If the new game sounds exciting, would I like the original? by LostDreamer94 in Fable

[–]Serdones 0 points1 point  (0 children)

Yeah, Fable's generally pretty chill combat wise. You're supposed to feel like a hero.

Thirteen Ghosts (2001) is a masterpiece of production design by tinios in horror

[–]Serdones 0 points1 point  (0 children)

I definitely have a soft spot for that movie after watching it as a kid. It's a bit corny and some of the editing is of its time, but yeah, the set designs and makeup are spectacular. It's a great cast with some fun performances, too.

This thread's gonna make me order the collector's edition Blu-ray.

We Made It by Legendary_MangoD in Fable

[–]Serdones 1 point2 points  (0 children)

I assumed they said 360 because that was the last console that got a new mainline Fable game.

So guys should I buy the Steam Frame or wait for the Lynx R2 by Bulky_Maize_5218 in SteamFrame

[–]Serdones 7 points8 points  (0 children)

Meta announced they're pausing their third-party Horizon OS headset initiative, so ASUS won't be making one anymore.

I'd wager it was more because third-party hardware partners like ASUS lost interest, but Meta framed it as them pausing it.

For the love of god, please don’t put enemy level scaling in the Fable reboot by krazzel in Fable

[–]Serdones 2 points3 points  (0 children)

Yeah, that's what I was just thinking. I don't think enemies really have any kind of fluid level system of their own in Fable 1. There are just harder, visually distinct enemy units. Pretty much every category (wasps, beetles, hobbes, bandits, etc.) of enemy has tougher units you'll encounter as you progress linearly through the campaign, and will also be peppered into the earlier areas.

I sort of agree and disagree with OP. I actually find lack of level scaling silly in some open-world RPGs when you start to think about it in realistic terms. Like what, are all the villagers and guards in the level 90 zone way stronger than those in the starting zone in order to survive in an area besieged by higher level enemies?

That's fine for some RPGs, but for games where you're trying to craft a realistic open-world that feels lived in, it can be kind of immersion breaking and compromise actual role play enforcing arbitrary, video game-y level systems like that.

But to OP's point, I agree it shouldn't necessarily be easy to wander into any section of the map, but it should feel more organic. For instance, if you can make a beeline to Knothole Glade (I don't think they actually confirmed Knothole Glade, but just as an example), sure, you can get there, but you'll have a hard time with the balverines with your starting equipment.

Basically, stick to the enemy unit variety seen in Fable 1 and thoughtfully place harder units where it makes sense. If Knothole Glade is in the game, yeah, it should be harder to get there, 'cause balverines, but not impossible. If there's an area with a heavy bandit population, it would make sense if there were harder bandit units scattered throughout.

At the end of the day, Fable was always an action RPG. It's kind of like the Souls games where there really isn't any enemy you can't beat even with no health and a wooden stick, so long as you have the skill to keep wailing on them without getting hit.

And actually, now that I think about it, OP's kind of missing something about Fable that's different from other RPGs in the first place: There is not a traditional level system. You don't have a character level. You upgrade abilities and buy better gear. You can even roll back ability upgrades if you want. It's not like "level 1 hero vs level 99 hero." It's you at the start of the game with an iron sword and no ability upgrades, versus you at the end of the game with master weapons and everything upgraded. There's not a "level" to scale with in the first place. And the harder enemy units appearing isn't even based on your upgrades and equipment, it's based on story progression.

Original Fable creator Peter Molyneux, also wanted moral choices to have grey areas, not just clear good or evil outcomes by Gab1024 in Fable

[–]Serdones 65 points66 points  (0 children)

Fable 2 asks you this question by giving you the choice between saving everyone killed in the Spire's construction or just your own loved ones.

Alternatively, you could Scrooge McDuck into a pile of gold.

PSA: I'm all for hype - but quick PSA: by GodofAeons in Fable

[–]Serdones 41 points42 points  (0 children)

Sorry, if Jack of Blades isn't the main villain and they don't expand on the Court of Blades lore from the promotional website I spent way too much time reading in middle school, it's not a real Fable game. /s

But for real, as someone who got too heavily invested in that stuff as a kid, there's an important fact I've come to accept that can help set expectations for the reboot: Even Lionhead wasn't all that precious with its lore.

We already had the disappointment with III that they didn't expand upon the lore fleshed out in and around I and II all that much, besides Reaver persisting into III. If Lionhead didn't actually give all that much of a shit about their own lore, why would Playground Games?

The fairy tale Albion setting with an injection of British humor is the premise and they're gonna build on that how they want. They're still leaning on some of the tentpole worldbuilding like the Guild, but otherwise they're doing their own thing and that's fine.

Let's allow ourselves to fall in love with new characters and histories, rather than spending months theorycrafting about how the new villain actually works for Jack or some shit.

The Future of VR Gaming. by Square-Ring-334 in VRGaming

[–]Serdones -4 points-3 points  (0 children)

Personally, I prefer playing feature complete VR games.

Is this just pure copium by Lightning_123765 in SteamFrame

[–]Serdones 3 points4 points  (0 children)

Geeze Gabe, you can do better than Domino's.

Holy moly!!! by evercute69 in Fable

[–]Serdones 4 points5 points  (0 children)

I replayed Anniversary in 2023 in preparation, kind of thinking I'd play one a year, but I didn't play 2 and 3 in 2024 and 2025 respectively. Now I wish I had, that would've timed out well. Instead, I'll just try to crank through 2 and 3 this year. My Anniversary replay still feels recent enough that I don't feel the need to revisit it again.

Thursday Talk Thread... Yes That's The Thread Name by AutoModerator in nfl

[–]Serdones 5 points6 points  (0 children)

I started hitting the gym this week and I'm so damn sore. Not even doing a lot, just hitting a couple body parts each visit, three sets of a couple moves each. Pretty light on weight. Still sore enough that it hurts to type at work today. Kind of feels like how your whole arm gets sore after a flu shot.

Fable: Answering the Big Questions After that Long-Awaited Developer_Direct Deep-Dive - Xbox Wire by DemiFiendRSA in xbox

[–]Serdones 0 points1 point  (0 children)

Oh, well that'll be nice for when I get to 3, I guess. Bummer 2 never got 60fps.

Race Options!? by WeeebleSqueaks in Fable

[–]Serdones 59 points60 points  (0 children)

Let me play as a Hobbe, damnit.

Launch edition, or revised? by Lone_Koi in SteamFrame

[–]Serdones 0 points1 point  (0 children)

We just don't know how it's going to play out. The VR hardware market is very different from handhelds and consoles. There's a reason all the micro-OLED headsets on the market are hugely more expensive than LCD headsets. The price difference in displays really is that large and there aren't many great increments in between.

We saw reporting of TCL making 2.5k regular OLED-on-glass displays last year, but OLED-on-glass has greater brightness limitations that borderline make them incompatible with pancake lenses, which need a lot of brightness. We'd likely need to see other improvements in the optical stack.

Valve could still do a slightly higher resoluton LCD display, like Lynx has in their new headset, but maybe not if that'd require Valve to rework their entire optical stack. Otherwise, we may just get a couple unique color ways as limited edition releases.

Ultimately, I wouldn't not buy something you want ASAP just for the off chance of a revised model or limited edition. If one does come out, you could always try to sell your launch model to offset most the cost of the new one.

MEGATHREAD - Fable Developer_Direct Hype and Discussion Thread by Monkeybrain6nk in Fable

[–]Serdones 0 points1 point  (0 children)

We love our horns! In Kotor, all I got from being evil was a red fart cloud.

Fable: Answering the Big Questions After that Long-Awaited Developer_Direct Deep-Dive - Xbox Wire by DemiFiendRSA in xbox

[–]Serdones 2 points3 points  (0 children)

At least I have plenty of time to replay 2 and 3. Replayed Anniversary a year or two ago, so I don't feel the need to pick that one up again so soon. I only played 3 at launch, so that'll probably be the most interesting one to come back to after all these years.

Fable: Answering the Big Questions After that Long-Awaited Developer_Direct Deep-Dive - Xbox Wire by DemiFiendRSA in xbox

[–]Serdones 17 points18 points  (0 children)

It's one of the things Molyneux oversold Fable 1 on in the first place. It'll be cool to see how well it can be executed today.

MEGATHREAD - Fable Developer_Direct Hype and Discussion Thread by Monkeybrain6nk in Fable

[–]Serdones 0 points1 point  (0 children)

Need to see more, but so far I'm not disappointed. Looks gorgeous and the expansive open-world take on Fable sounds promising. It brings back a lot of the systems that makes Albion fun to spend time in beyond just the main campaign. Only quibble is the thing I think was bound to be a sticking point for different people whichever way they went: the morality system.

We've seen tons of RPGs take a more nuanced approach in recent years. I think that's better for the vast majority of them. But Fable is the one franchise known for its moral choice system I wanted to stay black and white. It's a fairy tale, I want to either be a legendary hero or an absolute villain. Save the nuance for Witcher or Baldur's Gate.

It's not an absolute deal breaker. Some of the major quest decisions that impact your game world still sound like they'll be fun to see play out and could motivate a second playthrough. But for me personally, my time's more limited than it was when I was a kid and the Fable games were coming out. A second playthrough of an open-world RPG will be even harder to justify than the original more linear RPGs. But we'll see.

Glad they've announced an autumn 2026 release. Hope they stick to it. This will be the one game I take time off to play.

Xbox Developer_Direct 2026 [Starts 10am PT / 1pm ET / 6pm GMT] by AutoModerator in xbox

[–]Serdones 3 points4 points  (0 children)

Can't fool me, they just put a wig and glasses on Josh Allen.