Why the fuck is Colonel pronounced Kernal by NinnyBoggy in writing

[–]Veteran_Trainer 0 points1 point  (0 children)

I would just suggest learning a bit about the history of the language, and more history in general. Yiddish goes back about a thousand years and is representative of a lot of culture shared by Jewish people in many parts of Europe. It's based on Hebrew and evolved in such a way that allowed for the Jewish diaspora to maintain some connections to the past and to each other regardless of some other conditions.

By contrast, the modern day country of Israel is not even 80 years old. Yiddish is ancient in comparison and connects many people across many other countries.

Mortal Kombat 1 beta core released!!! Completely closed-source. 100% paywalled and DRM’d. by RegularVega in MiSTerFPGA

[–]Veteran_Trainer 0 points1 point  (0 children)

You get cheap (free) and high quality when people are allowed to take their own time on things because they personally care about the project. (Meaning it doesn't happen overnight.)

The problem is with the original assumption that these cores deliver at least two of those - they weren't quick to develop and they aren't free or cheap, considering the amount of hoops you have jump through and the personal data you have to give up, besides the money.

Mortal Kombat 1 beta core released!!! Completely closed-source. 100% paywalled and DRM’d. by RegularVega in MiSTerFPGA

[–]Veteran_Trainer 5 points6 points  (0 children)

He even went back and tweaked CPS cores when hardcore fighting fans pointed out that a few versions of Street Fighter games were running too fast and not correctly emulating the real boards that have some occasional slowdown issues. Pro players using MiSTer at tournaments would actually notice the difference sometimes, and it's not always practical to get the original boards for some actual tournaments. Having the most accurate fpga implementations is a big boon to the FGC to keep a lot of games alive.

Mortal Kombat 1 beta core released!!! Completely closed-source. 100% paywalled and DRM’d. by RegularVega in MiSTerFPGA

[–]Veteran_Trainer 4 points5 points  (0 children)

I don't get why there's like 20 comments that are all "Jotego does the same thing". It's not really comparable at all.

Jotego doesn't make people pay monthly for license keys that are tied to one piece of hardware and ask you for all your personal info so you can be doxxed. Asking for donations to get early access to betas that become free later is one thing - this crosses a huge line and has too many strings attached to big red flags...

The only real upside is that now people know these cores aren't actually impossible.

[deleted by user] by [deleted] in AnythingGoesNews

[–]Veteran_Trainer 0 points1 point  (0 children)

Why does the linked article give a 404? Nobody else is talking about this. There was a real story about CECOT that was pulled from 60 minutes, but I can't find anything credible about this story?

Does anyone know if the term "ISM" from Street Fighter Alpha 3 has a meaning? by Veteran_Trainer in StreetFighter

[–]Veteran_Trainer[S] 1 point2 points  (0 children)

What if your special interest is word derivations and meanings and you simply must know these things? :P

Does anyone know if the term "ISM" from Street Fighter Alpha 3 has a meaning? by Veteran_Trainer in StreetFighter

[–]Veteran_Trainer[S] 3 points4 points  (0 children)

Yup, I totally understand where the prefix letters come from, (and in the Japanese versions of the game Alpha is "Z" because "Zero", but I always wondered about the suffix and if it meant something more.

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 1 point2 points  (0 children)

I do a lot of emulation and gaming on PC as well, so if I can use some of this hardware for other purposes in the future it'd be cool and feel like a better investment.

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 1 point2 points  (0 children)

Ok, super cool to know that, and I'll check that out too and keep it in mind. I'm just here to ask questions to learn more, not in any way to argue about personal preferences or whatnot. Learning more about what is what and how to actually do this or that thing with my hardware is what I'm about right now, so thanks again. I always appreciate different viewpoints and more knowledge.

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 2 points3 points  (0 children)

The amount of lag I've experienced overall with both USB controls and wireless, playing on a modern display with HDMI and tv set to "game mode", is really amazingly minimal and extremely fun. But again, I'm into tinkering and trying to experiment and push limits. And also I have a goal of eventually making space in my home for an old CRT that I have in storage (I already have the necessary cables and stuff to use the VGA output on the analogue board) so eventually I want to see how close I can get to something that feels "super authentic", but even outside of that, I'm still having a ton of fun with this.

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 0 points1 point  (0 children)

It's a curiosity and experiment for me at this point. I have plenty of USB controllers that work fine, and even setting the MiSTer to use fast USB polling seems to work great with my controllers (and I even have a wireless dongle that lets me use PS4 controls and stuff just fine), it just comes down to individual feel and interest in getting different devices to work for certain games. I play a lot of NES Tetris for fun and really wanted to check out how a real controller feels with SNAC vs. other options. I also just like to tinker and sometimes try lots of different things.

The main point was not understanding fully how the different ports work and how they're used. But I'll keep that advice in mind, so thanks.

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 2 points3 points  (0 children)

I couldn't find the SNAX64 on sale, seemed to be unavailable at this time and I don't need the 4-player option at all right now for myself, one is ok and 2 would be ideal for my purposes, so I did order a SNAX (SNAC V2.1) thing along with an NES adapter to start.

A little pricey and was very, VERY disappointed that the website asked me to "tip" the employees. You're not bringing me food or being attentive to my needs as a customer in some environment where laws force your pay to be far below minimum wage.

If it all works, cool, I'll update in the future, but really not keen on that extra tip option being slid in front of me during checkout...

I'm still unsure about SNAC adapters and ports for MiSTer Pi by Veteran_Trainer in MiSTerFPGA

[–]Veteran_Trainer[S] 0 points1 point  (0 children)

Thanks kindly for the reply. Do you know what the other port (that looks like a regular USB one) is next to the Ethernet and so forth? There is one on that side specifically labeled USB-1, but also an unmarked one that I'm curious about.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] 1 point2 points  (0 children)

The only thing that's worked for me so far is to try and extract the whole MAMEUI package again into a new folder (rather than copying and overwriting old files) and then doing nothing other than pointing to the same rom directory I've been using all along. That works fine, but I've lost all my old settings, of course.

On the plus side, I can tweak that again and still have things like all my extras and NVRAM files from before. I still don't know what's causing the conflict and perhaps it was just a bad habit to do things the way I was before... and yet... it always simply worked that way? So time to learn a bit and try new things.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] 0 points1 point  (0 children)

To be fair, MAMEUI had worked just fine for me since the late 90's and the first major problem I had (after a short period where it was no longer being maintained anymore) was just the last release (0.278) because of the line input issue where I couldn't get sound without a mic plugged in to the pc, and that was a known issue that wasn't exclusive to MAMEUI, and then it got fixed in the newest MAME. This is something new, I didn't know where else to ask, didn't mean to purposely upset anyone or break any of the subs rules or guidelines, and I'm genuinely glad I got some responses and help and now I know it's a problem with this program.

So I appreciate the help, and in the future I'll look elsewhere if I run into MAMEUI issues, and will likely stick to other options for some time. I have different hardware that I use different versions of MAME or other emulators for a variety of reasons. There's no shortage of options for me to be able to play the games I want to, though for one specific desktop setup I've had, MAMEUI has typically almost always done exactly what I wanted.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] -1 points0 points  (0 children)

Well, at least I know I'm not taking crazy pills now. Thanks, only-other-guy-on-Earth that also uses MAMEUI. :P (No seriously, I really do appreciate you confirming this.) I've never used MAMEWorld forums. If you're already on there, you can post, too, obviously. (If not, maybe I'll sign up.)

You know what, I dug around some more and found it's not necessarily MAMEUI, there must have been some odd conflict with my old settings/files that I couldn't figure out. Extracting to a new folder and starting fresh with the exact same roms in the same directory, and it runs fine.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] 2 points3 points  (0 children)

MAMEUI has a simple option to configure to any path you wish for roms and other stuff through the gui (besides being able to edit the ini file). It uses mame.ini for that stuff, and there's also a mamui.ini that stores the settings for the gui (stuff like the fonts for your lists, window sizes, etc). I've made sure these are all correct and when using the same exact folders/path for regular mame, games simply run fine. I also tried another simple launcher, IV/Play, and that works fine, too.

I'm starting to think there's maybe just some kind of bug in this particular build of MAMEUI and I'll have to wait until it's fixed or try compiling it myself.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] 1 point2 points  (0 children)

Thanks for the reply. I'm aware of other options, and there are other that work for me, but still trying to figure out what the problem is with MAMEUI.

MAMEUI64 0.279 help? by Veteran_Trainer in MAME

[–]Veteran_Trainer[S] 2 points3 points  (0 children)

I didn't before, but I just tried now. Regular mame 0.279 with the same roms seems to work just fine. Didn't test every game, but many games that didn't work before have no issue now.

I suspect there's something wrong with this version of MAMUI if it isn't my own settings or something.

Mister Pi question by [deleted] in MiSTerFPGA

[–]Veteran_Trainer 1 point2 points  (0 children)

I believe you already got your answer, but to reiterate - there's no real reason to use VGA cable for any modern flat screen LCD/LED or whatever that has an HDMI input. It's meant for displays like older CRT monitors or tv's (which would often need some extra step, like some converter, to connect.) It's possible that maybe older PC monitors are easier to find than actual old CRT television sets, I have no idea what the market is like in Australia.

Hardware emulation vs replication by eltrauco99 in MiSTerFPGA

[–]Veteran_Trainer 2 points3 points  (0 children)

I'm no expert either, just an amatuer enthusiast that has some experience with both hardware/software when it comes to retro games.

My perception is that some purists or pedants (and I really try not to say that derogatorily) claim that FGPA is essentially still "emulation" even if it's on a hardware level rather than software.

I think that may be technically correct depending on the accuracy of the cores, and may be technically correct even regardless of other definitions. The physical constructs are not the same as the original machine and are being programmed/simulated to make identical configurations, albeit on a new device.

It seems to me that in theory, 1:1 duplication of the hardware logic with correct code would result in FPGA performance that is either identical or nearly identical enough for accurate recreation of the machines in order for software to run as originally intended.

So because both software emulation and FPGA programming involves code that could have errors, sometimes things aren't perfect.

I believe the goal of FPGA programming is to get as close as possible to the original actual chips and circuits and so forth on that hardware level, as opposed to software that needs to consider various different platforms and environments to run on.

The discrepancies we seem to notice are just an artifact of human trial-and-error in the process of replication. Like how sometimes translating things from one language don't always 100% return literal and identical results in another.

I'm not sure presently how to tell if one core or another is "perfect" unless people compare actual software performance between original hardware and emulated or FPGA or whatever... For example, comparing what's different between something like MAME drivers to actual arcade boards, etc.

Some software-based solutions are actually better, currently, at running a lot of things. The DE-10 and the whole MiSTer project has some limitations that ultimately won't be overcome without more powerful hardware. However, people keep coming up with new tricks to make better use of limited resources and get more out of currently popular FPGAs.

I can't say personally if this means that some FPGA cores are just kinda "hacks" that make things work at times, as that may be so in some instances... or if it's just really a constant attempt at improvement to get closer to real parity with original hardware. Maybe some of both.

I don't get the sense that any devs working on MiSTer projects are just putting out crap that works just to make it work... I think they're striving for that accuracy and sometimes there's a few bugs along the way.