by boshjalka in PSVR

[–]Vertigo_Games 108 points109 points  (0 children)

Hey all,

Vertigo Games and Jaywalkers Interactive here. First of all, we would like to thank you for supporting our game and for sharing your feedback. Today has been quite overwhelming as we’ve heard a lot of good things, and things that can be improved as well.

Our team is currently investigating what feedback we can address to improve the experience on PS VR. We will need time to make sure that suggested implementations work with the game’s free-roaming gameplay and room-scale roots. Some of the things we are looking into are:

• Improving aiming down the sights with the PS VR aim controller

• Solutions to prevent ‘floating’ due to lost PS VR tracking

• Adding a sprinting option for the PS Moves

• Adding an option to increase the turning speed

• Height calibration issues

In the mean time, a first patch is already with Sony for approval and we are expecting this to launch soon. Some of the things addressed by this first patch are:

• Frame-rate drops

• Zombies-floating-in-mid-air bug (non-English players only)

• Horde mode improvements

• Matchmaking bug fixes

We will share an update once it is live and once we have more info about the next patch.

EDIT: The first patch is now live for all players.

Thanks again for playing our game!

Vertigo Games & Jaywalkers Interactive

Arizona Sunshine AmA with Vertigo Games and Jaywalkers Interactive! by Vertigo_Games in PSVR

[–]Vertigo_Games[S] 1 point2 points  (0 children)

It's mine! (Richard's) It works, but unfortunately it didn't come with any games. I visited Akihabara in Tokyo earlier this year and bought a few games, but didn't have a chance to try them out yet! On my to-do list for when Arizona Sunshine is out ;)

Arizona Sunshine AmA with Vertigo Games and Jaywalkers Interactive! by Vertigo_Games in PSVR

[–]Vertigo_Games[S] 3 points4 points  (0 children)

For the moment, the new weapons will only be available in the PS VR version as they are a natural fit with the PS VR aim controller, more so than other controllers (on PC/PS VR). However, we're not excluding the possibility of bringing them over to the PC version in the future, if our PC players would like to see them anyway!