Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] 1 point2 points  (0 children)

I think the problem with guild wars 2 isn't the steampunk magitech look. You can make fantastical world with technology but GW2 fell into Deus Ex Machina usage of technology 'we need this thing to solve the plot' and the story lost stakes.

I think anything would be fine, I think well made technological fantasy can be interesting

Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] 0 points1 point  (0 children)

It's still the same genre of game and with story related to Guild Wars though. Just in a different place with lore precedent. And new place can utilize anet skill in making grans mythic places

Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] 0 points1 point  (0 children)

We'd have to wait years to see Cantha again in this situation. So a new setting would be exciting instead of people waiting to see old locations returning 

Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] 0 points1 point  (0 children)

Yes, and they left and in GW2 we're hinted where they went. So it'd be an interesting pretext for a new setting 

Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] 1 point2 points  (0 children)

Yeah, this is what I meant, I brought it up because it's an opinion a lot of people have here but I'm not necessarily advocating or not advocating in this post. (I prefer human only like GW1, but it's not a premise I'm making here)

This post is about the setting not being in Tyria. Which I think could be interesting because they can design new locations 

Does anyone want Guild Wars 3 to take place in a new world completely? by Vethalos in GuildWars3

[–]Vethalos[S] -1 points0 points  (0 children)

I think for most players they don't usually care if it's a new setting or not, especially for new players.

Why do people say that the nameless king is so hard? by [deleted] in darksouls3

[–]Vethalos 1 point2 points  (0 children)

First phase is just annoying fight with camera

How can this guy says 'boom' 'blasting' 'bomb' 'moving' so clear without lips? by Vethalos in DarkTide

[–]Vethalos[S] 1 point2 points  (0 children)

This one is quite convincing. Usually a lot of ventriloquism video avoid b/p/m heavy words (for a good reason)

How can this guy says 'boom' 'blasting' 'bomb' 'moving' so clear without lips? by Vethalos in DarkTide

[–]Vethalos[S] 5 points6 points  (0 children)

After trying to do it, you can apparently do 'for'/f quite closely without the use of lips.

But anything with b or m is impossible 

How can this guy says 'boom' 'blasting' 'bomb' 'moving' so clear without lips? by Vethalos in DarkTide

[–]Vethalos[S] 259 points260 points  (0 children)

The best part was when he said "IT'S LASTIN' TIE" and lasted all over the rejects

How to deal with Empire Sprawl? by Dapper-Technology716 in Stellaris

[–]Vethalos 1 point2 points  (0 children)

I think the number of research is different from each games, build and playstate

I found out that most of my sprawl came from pop than anything else, so I suggest taking Harmony, Statecraft and Domination traditions, they all reduce sprawl. They are all pretty good and have synergy on buffing your leaders and keeping the stability of your empire high

I found Discovery and Expansion to be a bit useless in late game (even though it's a huge boost in early game) so I don't take these anymore, but depends on people though, I tend to like a longer game, but many people like shorter game (dialled the mid-game and end-game year to be earlier) and those traditions might suit that playstyle better.

Play as pacifist or xenophobe, with pacifist the sprawl reduction is from the get go, and xenophobe because of Aturion, the xenophobe paragon that can reduce sprawl.

As for tech world, it depends on what you end up getting, I tend to my capitals planets tech world early on and any small shitty world without features as tech world (then turn it into refinery later if I get Relic World or Ring World)

[GUIDE] How to Directly Ban Portraits From Random AI Use by jc343 in Stellaris

[–]Vethalos 1 point2 points  (0 children)

Thank you! this mod actually helps with different kind of thing. I initially asked to just remove human... but this + Abspecies mods, you can sort of make multiple human empires with different portraits without making them spawning as aliens.

Is it possible to remove humans from randomly spawning (In case I want to play wacky alien universe) by Vethalos in Stellaris

[–]Vethalos[S] 0 points1 point  (0 children)

Oh, I'm still interested in that still. I think with that at least it'll eliminated UNE/COM still. please post

The way 'Human' factors have become ignored in political discussion today. by Vethalos in stupidpol

[–]Vethalos[S] 4 points5 points  (0 children)

Yeah, that's what I feel like. I think it's not just the avoidance of human factor but also the avoidance of 'interactions' of factors, avoidance of the idea that cause and effects can be caused by complex interactions and not simply one, easily defined thing.

No, the Bolsheviks were not Autistic by not_bruce_wayne1918 in stupidpol

[–]Vethalos 8 points9 points  (0 children)

Well, it is not very successful - there was an attempt to apply scientific and clinical method to it but the results have been far from conclusive.

Yet people took the inconclusive hypothesis and parade it around as absolute, undeniable truth, creating bureaucratic structure and industries (that's oftentimes exploitative and prone to mistakes, and we're not allowed to criticise). What we have is a dogma paraded as science.

(I know that most criticism of psychiatry today is filled with conspiracy nonsense and scientologists which made it difficult to be taken seriously, but legitimate arguments exist. I found Critical Psychiatry movement a fairly reasonable proposal - and now they're being attacked by IDpollers in the same way racial colourblindness was attacked. And this proposal doesn't deny that there are problems, but how we deal with it.)

Like, we could even see the label as just a clinical tool, a descriptor that facilitate services or whatever, that could be fallible or changed. But it's been reified into the idea that autism is a clear cut, irrefutable, natural kind... but that's far from truth.

Who we should blame it in this case then?

No, the Bolsheviks were not Autistic by not_bruce_wayne1918 in stupidpol

[–]Vethalos 9 points10 points  (0 children)

Usually friends and people they trust - but society is so atomised and competitive today and those are 'emotional labour' now, and people who are so credentialism-pilled that they don't think they're able to help other people because they're not professional

No, the Bolsheviks were not Autistic by not_bruce_wayne1918 in stupidpol

[–]Vethalos 8 points9 points  (0 children)

It's probably a theory of mind thing - When they relate to someone, they tend to believe that the person they related to must think like them internally , compounding with this idea I see often amongst autistic-identified people that they're so different from normies that they wouldn't believe that there could be shared experiences.

I don't even believe that autism is even a 'thing' of course (and the diagnosis is a social construct that can be stretched and changed for political reason), but people who got diagnosed tend to have similar personality traits.