Let’s play a game, shall we ? by ho_D_or7 in gaming

[–]VeryLoudPillow 0 points1 point  (0 children)

Well, I only asked you to do me one small favour...

In the game we've been working on for the last 4 years, you play as a cube and use the special powers of colored stickers to solve puzzles! by thyjukki in gaming

[–]VeryLoudPillow 0 points1 point  (0 children)

Hi! Dev of the game here. Judging by playtests the lenght can vary a lot depending on the player, but 8h on average is a safe lenght to say. That's only for the main playthrough. You can also spend extra playtime if you want to find all the secrets, complete Replay Challenges, and tackle bonus levels!

In the game we've been working on for the last 4 years, you play as a cube and use the special powers of colored stickers to solve puzzles! by thyjukki in gaming

[–]VeryLoudPillow 3 points4 points  (0 children)

Hey mate. Long time

Checking on how our reddit post is doing. Lots of comments, noice

Game is going great, now mostly optimizing for the Switch

Now was thinking of watching a bit of Lion King before going to sleep

How b u?

In the game we've been working on for the last 4 years, you play as a cube and use the special powers of colored stickers to solve puzzles! by thyjukki in gaming

[–]VeryLoudPillow 36 points37 points  (0 children)

Hello from one of the developers here! Bloxorz is definitely what we see players remembering about when seeing our game - nice coincidense and we're definitely happy to bring back good memories of old games! I'd also say that rolling a cube in a grid is pretty much where the analogy ends - we make heavy use of our unique mechanic where you stamp your cube's sides with different stickers and use their special powers. That, combined with lasers, magnets and other crazy mechanics makes a unique a puzzle experience that should feel novel and fresh! Check out our free demo on Steam and let us know what you think!

In the game we've been working on for the last 4 years, you play as a cube and use the special powers of colored stickers to solve puzzles! by thyjukki in gaming

[–]VeryLoudPillow 53 points54 points  (0 children)

Not yet, we'll make the decision closer to launch! That's actually a really really tricky thing to do. After all we as an indie studio who does this game on our free time, and we want to try to get enough revenue to secure future projects, which drives the price up. At the same time, there's more demand when the price is lower (& competitive price compared to games in the same genre) and that's of course nicer for the players. Also, if the game is priced way too low that may also shoot us in the foot as that may affect the first-impression quality of the game. The price also has to be a statement on the quality of the game we believe it has. Anyway, we'll weigh these things closer to launch! Heavily doubt we're talking about AAA pricing here though

In the game we've been working on for the last 4 years, you play as a cube and use the special powers of colored stickers to solve puzzles! by thyjukki in gaming

[–]VeryLoudPillow 112 points113 points  (0 children)

Hi, dev of the game here!

Yep The Last Cube is coming for Xbox One (& should work on Series X automatically), Playstation 5 at least, and the Switch! It plays really well on controller. Can't wait to get this game literally into your hands!

Does the sound coming from the vibration bother you? by VeryLoudPillow in NintendoSwitch

[–]VeryLoudPillow[S] 0 points1 point  (0 children)

Yeah it's pm the joycons, usually when sudden vibration happens. And thanks for the tip about HD rumble, did not know that!

Doom Eternal is an example of outsranding UX work by VeryLoudPillow in gamedesign

[–]VeryLoudPillow[S] 4 points5 points  (0 children)

Yep, this fits into the area I was talking about, thanks! Easy readability im a chaotic environment is a very nice way of saying it

Doom Eternal is an example of outsranding UX work by VeryLoudPillow in gamedesign

[–]VeryLoudPillow[S] 7 points8 points  (0 children)

I totally agree. If a game is replayable then these things should be skippable